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![[Post New]](/s/i/i.gif) 2013/10/26 19:54:56
Subject: Iron Claw on soul grinders..
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Agile Revenant Titan
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Ok, this has probably been asked before, I don't want to spend time searching!
The Iron claws rules state that it is unweildy, though I'm pretty sure that the rulebook states that walkers do not suffer initiative penalties? Though I don't have my book with me!
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2013/10/26 19:56:18
Subject: Iron Claw on soul grinders..
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Powerful Phoenix Lord
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It has Unwieldy in the event that a future non-Walker unit is released that can take it.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/10/27 16:20:11
Subject: Iron Claw on soul grinders..
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Nurgle Chosen Marine on a Palanquin
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Daemon book has some strange things like this. Beasts of nurgle have slime trail, which is pretty much the same as defensive grenades, but without the 8" save and cannot be canceled. However it has both.
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![[Post New]](/s/i/i.gif) 2013/10/27 16:37:57
Subject: Iron Claw on soul grinders..
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Monster-Slaying Daemonhunter
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gwarsh41 wrote:Daemon book has some strange things like this. Beasts of nurgle have slime trail, which is pretty much the same as defensive grenades, but without the 8" save and cannot be canceled. However it has both.
Wait...you can "cancel" defensive grenades? How does this work?
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LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
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![[Post New]](/s/i/i.gif) 2013/10/27 16:52:02
Subject: Re:Iron Claw on soul grinders..
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Irked Necron Immortal
gravesend kent
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Yea soul grinders don't suffer the penalty to initiative so unwieldy is pointless
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6th ed w/l/d
=3000pts 39/19/2
The Mavelance Dynasty=4000pts 28/42/6
short stories:
http://www.dakkadakka.com/dakkaforum/posts/list/558468.page
http://www.dakkadakka.com/dakkaforum/posts/list/0/558967.page#6170866
http://www.dakkadakka.com/dakkaforum/posts/list/559971.page |
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![[Post New]](/s/i/i.gif) 2013/10/27 16:58:00
Subject: Iron Claw on soul grinders..
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Kelne
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Elric Greywolf wrote: gwarsh41 wrote:Daemon book has some strange things like this. Beasts of nurgle have slime trail, which is pretty much the same as defensive grenades, but without the 8" save and cannot be canceled. However it has both.
Wait...you can "cancel" defensive grenades? How does this work?
Being engaged or being pinned/gone to ground
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![[Post New]](/s/i/i.gif) 2013/10/27 18:11:02
Subject: Iron Claw on soul grinders..
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Insect-Infested Nurgle Chaos Lord
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Slime trail, unlike defensive grenades, makes your charge a disorganised one.
This negates Furious Charge too.
Good for Lolz against Orks, Tokened up DE etc
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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