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Made in us
Crazed Spirit of the Defiler






Ok, so like title says, this is my first go with a non-Chaos army since....late 3rd ed. (ish). So, trying to get a basic TAC list, lemme know what you guys think. Please let me know if there are any improvements i can make or how these combos actually work on tabletop. Like i said, i almost exclusively play Daemons, so this is well out of my comfort zone


HQ
Pedro Kantor (185)


Troops
Tactical Squad (215)
----10 Marines
----Plasma Gun
----Missile Launcher
----Sgt, Combi-Grav
----Drop Pod

Tactical Squad (180)
----10 Marines
----Plasma Gun
----Missile Launcher
----Sgt, Combi-Grav

Scout Squad (70)
----5 Sniper Rifles
----Camo-cloaks


Elites
Sterngaurd Veteran Squad (205)
----Combi-Grav
----Combi-Melta
----Heavy Bolter
----Razorback (Heavy Bolter)

Sterngaurd Veteran Squad (205)
----5 Combi-Meltas
----Drop Pod

Tactical Terminator Squad (225)
----Cyclone Missile Laucher


Heavy Support
Thunderfire Cannon (100)

Devastator Centurion Squad (290)
----3 Missile Launchers
----3 Twin-Linked Lascannon
----Sgt. Omniscope

Stalker (75)


Fortifications
Aegis line (100)
----Quad-gun

Army total: 1850 on-the-dot


So, Stalker there for anti flier, along with the Quad-gun which can pull double duty. Not exactly sure who ill keep back to man the Aegis line, perhaps ill combat-squad the footslogging Tac unit, and have half with the missile launcher manning the gun too. I love the idea of the Dev. Centurions with Tank Hunter and all those anti tank shots, but im unsure how well it will work in practice.

So, questions? Comments? Recommendations?



This message was edited 1 time. Last update was at 2013/10/23 02:03:10


Daemons--5000
Death Guard --2000
Daemons--15000
Word Bearers--10000

Total investment in the Forces of Chaos: 38,000

 
   
Made in us
Bounding Assault Marine




St Louis, MO

Well tbh honest I can't really tell what direction you're trying to go in here. You have Kantor so take advantage of scoring sternguard. The tacs look good but I'd drop the combi-grav. It seems out of place and after play tests it's just not good on non-relentless platforms. As for transports I'd either go all pod, all rhinos, or none at all. Those fellers are gunna be picked off easy with your current setup.

I'd also drop the terminators and push those points into more Sternguard. Also, drop heavy weapons on sternguard. Special issue ammo is their strength. Hell, unless you're podding them I'd drop the combis too. Dev cents are expensive but you said you like those so I'll leave them be.
I'm guessing the scouts are there to take advantage of the bolstered terrain?
   
 
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