nosferatu1001 wrote:Ton - you absolutely are treating the modifiers differently, as you are claiming the
MoT is something permanent. You have no actual rules for that, that, just your assertion.
You are also modifying a n
inv save, claimin you aren't using the rules on page 2, but cannot show how you are allowed to do this. You have Provided nothing at all.
Follow he tenets, or concede.
Preview
Post Re:Mark of Tzeentch plus Grimoire of True names = 2++ Invul?
Actually, the Mark of Tzeentch does permanently improve the Invulnerable save by 1. This is because if you read Abbadon the Despoiler's entry in the Chaos Space Marines codex, there is a clause clearly stating that: due to the Mark of Tzeentch, the Invulnerable save granted by Abbadon's Terminator Armour is a 4++. Therefore, it is fixed and not tested as a modifier. Consequently, a Daemon unit with Mark of Tzeentch does permanently improve Invulnerability by 1, so he has 4++, and the Grimoire of True Names improves it to 2++.