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![[Post New]](/s/i/i.gif) 2013/10/30 18:26:19
Subject: The Red Tide, MkII - Tau Farsight List, 1850
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Been Around the Block
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HQ
Commander Farsight - 165
- Shas'vre O'vesa - 305
Commander 152
2x Missiles, Target Lock, Drone Controller, 2x Marker Drones
ELITES
Xv104 Riptide 210
Ion Acc, TL Fusion, EWO Vel. Tracker
Xv104 Riptide 210
Ion Acc, TL Fusion, EWO, Vel. Tracker
Xv104 Riptide 235
Ion Acc, TL Fusion, EWO, Seismic Fibrillator Node
TROOPS
3x Xv8 Crisis 164
3x Plasma, 3x Fusion, 1x VRT
3x Xv8 Crisis 245
3x Plasma, 3x Fusion, 1x VRT, 3x Shield Drones
- Shas'vre: Warscaper Drone
2x Xv8 Crisis 164
4x Missiles, 2x Target Lock, 4x Marker Drones
TOTAL: 1850
Very small elite army. Farsight joins the Warscaper drone unit and O'Vesa joins the other Helios team. This gives me 2 durable scoring units to push forward with. The other 3 Riptides push forward as well laying down serious firepower until the proper moment to trigger the Seismic Node. The riptides and 2 Helios teams will ignore the effects of the dangerous terrain since they all Move Through Cover. Ideally this can buy me one more turn of shooting, which in true farsight fashion could be the killing blow I need. The Commander joins the Deathrain team and sits in the backfield providing reliable Markerlight support while tearing down transports or other mid-armor targets and holding back field objectives.
Thoughts?
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![[Post New]](/s/i/i.gif) 2013/10/31 18:48:03
Subject: The Red Tide, MkII - Tau Farsight List, 1850
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Been Around the Block
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Pretty please?
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![[Post New]](/s/i/i.gif) 2013/10/31 21:57:10
Subject: The Red Tide, MkII - Tau Farsight List, 1850
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Frenzied Juggernaut
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No much in Hq IMHO. Id drop it down to farsight and take another set of suits or broadsides
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37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
10,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2013/10/31 22:32:11
Subject: Re:The Red Tide, MkII - Tau Farsight List, 1850
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Trustworthy Shas'vre
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Its not a top tier competitive list and will struggle against truly competitive builds, but for the semi competetive player you could do alot worse. I kind of like it. Just make sure soemone doesn't snipe one of O'Vesa's Drones out so they get dropped to T4.
I'd actually add O'Vesa to single Suit Squad. Then make the other two suits dual fusion DS suits.
Also, consider mono weapon loadouts.
Also, one of your VT Riptides needs to have an HBC and an Earth Caste Pilot Array, its too good not to take.
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![[Post New]](/s/i/i.gif) 2013/10/31 23:41:42
Subject: The Red Tide, MkII - Tau Farsight List, 1850
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Been Around the Block
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I should have stated, it's not meant to be top tier. It's meant to be a semi-competitive, fluffy list.
You think I need a DSing tank hunter unit? I mean, there is a ton of Fusion and high strength weapon out there already...
Funnily I was considering 2 plasmas for most of the suits originally.
Regarding the ECPA, I was told since OVesa is in the list I couldn't take one. Is this not true?
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![[Post New]](/s/i/i.gif) 2013/11/01 00:36:19
Subject: The Red Tide, MkII - Tau Farsight List, 1850
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Dakka Veteran
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Dawn of a new Warlord wrote:I should have stated, it's not meant to be top tier. It's meant to be a semi-competitive, fluffy list.
You think I need a DSing tank hunter unit? I mean, there is a ton of Fusion and high strength weapon out there already...
Funnily I was considering 2 plasmas for most of the suits originally.
Regarding the ECPA, I was told since OVesa is in the list I couldn't take one. Is this not true?
lmao 4 Riptides including O'Vesa and it is semi-competitive. No wonder people hate us Tau players.I guess until someone can play connect the dots and make up the WAAC I WIN button list we will just have to settle for 4 Riptides.
lmao maybe there is something to this anti Tau angst.
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![[Post New]](/s/i/i.gif) 2013/11/01 01:28:24
Subject: The Red Tide, MkII - Tau Farsight List, 1850
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Trustworthy Shas'vre
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Dawn of a new Warlord wrote:I should have stated, it's not meant to be top tier. It's meant to be a semi-competitive, fluffy list.
You think I need a DSing tank hunter unit? I mean, there is a ton of Fusion and high strength weapon out there already...
Funnily I was considering 2 plasmas for most of the suits originally.
Regarding the ECPA, I was told since OVesa is in the list I couldn't take one. Is this not true?
You are right, you cannot take the ECPA with O'Vesa. I have no idea why I said that.
I recommended mono loadouts for suits and taking breaking the suit squad O'Vesa was going to join into two, a single suit squad for O'Vesa to join, probably with VTR. Then, use the other two in some dedicated capacity.
Currently you do have alot of Fusion, but you really don't want to rely on Riptides for Anti AV13/14.
I would run Farsight's Squad with dual plasma. Definitely consider some drones, the ablative wounds really help and Farsight's squad will be easy pickns.
Automatically Appended Next Post:
valace2 wrote: Dawn of a new Warlord wrote:I should have stated, it's not meant to be top tier. It's meant to be a semi-competitive, fluffy list.
You think I need a DSing tank hunter unit? I mean, there is a ton of Fusion and high strength weapon out there already...
Funnily I was considering 2 plasmas for most of the suits originally.
Regarding the ECPA, I was told since OVesa is in the list I couldn't take one. Is this not true?
lmao 4 Riptides including O'Vesa and it is semi-competitive. No wonder people hate us Tau players.I guess until someone can play connect the dots and make up the WAAC I WIN button list we will just have to settle for 4 Riptides.
lmao maybe there is something to this anti Tau angst.
And people don't understand that Unsupported Riptides just aren't that great. He only has six markerlights in that army, and they can only afftect a single Target. The only High Damage output Riptide is O'Vesa, the rest will prove to have mediocre Damage output.
Consider that an IA Riptides firing its large blast only has a 17% chance to fail to fire and a 34% chance to land without Scatter. A 39% chance to scatter completely off its target. And without support will likely grant a cover save, all for ~200+ Points.
With four Riptides and not including an allied Buffmander is making the list softer than it could be. IMO, taking more than two Riptides without dedicated support units give diminishing returns.
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This message was edited 2 times. Last update was at 2013/11/01 01:40:52
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![[Post New]](/s/i/i.gif) 2013/11/01 02:22:24
Subject: The Red Tide, MkII - Tau Farsight List, 1850
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Dakka Veteran
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Zagman wrote:
And people don't understand that Unsupported Riptides just aren't that great. He only has six markerlights in that army, and they can only afftect a single Target. The only High Damage output Riptide is O'Vesa, the rest will prove to have mediocre Damage output.
Consider that an IA Riptides firing its large blast only has a 17% chance to fail to fire and a 34% chance to land without Scatter. A 39% chance to scatter completely off its target. And without support will likely grant a cover save, all for ~200+ Points.
With four Riptides and not including an allied Buffmander is making the list softer than it could be. IMO, taking more than two Riptides without dedicated support units give diminishing returns.
Yes a Riptide's firing effectiveness is diminished without markerlight or signature system support, but people also underestimate the durability of a Riptide, especially O'Vesa with the Pilot Array allowing rerolls to activate the Nova reactor and getting that 3+ invuln he is one of the hardest models to kill in the game and nothing short of a grav centurion squad firing all 15 shots or a force weapon is going to drop him reliably. They are the ultimate distraction and having 4 of them is going to just whig most opponents out unless they are running a seeker council, flying circus, or dispartek Necron air list.
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![[Post New]](/s/i/i.gif) 2013/11/01 02:38:01
Subject: The Red Tide, MkII - Tau Farsight List, 1850
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Trustworthy Shas'vre
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valace2 wrote:Zagman wrote:
And people don't understand that Unsupported Riptides just aren't that great. He only has six markerlights in that army, and they can only afftect a single Target. The only High Damage output Riptide is O'Vesa, the rest will prove to have mediocre Damage output.
Consider that an IA Riptides firing its large blast only has a 17% chance to fail to fire and a 34% chance to land without Scatter. A 39% chance to scatter completely off its target. And without support will likely grant a cover save, all for ~200+ Points.
With four Riptides and not including an allied Buffmander is making the list softer than it could be. IMO, taking more than two Riptides without dedicated support units give diminishing returns.
Yes a Riptide's firing effectiveness is diminished without markerlight or signature system support, but people also underestimate the durability of a Riptide, especially O'Vesa with the Pilot Array allowing rerolls to activate the Nova reactor and getting that 3+ invuln he is one of the hardest models to kill in the game and nothing short of a grav centurion squad firing all 15 shots or a force weapon is going to drop him reliably. They are the ultimate distraction and having 4 of them is going to just whig most opponents out unless they are running a seeker council, flying circus, or dispartek Necron air list.
And why would you shoot at the Riptides in that list. Shoot at any other target, expecially of the scoring variety. If you must shoot at a Riptide, kill O'Vesa. If the Riptides Nova Charge their shield, great, 1/3 of them are going to hurt themselves. If O'Vesa does, just ignore him and try to position yourself to kill his attached Drones or squad. I honestly have not NOVA charged a Riptide Shield in pushing 10 games. My HBC Riptide almost always just charges his HBC, and my IA Riptide rarely uses his NOVA Reactor at all.
Against a list like this, focus down all of his scoring you can, then pick off Riptides you are unable to engage in CC.
I am a pretty experienced with my Riptides. I know how people kill them, and when they should ignore them. The players I face to make a mistake in target priority fight an uphill battle.
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This message was edited 1 time. Last update was at 2013/11/01 02:39:49
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![[Post New]](/s/i/i.gif) 2013/11/01 03:32:12
Subject: The Red Tide, MkII - Tau Farsight List, 1850
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Been Around the Block
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valace2 wrote:
lmao 4 Riptides including O'Vesa and it is semi-competitive. No wonder people hate us Tau players.I guess until someone can play connect the dots and make up the WAAC I WIN button list we will just have to settle for 4 Riptides.
lmao maybe there is something to this anti Tau angst.
There are 14 models in this list not including drones. 14 models at 1850 points. 8 of those models are scoring. I fail to see how killing my 8 models and thus nullifying my entire means of winning will be THAT hard for a savvy opponent.
WAAC is definitely not anything close to the premise of this list.
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![[Post New]](/s/i/i.gif) 2013/11/01 03:49:49
Subject: The Red Tide, MkII - Tau Farsight List, 1850
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Trustworthy Shas'vre
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Dawn of a new Warlord wrote:valace2 wrote:
lmao 4 Riptides including O'Vesa and it is semi-competitive. No wonder people hate us Tau players.I guess until someone can play connect the dots and make up the WAAC I WIN button list we will just have to settle for 4 Riptides.
lmao maybe there is something to this anti Tau angst.
There are 14 models in this list not including drones. 14 models at 1850 points. 8 of those models are scoring. I fail to see how killing my 8 models and thus nullifying my entire means of winning will be THAT hard for a savvy opponent.
WAAC is definitely not anything close to the premise of this list.
Yep, but it sure will be fun blasting all game with your nigh invulnerable Gundam robots, even if you struggle to win.
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![[Post New]](/s/i/i.gif) 2013/11/01 04:31:40
Subject: The Red Tide, MkII - Tau Farsight List, 1850
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Battlewagon Driver with Charged Engine
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If you really want to tide spam, and are unconcerned with competition, why not ally in Tau and take a fifth lulz.
Also, VT IA's are underwhelming. If you want AA with riptides, lose O'Vesa so a regular one can take HBC+ECPA+EWO+VT. Without a buff'mander, you're not optimizing O'vesa anyway. Meanwhile, the points you save not bringing O'vesa and losing VT can squeeze you a Skyray. Skyray+HBC/ECPA rip is much better AA and you can still ripple fire riptide fusion if you're up aganst flier spam. BS1 but TL. And the ray has markerlights once the missiles are gone.
Lastly, you have way too much fusion. You need some volume of fire. Between IAs and fusion, you have enough high S low AP stuff. Bring some Burst Cannons. They're hilarious with even a little marker light support. I wouldn't recommend them in competitive arenas but in this situation, I think they fit.
And try not to mix weapons in suits. If you want a mixed squad, have 4plasma+2 fusion or 2 fusion+4 flamer etc.
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Rule #1 is Look Cool. |
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![[Post New]](/s/i/i.gif) 2013/11/01 07:45:58
Subject: The Red Tide, MkII - Tau Farsight List, 1850
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Been Around the Block
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Alright, came up with this based on what you guys have said. I don't want to drop O'Vesa mainly because as an IC he gives me a VERY survivable scoring unit which I can push for objectives with. New list has more markerlight support but less toys (i.e. no SFN or Warscaper).
HQ
Commander Farsight - 165
- Shas'vre O'vesa - 305
ELITES
Xv104 Riptide 205
HBC, TL Fusion, EWO Vel. Tracker
Xv104 Riptide 205
HBC, TL Fusion, EWO Vel. Tracker
Xv104 Riptide 190
Ion Acc, TL Fusion, EWO
TROOPS
2x Xv8 Crisis 106 (O'Vesa's Retinue)
4xPlasma, Bonding Knives
3x Xv8 Crisis 195 (Farsight's Retinue)
6x Plasma, 3x Shield Drones, Bonding Knives
3x Xv8 Crisis 239
5x Missiles, 3x Target Lock, 1x Drone Controller 6x Marker Drones, Bonding Knives
3x Xv8 Crisis 239
5x Missiles, 3x Target Lock, 1x Drone Controller 6x Marker Drones, Bonding Knives
TOTAL: 1849
HBCTides cover mid-field and up the volume of fire in the list. I would consider SMS on them for more, but my Riptides are the main source of anti-armor in this list with ripple fire and the fusion blasters. Velocity Trackers on the HBCs should make them efficient enough for anti-air though, even with Gets Hot.
O'Vesa and his two comrades form my spearhead of the push across the table with O'Shovah either meeting him halfway via DS or simply backing him up (unsure on which may be better here). LOTS of plasma fire coming from both units though.
Deathrain units do what they do best and sit in the back field giving out markerlight and missile support where necessary. Better? Feels pretty solid to me, but I'm no expert.
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![[Post New]](/s/i/i.gif) 2013/11/19 00:53:09
Subject: The Red Tide, MkII - Tau Farsight List, 1850
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Purposeful Hammerhead Pilot
Vior'la Sept
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Dawn of a new Warlord wrote:Alright, came up with this based on what you guys have said. I don't want to drop O'Vesa mainly because as an IC he gives me a VERY survivable scoring unit which I can push for objectives with. New list has more markerlight support but less toys (i.e. no SFN or Warscaper). HQ Commander Farsight - 165 - Shas'vre O'vesa - 305 ELITES Xv104 Riptide 205 HBC, TL Fusion, EWO Vel. Tracker Xv104 Riptide 205 HBC, TL Fusion, EWO Vel. Tracker Xv104 Riptide 190 Ion Acc, TL Fusion, EWO TROOPS 2x Xv8 Crisis 106 (O'Vesa's Retinue) 4xPlasma, Bonding Knives 3x Xv8 Crisis 195 (Farsight's Retinue) 6x Plasma, 3x Shield Drones, Bonding Knives 3x Xv8 Crisis 239 5x Missiles, 3x Target Lock, 1x Drone Controller 6x Marker Drones, Bonding Knives 3x Xv8 Crisis 239 5x Missiles, 3x Target Lock, 1x Drone Controller 6x Marker Drones, Bonding Knives TOTAL: 1849 HBCTides cover mid-field and up the volume of fire in the list. I would consider SMS on them for more, but my Riptides are the main source of anti-armor in this list with ripple fire and the fusion blasters. Velocity Trackers on the HBCs should make them efficient enough for anti-air though, even with Gets Hot. O'Vesa and his two comrades form my spearhead of the push across the table with O'Shovah either meeting him halfway via DS or simply backing him up (unsure on which may be better here). LOTS of plasma fire coming from both units though. Deathrain units do what they do best and sit in the back field giving out markerlight and missile support where necessary. Better? Feels pretty solid to me, but I'm no expert. I really like your list I am trying to build a Farsight Bomb myself, do you have any suggestions on how I can make mine better, and could you please tell me what your strategy with your build is, along with what other ways to play a Farsight Bomb are. I would really appreciate this info. Thanks.
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This message was edited 1 time. Last update was at 2013/11/19 00:55:07
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