HQ
overlord 145pts
warscythe
orb
sempiternal weave
Troops
5 immortals 85pts
night scythe 100pts
5 immortals 85pts
night scythe 100pts
5 immortals 85pts
night scythe 100pts
5 immortals 85pts
night scythe 100pts
Elites
5 deathmarks 95pts
Fast Attack
6 scarab swarms 90pts
Heavy Support
doom scythe 175pts
doom scythe 175pts
Fortification
aegis defense line with comms relay 70pts
the scarabs start turn 1 behind the aegis, that way nothing will see them turn one and turn two it wont matter if they get killed before my turn aslong as i had models on at the start of a turn i can still roll for reserves and its near impossible for me to fail 7 reserve rolls on a 3+ with re rolls the scyhes zoom on, the immortals stay in the scythe till either i know they can deal a big blow for my opponent or they can capture an objective on the last couple turns with 24 twin linked str 7 tesla shots with skyfire and 2 str 10 ap 1 beam weapons with 3d6 range from one point within 12'' of the scythes base i have tons of fire power turn two with deathmarks as an added blow for my opponent
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