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Karandras …. 230 Spiritseer … 70 Fuegan …. 220 (Warlord) Farseer … 115 Jetbike 2 Warlocks … 75(with guardians) Singing Spear 20 Guardians …. 210 2 Shuriken Cannon Platforms 20 Guardians …. 200 Starcannon platform 10 Dire Avengers …. 130 5 Dire Avengers …. 65 2 x Wave Serpent …. 270 TL Scatter & Holofield 3 Windrider jetbikes …. 51 10 Warp Spiders …. 190 3 Vypers …. 210 Scatterlaser/Shuricannon 3 War Walkers …. 210 Scatterlaser/Starcannon 2 x Fire Prism …. 250 Total: 2496 *************************************************** Well this is kind of a weird list. I haven't pulled my phoenix lords out in a really long time and I wanted to see how my favorite two could perform in their prime. Some thoughts behind the list: This is a very aggressive list, as most of my lists are. Karandras infiltrates the guardians to get as close as possible to an important unit and rush it. Karandras and his unit get stealth and shrouded as long as the warlock gets conceal off. Fuegan and spiritseer stick with the guardians for ablative wounds, infantry killing power, and fuegan makes them fearless. Spiritseer and warlocks are there for making the guardians much more versatile, all of the powers on runes of battle are useful. Plus I had ignored for some reason that spiritseers can roll on telepathy so depending on what the warlock rolls he can get psychic shriek to combo with horrify. Everything else is meant to be dakka supporting these two units pretty much. I'm hoping that between karandras' unit and fuegan's, I'll be able to force my opponents movement one way or another and capitalize on it. I've been heavily considering switching out the guardians for storm guardians but I feel that being able to hit the enemy with a large volume of fire on turn 1 will help even though they are a little worse in CC and don't get fusion guns. All I'm hoping is that my ideas for this list aren't too far stretched to be a fairly competitive list. Can you please help me clean it up?
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