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![[Post New]](/s/i/i.gif) 2013/11/01 10:54:44
Subject: Ork warboss on bike rules
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Waaagh! Warbiker
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i'm not sure what rules are the best. The GW rules for a warboss on a warbike, or the FW rules for the model as in IA volume 8.
the difference:PRO FW rules: boss can turboboost 24", can PK attack on his normal initiative, guns change to big shoota (+6" range), can tankshokk instead of charging
contra FW rules: the model costs 10 pts more, he can't take upgrades like attack squig/ cybork body, he loses 1 WS
i'm doubting because i really like the invulsave (saved him alot in CC), but maybe he don't need it when he can attack on own initiative. what do you guys think?
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8000 points fully painted
hive fleet belphegor 3500 points
1k sons killteam
Dakka is the ork word for shooting, but the ork concept of shooting is saturation fire. Just as there is no such thing as a "miss" in a target-rich environment, there is no such thing as a "dodge" in a bullet rich one
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![[Post New]](/s/i/i.gif) 2013/11/01 11:09:05
Subject: Ork warboss on bike rules
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Battlefortress Driver with Krusha Wheel
Norway (Oslo)
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Wazdakka can turboboost and shoot his dakkacannon wich got high str and good amount of shots still lacking the BS. he can repair closeby trukks / battlewagons if he want too.
Making warbikers troop choise is also good.
As for the FW one, turboboost 24 ALLONE (can't with his group)
Normal I being a ork he will strike last unless you play IG- Tau or necrons. Again making bikers troops
Third choise:
Warboss on bike, making a nob group of your choise troops.
Can access to Invul save. Attack squig, kombi skorcha
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Waagh like a bawz
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Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed
6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)
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![[Post New]](/s/i/i.gif) 2013/11/01 11:29:56
Subject: Re:Ork warboss on bike rules
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Waaagh! Warbiker
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i don't like wazdakka cause the point cost (180) and he has assault 4 instead of assault 3 twin linked.
i feel like i need the invulsave because tau and maybe others that have easy acces to ignore cover..
but on the other hand, if i can turboboost him 24", he can be the ideal vehicle/ tau suit buster
yes i've got some 'tau frustration'
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8000 points fully painted
hive fleet belphegor 3500 points
1k sons killteam
Dakka is the ork word for shooting, but the ork concept of shooting is saturation fire. Just as there is no such thing as a "miss" in a target-rich environment, there is no such thing as a "dodge" in a bullet rich one
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![[Post New]](/s/i/i.gif) 2013/11/01 16:53:30
Subject: Ork warboss on bike rules
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Big Mek in Kustom Dragster with Soopa-Gun
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Wazdakka is absolute horrible unless you want warbikers as troops. Even then hes only a "I have to" take rather than "HES AWESOME!" take.
I hope in the new codex they change it so his UNIT can turboboost/shoot. Its such a pointless boon when he has to be alone.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/11/01 18:46:20
Subject: Re:Ork warboss on bike rules
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Waaagh! Warbiker
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indeed. I hope they also increase the charge range of bikes to 3 d6 instead of 2. Seems more logical to me that a biker can charge further then a boy. When falling back, the range is 3d6, so why not when charging?
I think i just stay with warboss on bike with GW rules as he allways did good and my nob bikers are troops that way.
but i must admit that i'm at least intrested in an extremly fast bikeboss, operating as a single unit (easy to hide in terrain) to charge annoying stuff like tau suits or long range shooty units and PK them to death.
or field them both.. .
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This message was edited 1 time. Last update was at 2013/11/01 18:47:03
8000 points fully painted
hive fleet belphegor 3500 points
1k sons killteam
Dakka is the ork word for shooting, but the ork concept of shooting is saturation fire. Just as there is no such thing as a "miss" in a target-rich environment, there is no such thing as a "dodge" in a bullet rich one
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![[Post New]](/s/i/i.gif) 2013/11/01 18:54:05
Subject: Ork warboss on bike rules
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Been Around the Block
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If its switching his gun to TLBS its adding 18" to range not 6"
I too like inv sv for combat as many things still strike before your stock low init.
striking at init would allow you to ID other unweildy T4/5 characters before they strike which is nice.
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![[Post New]](/s/i/i.gif) 2013/11/01 19:09:57
Subject: Ork warboss on bike rules
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Waaagh! Warbiker
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your right, didn't checked the codex
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8000 points fully painted
hive fleet belphegor 3500 points
1k sons killteam
Dakka is the ork word for shooting, but the ork concept of shooting is saturation fire. Just as there is no such thing as a "miss" in a target-rich environment, there is no such thing as a "dodge" in a bullet rich one
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![[Post New]](/s/i/i.gif) 2013/11/01 21:52:02
Subject: Ork warboss on bike rules
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Big Mek in Kustom Dragster with Soopa-Gun
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Yup dakkaguns are 18" bigshootas. Usually i dont even pay attention to that but i played against some DE who had those fields that reduce your gun by 6" - ooooo that was pissing my bikes off lol
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/11/02 15:10:27
Subject: Ork warboss on bike rules
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Waaagh! Warbiker
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hehe, jup i know. I feel like the fw rule-boss could be a nice solo fighter so i bought a AOBR warboss and a wartrakk, plan is to trash the back of track, put boss in dakkajetgunner seat on the back, with his claw wildly clawing out.will see how it turns out and how good his soloruns will be
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8000 points fully painted
hive fleet belphegor 3500 points
1k sons killteam
Dakka is the ork word for shooting, but the ork concept of shooting is saturation fire. Just as there is no such thing as a "miss" in a target-rich environment, there is no such thing as a "dodge" in a bullet rich one
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![[Post New]](/s/i/i.gif) 2013/11/02 15:49:25
Subject: Ork warboss on bike rules
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Growlin' Guntrukk Driver with Killacannon
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In the previous codex Bikes were armed with Bigshootas, with a range limit of 18". They must have decided to invent a new name to avoid confusion. Then they forgot to say they were twin-linked in the wargear section even though its mentioned on the Bike page. Oh GW, you so crazy!
Bikes and the Bike upgrade both need to drop to 20-22 points to be inline with other Codex price reductions.
Also to make Bikes more alluring than DeffKoptas which are better in almost every way.
Bikes need to be Fearless again. Than MSU units of 3 or 4 would rock again.
Also exhaust Cloud should be +1 to cover, always atleast 6+. That way when they TB they'd get 3+ instead of 4+.
We already get HoW so no change there except maybe it would include the FC +1 bonus?
Also all Orks need to ignore the penalties of no FC and +1 attack from multi-assaulting. Maybe at least on the Waaagh turn?
And SnikRot needs to be able to Charge from any table edge and from reserves to push the opp. Closer to the center of the board for the Bikes. Then I'd be happy
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Fighting crime in a future time! |
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![[Post New]](/s/i/i.gif) 2013/11/04 14:06:32
Subject: Ork warboss on bike rules
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Zhadsnark da Rippa also puts heavy limitations on your army list if he is your warlord, so you need a second warboss (or other ld 9 character) to circumvent that. He also doesn't come with the 4+ armor save a bike usually has, but rather just a 6+ save.
Imo he is a valid option if you wanted to run two biker bosses anyways, since him striking at warboss initiative of 4 can easily ruin the day of many units which would otherwise be dangerous to a warboss (other things with unwieldy weapons). Having two HQs with different profiles gives you more options on the battlefield. I'd never use the tankshock though, DoG can eat away his wounds fast.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2013/11/04 15:42:21
Subject: Ork warboss on bike rules
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Waaagh! Warbiker
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Jidmah wrote:Zhadsnark da Rippa also puts heavy limitations on your army list if he is your warlord, so you need a second warboss (or other ld 9 character) to circumvent that. He also doesn't come with the 4+ armor save a bike usually has, but rather just a 6+ save.
Imo he is a valid option if you wanted to run two biker bosses anyways, since him striking at warboss initiative of 4 can easily ruin the day of many units which would otherwise be dangerous to a warboss (other things with unwieldy weapons). Having two HQs with different profiles gives you more options on the battlefield. I'd never use the tankshock though, DoG can eat away his wounds fast.
this was exactly my idea, to make a single-model sneaky attacker to eat some " long range ultra ignore cover shooty units". The tankshock option looks kinda stupid imo
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8000 points fully painted
hive fleet belphegor 3500 points
1k sons killteam
Dakka is the ork word for shooting, but the ork concept of shooting is saturation fire. Just as there is no such thing as a "miss" in a target-rich environment, there is no such thing as a "dodge" in a bullet rich one
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![[Post New]](/s/i/i.gif) 2013/11/05 07:58:12
Subject: Ork warboss on bike rules
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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I'd at least put some deff koptaz with him. 6+ armor means that even a unit of devs or big gunz can accidentally kill him.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2013/11/05 19:27:04
Subject: Re:Ork warboss on bike rules
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Waaagh! Warbiker
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good idea, i've fielded the deffkoptas (got 9 of them! ) not anymore since 6th, gonna give them another shot. btw, pics of my warboss 'im converting here:
http://www.dakkadakka.com/dakkaforum/posts/list/0/561601.page#6219973
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8000 points fully painted
hive fleet belphegor 3500 points
1k sons killteam
Dakka is the ork word for shooting, but the ork concept of shooting is saturation fire. Just as there is no such thing as a "miss" in a target-rich environment, there is no such thing as a "dodge" in a bullet rich one
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![[Post New]](/s/i/i.gif) 2013/11/05 20:59:28
Subject: Ork warboss on bike rules
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Boom! Leman Russ Commander
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Deffkoptas seem like the best warboss delivery system to me. Gives him scout and they are cheap and in a foc slot with little competition.
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![[Post New]](/s/i/i.gif) 2013/11/06 00:20:43
Subject: Ork warboss on bike rules
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Big Mek in Kustom Dragster with Soopa-Gun
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Deffkoptas are fairly expensive though. I find if i try to do anything more than the alpha-strike team with them, i somehow have very little points for toyz left over. Also the warboss benefits from FNP insanely well by the bikernobz since it gives him a huge survivability boost, which he needs as he strikes last every fight.
Kinda hope they flesh out the deffkoptas and stormboyz though. Right now theyre very limited on upgrades and have no boss that can join them and do the same job (talking about HQs not Zagstruk, hes aweful).
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/11/06 15:45:21
Subject: Ork warboss on bike rules
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Waaagh! Warbiker
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Vineheart01 wrote:Deffkoptas are fairly expensive though. I find if i try to do anything more than the alpha-strike team with them, i somehow have very little points for toyz left over. Also the warboss benefits from FNP insanely well by the bikernobz since it gives him a huge survivability boost, which he needs as he strikes last every fight.
Kinda hope they flesh out the deffkoptas and stormboyz though. Right now theyre very limited on upgrades and have no boss that can join them and do the same job (talking about HQs not Zagstruk, hes aweful).
i don't know you read everything but my other warboss on bike will ride with my nobz and painboy. I will give zhadsnark some koptabackup and use them as ultra-fast attack (12 inch move, 24 inch turboboost, hell yeah!) I think i will keep the koptas as basic as possible (or just TL rokkits maybe.)
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8000 points fully painted
hive fleet belphegor 3500 points
1k sons killteam
Dakka is the ork word for shooting, but the ork concept of shooting is saturation fire. Just as there is no such thing as a "miss" in a target-rich environment, there is no such thing as a "dodge" in a bullet rich one
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![[Post New]](/s/i/i.gif) 2013/11/06 16:36:49
Subject: Ork warboss on bike rules
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Member of a Lodge? I Can't Say
WI
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To be honest, just wait a few months till the Codex is released. That might change your mind. As for the short term, does it really matter? Try the FW till the codex comes out.
I will say things like this is another reason why I don't like FW. I don't need another set of rules for the same guy. But to each their own.
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Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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![[Post New]](/s/i/i.gif) 2013/11/06 17:08:02
Subject: Re:Ork warboss on bike rules
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Waaagh! Warbiker
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i am waiting with new units till the codex, but i had this idea and was at a secondhand market for wargaming so for 4€, i had my second boss, ready to experiment! can't be a bad investment, right??
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8000 points fully painted
hive fleet belphegor 3500 points
1k sons killteam
Dakka is the ork word for shooting, but the ork concept of shooting is saturation fire. Just as there is no such thing as a "miss" in a target-rich environment, there is no such thing as a "dodge" in a bullet rich one
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