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Can Forgeworld Tetras be taken in Farsight Enclaves army?
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Made in us
Human Auxiliary to the Empire





As the title says. Assuming where I play is normally cool with forgeworld stuff.

My interpretation is that the Farsight supplement allows you to take anything you can take as from Codex Tau empire. C:TE can take tetras, so why not Farsight? Theres also the fact that Forgeworld stuff is a a whole 'nother matter in itself so either you can use them, or not, theres no "well, only in certain situations."


sound off!

 
   
Made in us
Douglas Bader






Of course. If it says you can take anything a codex army can then that means anything, not "anything, except these arbitrary exceptions which are never stated".

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Shrieking Traitor Sentinel Pilot





IA3: 2ed states "may be taken as x slot in a C:TE army."

Farsight states "use the army list in C:TE."

Since IA3: 2ed is an extension of C:TE, the permission chain is pretty clear there. Tourney's always have their own arbitrary rules, so that's a different matter.
   
Made in us
Longtime Dakkanaut






HIWPI, yes, yes they can.

but RAW. Imperial Armour books allow the units to be taken in a C:TE army. The farsight enclave may select units from C:TE but is not a C:TE army, it is a farsight army and those units are not available.

Forgeowrd needs to update the units to list the supplement armies if they want to allow them to be taken there as well.
   
Made in us
Human Auxiliary to the Empire





Just got this reply from forgeworld... I asked them to please release a FAQ for the farsight enclaves settling whether farsight can take forgeworld models.... What this tells me is that these customer service reps are not all on the same page, they dont have a goto manual for these answers. Soo, I'l say its upto interpretation, and theres no FAQ or rule stating specifically that farsight CAN'T take forgeworld, soo my farsight enclaves will be including tetras

Hi,
Thank you for your email. The Farsight Enclave can take any of the Forge World Tau models except for the R'Varna and the named Battlesuit Commanders.
We currently have no plans to release an FAQ for the Farsight enclave, but it may be something we release in the future.

If there is anything further we can do to assist you, or if you have any queries about the information we have requested or provided, please telephone us.

Regards,
Forge World

If you have a query about your order, please call
0115 900 4995 within the UK
011 44 115 900 4995 from the US and Canada
00 44 115 900 4995 from much of Europe

Our office hours are:
0930 – 1800 (GMT) Monday to Friday
0930 – 1700 (GMT) Saturday

This message was edited 1 time. Last update was at 2013/10/21 08:28:49


 
   
Made in gb
Longtime Dakkanaut




Macclesfield, UK

rrosadob wrote:
As the title says. Assuming where I play is normally cool with forgeworld stuff.

My interpretation is that the Farsight supplement allows you to take anything you can take as from Codex Tau empire. C:TE can take tetras, so why not Farsight? Theres also the fact that Forgeworld stuff is a a whole 'nother matter in itself so either you can use them, or not, theres no "well, only in certain situations."


sound off!


I agree with your interpretation as well. It says in the Farsight Enclave book that you make a FE army using codex:Tau Empire. In terms of IA3:2nd edition it says that the units are choices for a Codex:Tau Empire army and EVEN puts them into force organisation slots. For instance Hazard Suits count as Fast Attack Options, XV107 Riptide is a heavy support option, etc. It deliberately adds them to the Codex.
   
Made in gb
Contagious Dreadnought of Nurgle





Yes they can IMO. I think it is quite clear that they are effectively now part of the codex for this.

I'm sure some people will try and argue otherwise by trying to pick holes in the English. IMO it is not a clear cut yes/no RAW because IA3 was written before codex supplements were invented. RAI is quite clear IMO.

 insaniak wrote:
Sometimes, Exterminatus is the only option.
And sometimes, it's just a case of too much scotch combined with too many buttons...
 
   
Made in us
Raging Ravener




Raw is clear there is no permission. Ia3 gives permission to use them in C:Tau empire. The farsight suppliment is not the same codex. Its rules only give you permission to pull from the Tau basic codex. Not IA3. RAI I think it should be allowed though. Its a technicality that could be used against someone in tournament play if your opponent wants to cause problems

Never underestimate the Genestealers ability to sweeping advance EVERYTHING!  
   
Made in us
Trigger-Happy Baal Predator Pilot






According to Forge World themselves you cannot take anything except as what they have listed. The users at ATT have a list of what Forge World considers legal for use in a Farsight Enclave list.


Cannot Take

Any Battlesuit including the R'varna
Tetra
Tigershark AX-1-0
Remora drone fighter

Can Take

Barracuda
Alternate Hammerhead turrets
Goaded Great Knarlocs
Mounted Great Knarloc Herd
Kroot Knarloc Rider Herd
Heavy gun Drones
Drone Sentry turret
Sensor tower Grid
Tigershark
Orca Drop ship
Manta


http://advancedtautactica.com/viewtopic.php?f=1&t=21553
   
Made in us
Douglas Bader






 Mulletdude wrote:
According to Forge World themselves you cannot take anything except as what they have listed. The users at ATT have a list of what Forge World considers legal for use in a Farsight Enclave list.


That doesn't make any sense. There's no pattern to that list, it seems like units are assigned to can/can't completely at random. And there's no reason to include the Apocalypse-only units when you're allowed to take anything you want in Apocalypse. I'd dismiss that list as nothing more than unofficial speculation until a formal answer is given.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Human Auxiliary to the Empire





 Mulletdude wrote:
According to Forge World themselves you cannot take anything except as what they have listed. The users at ATT have a list of what Forge World considers legal for use in a Farsight Enclave list.


Cannot Take

Any Battlesuit including the R'varna
Tetra
Tigershark AX-1-0
Remora drone fighter

Can Take

Barracuda
Alternate Hammerhead turrets
Goaded Great Knarlocs
Mounted Great Knarloc Herd
Kroot Knarloc Rider Herd
Heavy gun Drones
Drone Sentry turret
Sensor tower Grid
Tigershark
Orca Drop ship
Manta


http://advancedtautactica.com/viewtopic.php?f=1&t=21553



Did you see the email I got from them midway through this post? "Can take anything except named commanders and R'varna.." The reps don't have an official answer, it seems they give a different one every time someone asks them.
And they're not planning on releasing an FAQ anytime soon. In fact, if you actually keep reading that post, you'll see they're having the same issue of reps just going all over the place with their answers. Forgeworld themselves seem to be confused about their own rules.




Automatically Appended Next Post:
Backlash wrote:
Raw is clear there is no permission. Ia3 gives permission to use them in C:Tau empire. The farsight suppliment is not the same codex. Its rules only give you permission to pull from the Tau basic codex. Not IA3. RAI I think it should be allowed though. Its a technicality that could be used against someone in tournament play if your opponent wants to cause problems


That's just it, the whole point of this thread, it really isn't clear at all. It doesn't help that their reps aren't all giving the same answer when emailed about it.

This message was edited 4 times. Last update was at 2013/10/23 09:31:53


 
   
Made in gb
Longtime Dakkanaut




Macclesfield, UK

 Peregrine wrote:
 Mulletdude wrote:
According to Forge World themselves you cannot take anything except as what they have listed. The users at ATT have a list of what Forge World considers legal for use in a Farsight Enclave list.


That doesn't make any sense. There's no pattern to that list, it seems like units are assigned to can/can't completely at random. And there's no reason to include the Apocalypse-only units when you're allowed to take anything you want in Apocalypse. I'd dismiss that list as nothing more than unofficial speculation until a formal answer is given.


I agree, that list doesn't make any sense. Think about it, FE can't take Tiger Sharks but they can take all the Kroot units.

Now I'm not saying that Farsight wouldn't have any Kroot, but at least Farsight inhabits a different area from the normal Tau Empire, so it would more sense if his kroot options were more limited than the Empires, rather than this. I don't see how farsight would be lacking any Tiger Sharks or Remoras.
   
Made in us
Douglas Bader






 DarthOvious wrote:
I agree, that list doesn't make any sense. Think about it, FE can't take Tiger Sharks but they can take all the Kroot units.


I think fluff-wise it's supposed to be that Farsight can't take any "new" units. So, he gets the basic Tigershark but not the newer AX-1-0 variant. The problem is that rules-wise its incoherent nonsense, all of those units have the same "may be taken in X army" statements and the division between "new" and "old" units is completely arbitrary.

(Of course even fluff-wise it gets kind of silly since Farsight can take Riptides even though they're a "new" unit.)

This message was edited 1 time. Last update was at 2013/10/23 18:45:44


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Shas'ui with Bonding Knife





 Peregrine wrote:
 DarthOvious wrote:
I agree, that list doesn't make any sense. Think about it, FE can't take Tiger Sharks but they can take all the Kroot units.


I think fluff-wise it's supposed to be that Farsight can't take any "new" units. So, he gets the basic Tigershark but not the newer AX-1-0 variant. The problem is that rules-wise its incoherent nonsense, all of those units have the same "may be taken in X army" statements and the division between "new" and "old" units is completely arbitrary.

(Of course even fluff-wise it gets kind of silly since Farsight can take Riptides even though they're a "new" unit.)


Also fluff-wise, farsight's earth caste don't have any ethereals keeping an eye on them (mad scientists), so they should have no problem slapping a manta's guns into a tigershark body if they have all the pieces.
   
Made in us
Human Auxiliary to the Empire





 Nilok wrote:
 Peregrine wrote:
 DarthOvious wrote:
I agree, that list doesn't make any sense. Think about it, FE can't take Tiger Sharks but they can take all the Kroot units.


I think fluff-wise it's supposed to be that Farsight can't take any "new" units. So, he gets the basic Tigershark but not the newer AX-1-0 variant. The problem is that rules-wise its incoherent nonsense, all of those units have the same "may be taken in X army" statements and the division between "new" and "old" units is completely arbitrary.

(Of course even fluff-wise it gets kind of silly since Farsight can take Riptides even though they're a "new" unit.)


Also fluff-wise, farsight's earth caste don't have any ethereals keeping an eye on them (mad scientists), so they should have no problem slapping a manta's guns into a tigershark body if they have all the pieces.




Fluff-wise, whose to say Farsight doesn't have spies and somehow was able to get leaked plans for new tech, or that more defectors may be joining him, and taking their riptides with them?

 
   
Made in us
Shas'ui with Bonding Knife





 rrosadob wrote:
 Nilok wrote:
 Peregrine wrote:
 DarthOvious wrote:
I agree, that list doesn't make any sense. Think about it, FE can't take Tiger Sharks but they can take all the Kroot units.


I think fluff-wise it's supposed to be that Farsight can't take any "new" units. So, he gets the basic Tigershark but not the newer AX-1-0 variant. The problem is that rules-wise its incoherent nonsense, all of those units have the same "may be taken in X army" statements and the division between "new" and "old" units is completely arbitrary.

(Of course even fluff-wise it gets kind of silly since Farsight can take Riptides even though they're a "new" unit.)


Also fluff-wise, farsight's earth caste don't have any ethereals keeping an eye on them (mad scientists), so they should have no problem slapping a manta's guns into a tigershark body if they have all the pieces.




Fluff-wise, whose to say Farsight doesn't have spies and somehow was able to get leaked plans for new tech, or that more defectors may be joining him, and taking their riptides with them?

From how I read the fluff from the supplement, farsight isn't trying to work against the Tau Empire. The defectors seem to be acting on their own prerogative, instead of Farsight asking them to. He was the most celebrated commander after Puretide until Aun'va changed all that, many still support him.
   
 
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