Switch Theme:

1850 Competitive Hybrid Eldar Criticism  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut





HQ
Farseer -115
-bike
Farseer-115
-bike

Troops
2x10 Guardians - 220
- BL in each

2x5 Dire Avengers -400
-2 Waveserpents
-HoloFields on each
-Scatter Lasers on each

2x3 Guardian Jetbikes - 122

Fast
7 Warp Spiders -133

Heavy
2 Wraithknights - 480
-Dual Cannons

Support weapon Platforms 165
-D-cannons

Fort.
ADL - 100
-Quad Gun

Thoughts? Debating whether to keep the d-cannons in or to swap it out for shadow weavers and then up the spiders to 2x5. Not sure though because I like the area denial they provide, and they hit hard when something does come in range. Assume I am moving the platforms turn 1 and not firing them. Thoughts?

 
   
Made in us
Fresh-Faced New User




Very solid list. The only thing I would change is what you suggested. Eldar has enough pseudo rending to not really need dedicated AP2 weaponry other than Warp Spiders. My advice is if you want dedicated AP2 then take some flavor of wraith guard along with a spirit seer to make them scoring. I also think that the added range of the shadow weavers will come in handy. Yes you can move the D-Cannons around, but there is a big big difference between 24" and 48". Having that extra ranged AI may really help your forward moving heavy hitters from getting bogged down. This is even more true if you are going to pay for an Aegis to protect everything, which IMHO is not that necessary when you have Serpents. Consider the following maybe especially if you need a little change up from what you've got.

Farseer – Singing Spear, Eldar Jet Bike

Spiritseer

5 Wraithguard – D-Scythes, Wave Serpent w/ Scatters, Shuricannon, Holo, Gostwalk Matrix

5 Dire Avengers – Wave Serpent w/ Scatters, Shuricannon, Holo

2 x 3 Guardian Jet Bikes

20 Guardian Defenders – 2 Bright Lances

2 x 5 Warp Spiders

2 x Wraith Knights

3 x Shadow Weavers

Running the Spirit Seer w/ Conceal and putting him in the Guardian blob in area terrain gives 3+. Jet Seer can do any number of things, but buffing the artillery or blob should be a good start. Just my .02


~Casey

This message was edited 2 times. Last update was at 2013/10/28 01:03:16


 
   
Made in us
Regular Dakkanaut






Very solid list. The only thing I would change is what you suggested. Eldar has enough pseudo rending to not really need dedicated AP2 weaponry other than Warp Spiders. My advice is if you want dedicated AP2 then take some flavor of wraith guard along with a spirit seer to make them scoring. I also think that the added range of the shadow weavers will come in handy. Yes you can move the D-Cannons around, but there is a big big difference between 24" and 48". Having that extra ranged AI may really help your forward moving heavy hitters from getting bogged down. This is even more true if you are going to pay for an Aegis to protect everything, which IMHO is not that necessary when you have Serpents. Consider the following maybe especially if you need a little change up from what you've got.

Farseer – Singing Spear, Eldar Jet Bike

Spiritseer

5 Wraithguard – D-Scythes, Wave Serpent w/ Scatters, Shuricannon, Holo, Gostwalk Matrix

5 Dire Avengers – Wave Serpent w/ Scatters, Shuricannon, Holo

2 x 3 Guardian Jet Bikes

20 Guardian Defenders – 2 Bright Lances

2 x 5 Warp Spiders

2 x Wraith Knights

3 x Shadow Weavers

Running the Spirit Seer w/ Conceal and putting him in the Guardian blob in area terrain gives 3+. Jet Seer can do any number of things, but buffing the artillery or blob should be a good start. Just my .02


I actually try my best to stay away from wraithguard, so that is why they are not included. To be honest I am running the d-cannons for more of the S10 than the Ap2, and they can wreck MC's which are becoming more prevalent. But I also love shadow weavers for their range. They are excellent at 90 points. So I guess the question is do I have enough power in the army where I can drop the d-cannons to shadow weavers? I also like the blob of guardians, but I usually run two squads for more targets, and able to capture more objectives. However, Do you think I have enough with the 2x5 dire avengers, 2x3 bikes that I don't really need 2x10 Guardians? Also, o explain the dual bike seers I use the non warlord to contest objectives last minute. I like the suggestions and thank you for the response.

 
   
Made in us
Longtime Dakkanaut




United States of America

I would keep the list the same only take farseers off of bikes and make gardian uniit a 20man blob, stick 1 seer in guardian blob other with shadow weavers

11k+
4k
7k
3k 
   
Made in us
Fresh-Faced New User




The reason why I have come to respect the D-Scythe Wraith Guard is for bastion/fortress frying. You can just exterminate all of the contents and then ignore the fort afterwards. The 20 man blob is more about psychic power conservation because you will want to Guide/Prescience them. With 2 Jetseers though you really don't need to be worried about that. Also, I never thought about using one of the seers as a denial unit. It makes perfect sense though.
   
 
Forum Index » 40K Army Lists
Go to: