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![[Post New]](/s/i/i.gif) 2013/10/30 20:19:39
Subject: 2000 Pts Dark Eldar (with eldar allies)
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Slave on the Slave Snares
Barnstaple
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Okay, so to start this isn't a general list. I'm facing someone at my local club who is tailoring to my DE so this is trying to be tailored to their Eldar.
I expect him to bring a wraithknight with a psyker backing with the mantle,jetbike,wraithstone setup but other than that I have no clue......so, onto the list.
HQ
Archon - combat drugs, haywire grenades, soul trap, huskblade and shadow field. 150pts (run him with the wracks and target the wraithknight)
Haemonculus - agoniser, liquifier gun. 80pts (run him with the incubi mostly for the pain token FNP)
TROOPS
10 warriors in a raider with splinter racks - 160pts
10 warriors in a raider with splinter racks - 160pts
9 wracks (liquifier gun) in a raider with enhanced sails - 165 pts (are the sails worth it? never tried them)
ELITES
3 incubi and a klaivex (bloodstone and onslaught) in a venom with 2nd splinter cannon - 198Pts
5 trueborn (shardcarbines) in a venom with 2nd splinter cannon - 150Pts
FAST ATTACK
3 reaver jetbikes with caltrops - 86Pts
3 reaver jetbikes with caltrops - 86Pts
HEAVY SUPPORT
Ravager - night shields - 115Pts (night shields cos sitting back and dealing damage seem to be the way to go but i dunno)
Razorwing - flicker field and 2nd splinter cannon - 165Pts
Razorwing - flickerfield, 2nd splinter cannon and 1 shatterfield missle - 170Pts (the shatter was spare points and reroll to wound can't be bad?)
ALLIES
HQ
farseer - jetbike, mantle of laughing god and spirit stone of anth - 170pts (more than either of my primary HQ's, suggestions?)
TROOPS
5 rangers - 60 Pts (cos i had to take a troop and don't know what else might work, stick them on the icarus and let them be at mo)
FORTIFICATION
Aegis line with Icarus Lascannon - 85 Pts (just for the rangers really, though skyfire may prove usefull, i just don't know
Okay, so...
dark lances on everything gives me 10 decent AT shots (11 counting the icarus)
I'm putting out 79 splinter shots a turn (99 if the warriors rapid fire and they get re-rolls in the raiders..... I love raiders. lol)
poisoned CC for the wraithknight
hard cc just in case (is it worth dropping the incubi?)
Bearing in mind I'm gearing up to face Eldar what do you guys think?
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Your suffering only makes me stronger!!...............and a little bit tingly but let's save that for later |
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![[Post New]](/s/i/i.gif) 2013/10/30 20:37:51
Subject: 2000 Pts Dark Eldar (with eldar allies)
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Angered Reaver Arena Champion
Connah's Quay, North Wales
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Ignore his psyker, concentrate on the wraithknight. It really shouldn't be hard to kill it in one turn, but the problem will be killing it before it can do its damage. You could fix this by having 2 ravagers and one razorwing. Usually i'd advise against 2 razorwings, but against eldar you should expect wave serpents which pack a huge amount of fire power that will insta kill a ravage turn 1, while at least the razorwing has a chance and will always get at least 1 turn.
I'd drop the incubi, eldar don't even have any good armour on units you can reliably hurt and their psudo-rending poops all over your armour save. They would work better as a blasterborn unit (3/4 blaster trueborn in a venom), as would your other trueborn squad. Against a wraithknight you still wound on 4's, but this time you ignore his armour and can hurt his wave serpents, your not exactly lacking poison. Then you could drop 2 wracks and put your 2 HQ's in that unit., starting you with FnP and FC (Give Archon Venom blade, at strength 3 he can't even attempt to hurt the wraithknight). This is about as cost effective as you are going to get for a melee unit, because against normal eldar they wound on 3's with re-rolls and against wraiths they can drown them in wounds.
Take out his wave serpents early if possible, they put out 4 strength 6 and D6+1 strength 7 ignore cover shots, that's one very dead raider. His Wraithknight can only target one raider a turn, and you can try jink his shots, he is less of a threat tactically. Priority should be 1) Wave Serpents 2) Warp Spiders 3) War Walkers 4) everything else. Those 3 units pump out enough high strength shots to shred out transports. Farseer should drop spirit stone, it won't help really. He should be there to get guide and prescience + 1 roll where you want it, but he is there for re-rolls. If he has lots of Wave Serpents take Flickerfields, if he runs lots of Wraithguard run nightshields everywhere.
Good luck, Eldar are a very good codex right now.
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![[Post New]](/s/i/i.gif) 2013/10/30 20:52:11
Subject: 2000 Pts Dark Eldar (with eldar allies)
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Executing Exarch
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You say your going to send your archon against a wraithknight, when he can't even hurt the thing.... T8 is immune to damage from S4 and lower attacks, while poison will hurt bad. Either take a venom blade for mass wounds, or an agonizer for wounds and ignoring armor. Swarming the knight with poison attacks can work, but watch out for the swings it has. Your going to lose about 2-3 wracks a turn, and your archon if you get unlucky. You can put a venom blade on the archon and still keep the huskblade. Force wounds, then once you pop the trap use the huskblade. Raiders are easy picking for eldar S6 spam. If you see 2+ serpents your raiders are as good as dead. Defensive upgrade won't help a ton, but are better than nothing. Flickerfields 5++ helps against serpent shields that ignore cover. Night shields force most of the eldar to you (3' range for most weapons). However, your raiders are probably going to die quick. Wracks are decent for the FNP scoring, and poison assault against wraith units. Liquifiers also murder eldar troops, so load up on em. I like aethersails for assault raiders, as you might only get 1 turn of movement and need all the distance you can get. Particularly against a fast moving army like eldar. I would certainly drop the incubi. These are worthless against most units in the eldar codex, and so few will be shot to death very quickly. Take 5 wracks with a liquifier instead. Better CC, better template weapon, cheaper and scoring. Shardcarbine trueborn are OK against MC's, but blasters do pretty good too. Blasters can also hurt tanks(wave serpents). Your list is low on AT, so a squad of blasterborn is a good call, and much more useful. Reavers are good, but only if they have a target. If your opponent is meched up bladevanes are worthless. On open troops your ok, but even with cluster caltrops they are not that effective. Consider dropping these, or getting an AT gun just in case. Emergency poison dakka helps against wraiths, but only if you need. Be sure to hide these from return fire, 3+ cover won't hold out for too long. Drop the splinter cannons from the razorwings, you will(usually) be using the lances+2 missiles a turn. This means the cannon won't come into play till a minimum of turn 4, if your flier is even alive. If your up against a solo target and don't want to use a missile, use the rifle and live with it. A laughing seer of your own is good. The spirit stone is hit or miss, it only matters for 3 powers; fortune, invisibility and hallucination. There are other 2 cost powers but the suck(eldritch storm is OK). If you don't roll a decent power the stones are wasted, and activating them makes your seer serpent bait. I would take a singing spear on em though, the S9 shot is very helpful for AT, or whatever. As far as powers, you want to try and get doom, but take guide if you don't get doom or fortune from fate. Forwarning, maybe misfortune or scriers gaze from divination. Take prescience on anything else. Psychic shriek is a good way to wound a wraithknight, or just about anything. Hallucination and invisibility are also good if you get them. Rangers are OK at sniping the knight, and manning an aegis but one serpent shield blast and they are gone. Consider jetbikes for cheap quick scoring, or a serpent full of guardians. In case you have not noticed, serpents are amazingly good, and if your opponent has more than 2 you are in trouble. Bringing some of your own gives you a chance,and the units inside are not bad either. Bladestorm weapons are great against MC's if you shoot enough!(combine with doom/guide/prescience for extra killing) With only rangers on the ground, lose the ageis. 2 razorwings are plenty of AA against either eldar flier. However, it will matter about who comes on first. Crimson hunter will almost certainly shoot a razorwing out of the sky, while a razorwing has a decent chance to do the same. Reserves is key to this battle. Eldar have good heavy support choices. Maybe war walkers, maybe a night spinner, a wraithknight of your own!? Currently your allied detatchment is to provide psychic support, but the Eldar codex is far stronger than the DE dex. Probably want to milk this cow as much as you can, and fight fire with fire. You will be fighting an uphill battle, but depending on what your opponent brings you could be really screwed. Eldar match or counter most advantages DE have, so you have little room for error and will need some luck. One more note, your opponent can't put the wraithforge stone and the mantle on the same unit. Iyanden relics and Eldar relics can be in the same list, but a model can only select from one batch of relics. EDIT: ALEXisAWESOME with the ninja! But I agree with everything Alex said!
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This message was edited 1 time. Last update was at 2013/10/30 20:53:45
The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden |
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![[Post New]](/s/i/i.gif) 2013/10/30 20:59:18
Subject: 2000 Pts Dark Eldar (with eldar allies)
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Slave on the Slave Snares
Barnstaple
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hmm dropping the incubi and going for blasterboats puts flicker/nights on pretty much everthing as well as giving me 8 more AT shots. not bad
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Your suffering only makes me stronger!!...............and a little bit tingly but let's save that for later |
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![[Post New]](/s/i/i.gif) 2013/10/30 21:12:48
Subject: 2000 Pts Dark Eldar (with eldar allies)
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Sinewy Scourge
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One of the other options is to go almost completly cc and take the range advantage away. So haemos and lots of bodies and Venoms flat out for jink saves.
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![[Post New]](/s/i/i.gif) 2013/11/02 21:05:58
Subject: 2000 Pts Dark Eldar (with eldar allies)
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Slave on the Slave Snares
Barnstaple
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Ok thanks guys. I went out and got the eldar codex instead of relying on a quick glance at a friends to make my farseer............... I'm in trouble aren't I? lol.
Anyway here's a revised list.
HQ
Archon - drugs, haywires, ghostplate, venom blade and shadow field - 120pts
Haemonculus - liquifier, agoniser and stinger pistol - 85pts
ELITES
4 truborn with blaster in a venom (2nd splinter cannon) - 173Pts
4 truborn with blaster in a venom (2nd splinter cannon) - 173Pts
TROOPS
10 warriors in a raider with splinter wracks and flicker field - 170Pts
10 warriors in a raider with splinter wracks and flicker field - 170Pts
8 Wracks with liquifier in a raider with sail and flicker field - 165Pts
FAST ATTACK
3 Reavers with caltrops and heat lance - 98Pts
3 Reavers with caltrops and heat lance - 98Pts
HEAVY SUPPORT
Ravager with Flicker field and nightshield - 125Pts
Razorwing with flickerfield - 155Pts
ALLIES
HQ
Farseer with jetbike, mantle and spear - 160 Pts
TROOPS
3 windriders - 51Pts
FAST ATTACK
Crimson Hunter - 160Pts extra (2 extra AT shots for 5pts more than my razorwing? go on then)
this leaves me 97 points.
Thinking of maybe swapping archon to duke and upgrading a bit but if anyone has a trick or two i might have missed for about the 100 point mark please feel free to say something.......please for the love of god say something.....I'm gonna get unconsentually copulated with!! :(.
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Your suffering only makes me stronger!!...............and a little bit tingly but let's save that for later |
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