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HQ
Mordrak
3 ghost knights with hammers
Libararin,
Teleport homer,The summoning, Vortex of doom,Servo Skull x1
Belile -ali
TH&SS
Troops
Grey knight Strike Squad
Grey knight Strike Squad
Deathwing Termys x10 ali
TH SS x8, 2 heavy Flamers
Elite
Paladin Squad x10
9 Hammers 4 incinerators,Banner
So here is the plan. Mordrak 3ghost knights and the Liby deep strike with out scatering on turn 1 as will Belile and the squad of deathwing termys. Belile's group will drop in and flame a soft troop choice and hopefully draw enough attention away from mordrakes squad who will
drop in near some terrain that will give a 4+ cover and run into it. With the 4+ cover, the stealth from the ghost knights Mordraks squad will be getting a 3+ cover save and of really needed go to ground and get a 2+ cover. The paladins and GK strike squads will start as far away as they can to avoid any shooting as much as can be helped.
Turn 2
Hopefuly The Liby is still alive and will cast The Summoning on the 10 man Paladin squad, his teleport homer will prevent them from scattering and they land as close to a unit as they can and flame and give the other player some thing to think about. The servo skull i painted Pink and placed him some where i wanted the other player to move to, just a small mind game.
I know there is no anti air but i have been seeing more lists not worrying about anti air with GK and other elite lists.Mordrak will also be making the paladins scoring with his special ability. C&C welcome,
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