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Made in us
Regular Dakkanaut






Im making a list with plans to take it into tournaments, I would like opinions on how well this list will do in tournaments.

HQ

Kharn 160
Typhus 230


TROOP

Khorne Berzerkers (9 berzerkers, Rhino) 216
Plague Marines (7 Plague Marines, Meltagun x2, Rhino) 223
Plague Marines (7 Plague Marines, Plasmagun x2, Rhino) 233
Zombies (20 Zombies) 90


FAST

Heldrake (Baleflamer) 170
Heldrake (Baleflamer) 170


HEAVY

Defiler (TL Lascannon, Heavy Flamer, Warpflame gargoyles) 200
Havocs (5 Havocs, Missile Launcher x4, Flakk Missile x4) 175


FORTIFICATION

Aegis Defense Line (Quadgun) 100

The plan is to run the Plagues as close to objectives as i can in the rhino, pop out turn two and use the rhino for cover then either camp objectives or station in buildings and take vehicles/ MCs out with the meltas and plague knives. Run the Berzerkers and kharn up in rhino midboard staying behind cover in the rhino pop out turn 2 and wreck havoc on troops and orther infantry while staying wary of heavy units like termis and MCs. Pop the havocs behind the defense line using the champion to shoot the Quad gun and the missiles for long range support. DS the defiler where i feel needed for backup, let the drake do their thing when they come in, and footslog Typhus in with the zombies providing support with spells and combat if needed, having an "oh gak button" with the destroyer hive benefiting from a horde of zombies under it.
   
Made in us
Automated Rubric Marine of Tzeentch




Rose-Hulman Institute of Technology

Love reviewing CSM armies. Let me see:

Plague Marines-great unit for holding objectives. Love the squad size, and rhino. For point holding you will want plasma or flamers, not meltas. Who will hold a backfield objective? the zombies are slogging up the midfield and the PMs are also holding midfield. You have no troop choices that you can throw behind your aegis to hold a backfield objective. consider a 50 pt naked cultist squad.

Typhus+zombies: fun, fun, fun. Just know that they are very, very slow and only do CC with the exception of Typhus's mind powers. They will take a while to catch up to your fast moving PMs in the rhinos. Meanwhile your PMs will take loads of fire b/c your opponent will want that midfield. Strong as PMs are at this role, will they survive the attack? This squad may have to assault the midfield and take it back. Do you want Zombies and Typhus assaulting the midfield? Maybe another option would be good here. Maybe deepstrike typhus.

Kharn and the Khornes: This rhino is going to get popped. Period. Maybe even first turn. Your opponent simply wont allow such a strong CC force to get anywheres near him. AV11 wont stop much of anything. Take a Land Raider here if you want to use this squad (which is very pricey)

Helturkies: great. They will take lots of fire and wipe out troops like nobody else. 2 of them is awesome.

Aegis defense line: good for the type of army you want

Defiler: these guys have nice anti SM pie plates, but they are so expensive and can get popped by any mobile anti-vehicle squad. If you want backfield fire support, id take oblits predators or havocs.

havocs: I know you're going for AA here, but 100 pts is so much. I don't feel i have the knowledge to help you here so I wont comment on these anymore.

Overall I like what you're going for but you have to look at each squad, its purpose, and how well it does its purpose.

This message was edited 2 times. Last update was at 2013/10/22 19:14:36


"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons  
   
Made in us
Regular Dakkanaut






Thanks for the advice,I was also thinking of just runing the zerkers with the rhino as mobile cover cause i was afraid of them getting poped. On the note of the Havocs with the defense line, its not just about the AA though, the line gives my long range missiles a 4+ cover save the gun was only 50 pts extra for 4 skyfire and interceptor shots per turn. I was also already pretty ify about the deilfer, I just got totaly owned by one a few games ago and thought about puting it in, ill probably got oblits instead.
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Don't run Berserkers in Rhinos unless they are your only Troops. They need a Land Raider because they are your best combat unit. I dare say drop the Defiler and a Drake for a Land Raider and some Cultists to babysit the ADL. With only 3+, the berserkers will not see combat against most opponents if you keep them in a Rhino. Defilers are best in pairs because they are only AV 12.

changerofways is on point with his advice.

One more additional comment. I think that if you take a Special Character who moves FOC stuff around, you are wasting them if you don't use their ability three times. For example: Typhus taking 3+ PM units. While Kharn is fairly cheap for what he does (and unlocks), you're still only taking one unit and it is incredibly fragile. I ask this- Do you really need the berserkers?

This message was edited 4 times. Last update was at 2013/10/22 19:53:06


 
   
Made in us
Regular Dakkanaut






probably not, i just like the idea of combining the brick wall like defense of the plagues with the raw assault power of berzerkers.


Automatically Appended Next Post:
for the sake of opinions on builds, if i was to remove kharn and the berzrrkers, would replacing them and my defiler with 5 combi flamer termis and a land raider be wise, or should i go for something more troop oriented.

This message was edited 1 time. Last update was at 2013/10/23 00:20:16


 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

I think that 5 Terminators Power Axes and Combi-Flamers in a LR would be a good investment, and potentially a better line-smashing combat unit than the defiler + berserkers.
   
Made in us
Regular Dakkanaut






what about fists and flamers? or is that to much?
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

It depends on your opponents. Mine are primarily Space Marines so the Power Axe works great because I don't have to pay to get it. If you fight a lot of Ork Nobs, a charge from 5 Pfist terminators after mass Combi Flamer shooting would really hurt them.
   
Made in us
Regular Dakkanaut






so if i take out kharn, the zerkers, and the defiler i can add 5 termis with power axes 4 vombi flamers and 1 heavy flamer in a land raider, a mastery 2 nurgle sorcerer, and another blob of 20 zombies or cultists to throw with the sorcer for a meat shield and objectives.
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Zombies! zombieszombieszombies.
   
 
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