Switch Theme:

Forcing Artillery to move  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Dakka Veteran





A bit of a dumb question because I can't find anything suggesting this works...but I recently read that a lot of artillery is auto-destroyed if you force it to move (tank shocking, Mawloc, etc). Is this actually true?
   
Made in us
Furious Fire Dragon





Re-read the Artillery rules (BRB, pg. 46), Hint: the crew model(s) are the key.

Homer

The only "hobby" GW is interested in is lining their pockets with your money.
 
   
Made in ca
Grisly Ghost Ark Driver





Nope, it's only auto-destroyed if it has been forced to make a 'fallback' move and doesn't have enough crew left alive to do so.

In every other case of movement where it is lacking the necessary crew it's simply unable to move. If there are enough crew around, it can (and should) be moved just fine.

This message was edited 2 times. Last update was at 2013/11/01 12:41:02


 
   
Made in ca
Lieutenant Colonel






immobile artillery would be in many cases destroyed i believe, as you cant move it out of the way, crew or no, so it gets destroyed

pertinent rules under tank shock RE what to do when models cant be moved out of the way

This message was edited 2 times. Last update was at 2013/11/02 04:35:55


 
   
 
Forum Index » 40K You Make Da Call
Go to: