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![[Post New]](/s/i/i.gif) 2013/10/29 04:45:11
Subject: Question on hobbit first scenario
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Regular Dakkanaut
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Hello again all, quick discussion on the scenario where you have to get kili fili oin and gloin across the walkways in 10 turns against 12 goblins and a captain. We have played this scenario 3 times and the dwarves have lost by a long shot each time. I was wondering if this is normal due to not using the heroic actions rules or what. It seems like even with might or fate they just get swarmed and cant make it. Any advice on tactics for me?
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![[Post New]](/s/i/i.gif) 2013/10/29 11:51:31
Subject: Question on hobbit first scenario
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Is 'Eavy Metal Calling?
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I've not played this mission, but it does look pretty tricky. Assuming you're using the terrain set up exactly as in the book, then I can see the tricky part as being getting along the walkway between the two large platforms.
In terms of general tactics, I'd suggest keeping the dwarves in a formation where it becomes hard to seriously outnumber them, as in any fight of 2v1 or less Kili and Fili should easily win, Gloin should be able to take as many as 3 or 4 on one.
I'd not suggest using Kili's bow, as it will just slow them down, and I'd suggest using Fili's throwing axes while charging rather than in the shoot phase.
You should keep the dwarves as close together as possible (Base-to-base if at all possible) in a triangle formation, with Gloin up front, Kili and Fili on the sides and Oin behind them so he cannot be charged. Oin should be healing them wherever possible, and Gloin should be spearheading the attack. It should look like this:
Gloin
Kili Oin Fili
That way, you should be able to pick your figts, with a maximum of 2 goblins attacking Kili and Fili, and max of 4 attacking Gloin (including spears).
once you are on the bridge, it will become a battle of attrition that you should win. Try and kill the captain if you can, but don't go after him, play defensive and stick together.
Hope that helps.
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![[Post New]](/s/i/i.gif) 2013/10/29 12:04:12
Subject: Re:Question on hobbit first scenario
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Regular Dakkanaut
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last game I tried to keep Oin in the back to heal, problem was I attempted to bypass the 3 goblins on the first platform, welp Oin went 1v3 and lost the first fight and received 2 wounds, also failing his fate save! Not a good time for me lol. The hard part isn't getting across its getting across with at least 3 of them. Im pretty sure i could make it with two. I will try your setup tonight and let you know what happens. Thanks!
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![[Post New]](/s/i/i.gif) 2013/10/29 12:12:54
Subject: Question on hobbit first scenario
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Is 'Eavy Metal Calling?
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The 3 on the first platform shouldn't be that hard if the opponent has not put the captain there. Keeping to the same formation should prevent them from attacking Oin, and remember you can always counter-charge to even things out if he does get charged. You will actually outnumber the goblins on the first platform, so you should always have someone to back up Oin. Kill the 3 goblins rather than leaving them so you don't get surrounded.
When fighting in small areas like this, always bear in mind the Control Zone rules, as you can actually block quite a large area if you overlap Zones to form a barrier. In theory, with 1" bases and 1" either side control Zones, you can in theory create a good 6" long 'barrier' through which the enemy much charge to get to Oin. Do this for the first platform, and then bunch up again when you reach the bridge. If you do have to send one dwarf solo, it should be Gloin, as with D7 and A3 he can more than handle a few goblins.
Oin going down on the first platform seems to be more a case of unlucky rolling than anything else. If you can keep him from being surrounded or outnumbered, you should be able to keep him alive.
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![[Post New]](/s/i/i.gif) 2013/10/29 12:25:59
Subject: Re:Question on hobbit first scenario
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Regular Dakkanaut
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Whats counter charging? Maybe I missed a rule. I think the formation you suggested will help out a lot. Bad rolls were definitely a problem. Control zones wont seem to matter much once you have everyone on the bridge, but with the 3 up front I don't see Oin getting charged at all. Seems to be a matter of killing the first 3 successfully and then spearheading through the bridge with that formation.
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![[Post New]](/s/i/i.gif) 2013/10/29 13:05:01
Subject: Question on hobbit first scenario
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Is 'Eavy Metal Calling?
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Counter-charging isn't so much a rule as a tactic. Say, for example, the goblins have priority and charge Oin with 2 goblins, then in your move phase you can charge one of those goblins with another dwarf just like normal. Then, when the fight phase comes up, and you have to split fights up, the opponent will have no choice but to have 2 1v1 fights rather than a 2v1. Oin should be able to handle on goblin easy enough, and survive at least.
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![[Post New]](/s/i/i.gif) 2013/11/17 14:33:18
Subject: Re:Question on hobbit first scenario
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Regular Dakkanaut
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so just an update, we played it using that formation, I did indeed get further but could not make it across in the turns allowed. I'm hoping when we get to the scenario where heroic actions are included I could do a bit more, because my dwarfs are getting slaughtered in these earlier scenarios lol. I seem to do fine but my rolls are meh while my gf gets all her reinforcements back every turn it seems!
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![[Post New]](/s/i/i.gif) 2013/11/17 14:45:26
Subject: Question on hobbit first scenario
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Is 'Eavy Metal Calling?
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The turn limit is certainly against you, but there's not much that can be done about that. You could try introducing the Heroic Action rules earlier, it might give you more of a chance.
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![[Post New]](/s/i/i.gif) 2013/11/17 18:13:02
Subject: Re:Question on hobbit first scenario
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Regular Dakkanaut
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What we plan to do is do each scenario as it is introduced, and then go back and do them all with the full rules to see the difference.
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![[Post New]](/s/i/i.gif) 2013/11/19 15:55:20
Subject: Question on hobbit first scenario
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Is 'Eavy Metal Calling?
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I can guarantee it will be vastly different, so much so that you might even need to add more goblins. Might (and fate, although to a slightly lesser extent) completely changes the dynamic of the characters, especially when you have an army of heroes (like Thorin's company), as you can throw around quite a lot of points.
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