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Made in us
Been Around the Block






Need some advice on rounding out my Heavy Support at 1850 pts, currently planning on bringing a Hades FF and Vindicator, would you round it out with a Tri-Las Pred or Obliterators.? Army list has decent amount of meltas, but vs. hardier targets like Battlesuits/MCs/Centurions Tri-Las could come in handy, though not nearly as versatile as oblits and cheaper.

Concept behind the army is target saturation in the form of a LR, Helldrake, FF, Vindicator. Local meta seems to be low on Armor but high on MCs, dread knights, battle suits and the like, therefore outside of the DE player a lot of people are lacking in anti armor.

This message was edited 1 time. Last update was at 2013/10/19 03:00:36


 
   
Made in us
Despised Traitorous Cultist





Obliterators are vastly undercosted for what they can do. If you are torn between a tri-las and three obliterators...take the oblterators. They are effective against armor(MM), hordes(AC), and battlesuits(lascannons). If you have the points afterwards, then take a Tri-Las, but when Oblits are able to do the same job, and any other one that needs doing? Pay the extra hundred points.
   
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OK

Oblits would be able to do all those roles, if they could fire more than one weapon per turn and could fire the same weapon consecutively.... They are not undercosted in any way. They sound amazing on paper, but in game you will see they can't handle everything.

3 Vindicators is fun, but not what they used to be.
Obliterators are good, but you really need to run a lot, or 1 deepstriking alone as an annoyance.

Autocannon Havocs are amazing, but the leadership issue hurts...



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Made in us
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You're missing the point. No they cannot perform a single role for the duration of the game, but that is why you lead off shooting one unit, say 3 Plasma Cannons on a Tactical squad, then the next turn you use them for an entirely different role, i.e. 3 multimeltas at a Vindicator. They are Chaos Obilterators, not Space Marine Devastators.

On another note, 3 vindicators is fun. You basically kill whatever your opponent has on the table, edit: unless its flying or an MC. Havocs usually rule whatever part of the board you decide needs killing.

This message was edited 1 time. Last update was at 2013/10/19 04:06:54


 
   
Made in us
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WI

The Oblit rule of not being able to fire the same weapon two turns in a row makes them unreliable if they are your only long range AT. If you don't kill that AV 14 in the one turn with your Lascannons, your stuck for 2 turns, unless if they move close enough to switch to Multi-Meltas. Either way, to me that is unreliable. I do like them for their versatility though, but I feel MoN and VotLW are mandatory.

I honestly feel the best bang for your buck for heavy slots are two AC Preds with LC Sponsons and two Oblits with MoN and VotLW for 388pts. The Preds don't have morale checks to make and are pretty durable and fire 4 LCs (two from each) a turn, every turn against AV 14. Lower the AV, the better they are and they go up to 4 shots each, counting the AC. I even use them for AA duty if something has to die and that is my biggest threat. And the Oblits, now at T5, will not suffer ID from lascannon shots. If I do lose one, the other is at LD 9 for cheap so I have a lot better chance of it hanging around. The Oblits are not my main AT, but they can add onto it as the situation calls for which is perfect for me. The Oblits also give me the versatility against hoards that the Preds, even with 4 shots, can't give me. That is what I ask my Heavy slots to do... take out high AV and give me the ability to deal with any foe.

This message was edited 1 time. Last update was at 2013/10/19 06:39:38


Been playing 40k on and off since 89.
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Obliterators are my favourites, with mark of Nurgle or Tzeench

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Made in nz
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Christchurch, NZ

I'd go with Obliterators. You've already got a Vindi and FF crossing the table, Obliterators deep-striking into the backline gives you another angle to attack from.

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Made in us
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VA, USA

Just my 2 cents: but if you are already using AV vehicles, use more. The problem with oblits (besides the horrible models) is that the opponent will go after them with massed small arms fire, and save the big guns for your vehicles. If you use more vehicles, he will have to split his anti vehicle fire between targets that are immune to small arms fire. Armor saturation.

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WI

 Musashi363 wrote:
Just my 2 cents: but if you are already using AV vehicles, use more. The problem with oblits (besides the horrible models) is that the opponent will go after them with massed small arms fire, and save the big guns for your vehicles. If you use more vehicles, he will have to split his anti vehicle fire between targets that are immune to small arms fire. Armor saturation.


The other problem with Oblits is that you can Insta Death them with a single LC shot and they are trying to roll a 5++ to save, so the 2 wounds mean nothing. Even with MoT, they are now 4++, so you have a 50% chance of not being insta killed. That is why the only option for them is MoN to make them T5 to make the best use of those two wounds (and to make you even further resilient to small arms fire). Now if you fail a cover or Invuln save, your going to have to fail more than once. And unless your doing a single Oblit, you need to keep their moral in mind so the other(s) do not run as soon as one does die. The only real way is through Vets. It is well worth the cost.

Been playing 40k on and off since 89.
Armies...
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