Switch Theme:

Different approach to nids - 1750  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Brainy Zoanthrope




Tustin

I've always thought about this.. plan is to use Tfex's to pop everything then bumrush contents/everything else with fast moving high number threats. Here's the draft. Para is there to hassle outflanking units gunning for Tfex's/ backup synapse. The genestealers will infiltrate or outflank avoiding gunfire at all costs. They will go to ground in a little nook or cranny and come out once it clears up. Open to changes/suggestions.. I want to try and stick to this playstyle if possible. Flyrant is mainly there for synapse and OA for Tfex turn 1. Maybe I can ditch the Raveners.. Thank you

HQ: 445
Parasite 160
Dakka Flyrant OA 285

Troops: 140
70 Genestealers x 5
70 Genestealers x 5


Fast: 630
210 Gargoyles x 30 TS
210 Gargoyles x 30 TS
210 Raveners x 6 RC

Heavy: 530
265 Tyrannofex RC
265 Tyrannofex RC


1745

This message was edited 1 time. Last update was at 2013/10/28 23:28:17


 
   
Made in us
Sneaky Lictor





Your only 2 synapse creatures are hive tyrant and parasite...you've got no scoring, your tfexs will fail synapse and lurk doing you no good, your Raveners are off on their own (even if their running with gargs they'll be whooped on.

Make the dakka Flyrant a armored shell with devs or STC, keep OA and you can benefit from it whole game..

Drop Raveners for 2 x30 AG + TS gargs and add a large unit of gants to take up the rest of the points.

I like what you're trying you just need a tad more synergy

   
Made in gb
Sinewy Scourge




Warrington, UK

Drop the ravs and take more genestealers. Group of 5 will die too easy.

As roxor said if you are taking tyrans you would be better with an armored shell shooty tyrant for synapse.

Website: http://www.northernwarlords.co.uk

Facebook: https://www.facebook.com/northernwarlords

Dark Eldar 35,000pts
Craftworld Eldar 27,500pts
+ 10,000pts of Ynnari, Corsairs & Harlequins 
   
Made in us
Brainy Zoanthrope




Tustin

Thing is.. I'm not too concerned about Synapse. Turn 1 the Tfexs will be able to shoot. They have decent leadership so I'm not TOO concerned about them failing. Raveners being out of synapse is a good thing because they rage. I will consider a walking Tyrant and dropping the Raveners though. Just not sure.
   
Made in gb
Sinewy Scourge




Warrington, UK

Yeah anything with instinctive behaviour feed is good out of synapse. Anything with lurk is bad.

Website: http://www.northernwarlords.co.uk

Facebook: https://www.facebook.com/northernwarlords

Dark Eldar 35,000pts
Craftworld Eldar 27,500pts
+ 10,000pts of Ynnari, Corsairs & Harlequins 
   
 
Forum Index » 40K Army Lists
Go to: