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![[Post New]](/s/i/i.gif) 2013/10/30 10:50:47
Subject: O'vesa star vs triple dreadknights
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Focused Fire Warrior
Norwich,UK
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Ok so my O'vessa star has been wirking out great for me but there has been 1 list in my meta that has been giving me issues ( I know play a violin and shed a tear for the underpowered O'vesa star) the problem is as you have seen in the title tripple and to some extent double dreadknights they shunt up 30 flame stuff , which isnt that effective unless I deploy my kroot but then I have 3 dreadknights I need to deal with in 1 turn.
The star its self is fairly weak vs them 6 str 7 ap 2 shots even with monster hunter wont take one down on its own. Other riptides are usless vs them really with the hbc riptides doing around 1 or 2 rends and 4-5 normal wounds assuming the skyrays have helped with markerlights and I passed my nova if I didnt then its usless.
kroot with snipers would be an awnser if they didn't get roasted by the flamers.
I run a fair number of skyrays but ill be damned if im using my 1 shot missile on somthing that gets a 2+ vs them .
My mandatory crisis suits are all equiped with fusions which I normally deep strike with farsight but if im fasing dread knights I will deply them
Close to my star so it can provide support but yhey are normally subject to being killed.
The list I run is without going into specifics cos im lazy.
O'Vesa
Farsight
Buff'O
Riptide IA ewo talisman
Riptide hbc stims
3 crisis fb
1 crisis mp
1 crisis mp
1 crisis mp
10 kroot 1 hound
10 kroot 1 hound
4 skyrays bsf
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Tac Ticz, Whatz Dat? |
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![[Post New]](/s/i/i.gif) 2013/10/30 12:59:40
Subject: Re:O'vesa star vs triple dreadknights
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Longtime Dakkanaut
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4 skyrays seems a bit excessive.
Why don't you swap your fb suits for plasma they get 4 shots each at close range = ~1.5 wounds on a dreadknight per guy.
You can then swap out a skyray for longstrike if you want to blow up tanks.
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![[Post New]](/s/i/i.gif) 2013/10/30 13:00:16
Subject: Re:O'vesa star vs triple dreadknights
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Discriminating Deathmark Assassin
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Try trading a skyray for some sniper drones. At 24" they rapid fire so that's like 18 shots that hit on 2's and rend on 6's and you get a free marker light shot out of it that a riptide could use when it shoots it's fusion gun...do you have fusion blasters on your other two riptides? I ran SMS at first but quickly switched to FBs after one of my peeps started drop podding iron clad dreads into my ranks.
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This message was edited 2 times. Last update was at 2013/10/30 13:39:36
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![[Post New]](/s/i/i.gif) 2013/10/30 15:57:21
Subject: Re:O'vesa star vs triple dreadknights
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Trustworthy Shas'vre
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Well, that is a hard counter to the O'VesaStar. You've got a shot if you go first, but if you go second you are unlikely to win. It takes one Dreadknight making CC and you will lose something in the O'Vesa Star. Best bet would be to stick Farsight in the squad. Challenge with a 3++ O'Vesa, hope you are lucky and Hit and Run out of there. Stubborn, not monster hunter is necessary to avoid being swept.
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![[Post New]](/s/i/i.gif) 2013/10/30 16:32:24
Subject: O'vesa star vs triple dreadknights
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Dakka Veteran
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You should be fine, even if they shunt right next to you with 3 ndks, you should have no problem killing 1-2 with your tides and all the shots you put out, also even if they somehow manage a change on the unit, you will be stubborn, and you will challenge with oshava which he has to accept , and then you will hit and run out and finish the 3rd via shooting.
You can also bubble wrap units of kroot to prevent the chanrge,
In theory and via play testing this works, and you should have a pretty good chance to win this matchup.
It shouldn't matter if you go first or 2nd.
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![[Post New]](/s/i/i.gif) 2013/10/30 17:00:30
Subject: O'vesa star vs triple dreadknights
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Trustworthy Shas'vre
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krootman. wrote:You should be fine, even if they shunt right next to you with 3 ndks, you should have no problem killing 1-2 with your tides and all the shots you put out, also even if they somehow manage a change on the unit, you will be stubborn, and you will challenge with oshava which he has to accept , and then you will hit and run out and finish the 3rd via shooting.
You can also bubble wrap units of kroot to prevent the chanrge,
In theory and via play testing this works, and you should have a pretty good chance to win this matchup.
It shouldn't matter if you go first or 2nd.
How exactly does he kill one or two with his Riptides when he needs the Pen Chip for Stubborn?
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![[Post New]](/s/i/i.gif) 2013/10/30 17:38:37
Subject: O'vesa star vs triple dreadknights
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Dakka Veteran
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Zagman wrote: krootman. wrote:You should be fine, even if they shunt right next to you with 3 ndks, you should have no problem killing 1-2 with your tides and all the shots you put out, also even if they somehow manage a change on the unit, you will be stubborn, and you will challenge with oshava which he has to accept , and then you will hit and run out and finish the 3rd via shooting.
You can also bubble wrap units of kroot to prevent the chanrge,
In theory and via play testing this works, and you should have a pretty good chance to win this matchup.
It shouldn't matter if you go first or 2nd.
How exactly does he kill one or two with his Riptides when he needs the Pen Chip for Stubborn?
Well, he could take an ethereal as his 3rd hq (farsight and buffmander being the other 2). That allows you monster hunter, and an entire tau army should be able to down 1 for sure, and maybe 2. I also like the idea of dropping skyrays for broadsides. they do a great job killing riptides. You also have alot of overwatch fire that has a chance to do a wound or 2.
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![[Post New]](/s/i/i.gif) 2013/10/30 21:25:19
Subject: Re:O'vesa star vs triple dreadknights
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Hellion Hitting and Running
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While I agree, dropping a skyray would make your list more well rounded, as long as you have them why not use them as a blockade? The dreadknights should have no problem busting through your kroot but going through your skyrays is actually pretty difficult. Does your opponent's list have a good way of taking out av13 armor from across the board? Because of the large bases on the skyray you can use them to block off the dreadknights and your opponent will have to kill two skyrays to make a whole big enough for the large dreadknight to be 1'' away from the other skyrays. You can also make a blockade using your loan crisis suits, as they are difficult for the deadknight to kill with its flamer. Because the dreadknight needs to stay atleast 1'' away from enemy models to charge it should not be hard to block any path the dreadknight might have.
As for actually killing the dreadknights, it shouldn't be too hard with your list. With monster hunter, O'vesa and a riptide should be able to take out one dread knight (remember to nova charge o'vesa for an extra fusion shot). Your dual fusion suits with farsight should also be able to take down most of another deadknight and the rest of your army should be able to finish it off. So you only have to protect your riptides from one dreadknight.
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![[Post New]](/s/i/i.gif) 2013/10/30 22:29:42
Subject: O'vesa star vs triple dreadknights
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Focused Fire Warrior
Norwich,UK
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I dunno about dropping a skyray in every game exept for vs riptides they have excelled its quite funny actually the list I was faceing was grey knights with ravenwing allies rushdown list all in my face turn 1 jobby. 1st turn I siezed killed about 500/600 points worth of ravenwing 1st turn with the skyrays alone he was going to concede but he played on they dredknights shunted killed my crisis team (mainly due to bad placement) I fired eveything and he basicly shruged off my firepower with jammy invuns but on average I was only killing around 1.5 dreadknights anyway and im sure you can guess the rest.
Ok so the fix im thinking is dropping a kroot squad and making one of my lone crisis teams in a 2nd 3 man fusion squad. Not taking plasma beacuse I find fusion alot more versatile and good for instagibing stuff.
As for adding broadsides I dont like them as much as I did when the codex came out they are to easy to deal with by a competent player with a decent list t4 is just to low to avoid insta killing especialy from lists like mine. They put out a gak ton of damage but they also cost a gak ton of points id have to drop like 3 skyrays to fit a squad in with drones to protect them plus they need more markerlight support, in other words im sure they can work in other lists but not an O'vesa star. Plus a whole squad shooting at a dreadknight clearly dosent put out the 24 wounds that on average are needed to kill one.
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Tac Ticz, Whatz Dat? |
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![[Post New]](/s/i/i.gif) 2013/10/30 22:35:40
Subject: O'vesa star vs triple dreadknights
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FOW Player
Frisco, TX
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Getting hard countered is kinda what happens when you play a lopsided gimmick army.
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![[Post New]](/s/i/i.gif) 2013/10/30 23:55:52
Subject: Re:O'vesa star vs triple dreadknights
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Focused Fire Warrior
Norwich,UK
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That hurt  as true as that may be all armys have counters.
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This message was edited 1 time. Last update was at 2013/10/30 23:56:21
Tac Ticz, Whatz Dat? |
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