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1850 Dark Eldar / Eldar Vehicle-less, 5 Monstrous Creature Tournament List  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Mounted Kroot Tracker







I'm hoping to bring something a little bit different to a November tournament. I'm not expecting to be top-table competitive, just hoping to catch some popular armies off-guard and have some fun in the process.

Baron Sathonyx
Haemonculus w/ Hexrifle
Avatar w/ Fast Shot, Crushing Blow

9 Wracks, Acothyst w/ Liquifier
9 Wracks, Acothyst w/ Liquifier
9 Rangers

Beastmaster, Clawed Fiend
5 X Beastmasters, 20 X Khymerae, 2 X Razorwing Flocks

Talos w/ Haywire Blaster, Chain Flails
Talos w/ Haywire Blaster, Chain Flails
Talos w/ Haywire Blaster, Chain Flails
Wraithknight w/ Ghost Glaive, Scattershield, 2 X Scatter Lasers

Aegis Defense Line w/ Quadgun

The army will be split up into two groups. The group that stays in my deployment zone will be behind the Aegis. The Beastmaster with the Clawed Fiend will man the Quadgun, while the Rangers will be my backline scoring unit. The Haemonculus will begin the game attached to the 28-model Beastpack led by the Baron, but will leave them a Pain Token and join up with the Rangers behind the Aegis. The Talos' will advance directly behind the large Beastpack, with the Wracks advancing behind them to contest late-game objectives. The Avatar and Wraithknight will each take a flank beside the large Beastpack.

With the little playtesting I have done, most heavy fire is directed at the Avatar and Wraithknight, and the Talos' make it across the board relatively unharmed. Depending on how the Baron does as a 2++, FnP bullet magnet for the Beastpack, they usually make it across the board as well. The Wracks try to survive and actually go for objectives rather than dealing out the damage. The shooting elements of the army try to take out the things I would have a problem with, namely fliers, with the Clawed Fiend absorbing any wounds directed at the Quadgun while also providing a reasonable counter-assault to enemy deepstrikers.

It's really a strategy of 'can you kill everything before I get to you?'. I have not faced Tau in sixth edition, or Grav guns, however.

   
Made in us
Agile Revenant Titan






Austin, Texas.

while i see you want to keep with the cc theme, the wraithknight is still great in cc with either good gun options, stock or suncannon. borth are mroe effective than the sword also.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in us
Executing Exarch





The Twilight Zone

I agree about dropping the wraithcannon to just stock guns to save points. The shield is nice, but the wraithcannons are better and satisfy your AT needs.

On your avatar, why take crushing blow? If he even makes it to combat you wound on 2+ against T4, unless you expect tons of T5 and then you can just smash. It helps against bikes and plague marines, but it is too situational to be of great use.

For the quad gunner, why not take more wracks over a single beastmaster? The field can't shoot and has no feel no pain. A squad of 5 wracks costs less, is still threatening in CC and has feel no pain, and each model can shoot. This squad also scores.

As for the pain engines, I prefer the TL liquifier over the chain flails. If your going for sheer assault on them, the flails are ok but the liquifier is hard to pass up. Also, for sheer assault why bother with haywire blasters? They are not reliable enough to stop tanks and if your talos has AT duty, why not run at the tank and charge it? If your close enough to shoot+charge the heat lance is a better option to actually destroy the tank, great for charging the units inside.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
 
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