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Mark of Tzeentch plus Grimoire of True names = 2++ Invul?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Can you apply the limit of '3++ only' to the Mark of Tzeentch alone, and subsequently buff this with another source to 2++?
Yes, Tzeentch-part is limited to 3++ and then Grimoire pushed it to 2++ when activated.
No, the Mark specifically prohibits saves greater than 3++ and the Grimoire does not get past this block.

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Made in gb
Thrall Wizard of Tzeentch





Eye of Terror.

nosferatu1001 wrote:
Ton - you absolutely are treating the modifiers differently, as you are claiming the MoT is something permanent. You have no actual rules for that, that, just your assertion.

You are also modifying a n inv save, claimin you aren't using the rules on page 2, but cannot show how you are allowed to do this. You have Provided nothing at all.

Follow he tenets, or concede.

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Post Re:Mark of Tzeentch plus Grimoire of True names = 2++ Invul?
Actually, the Mark of Tzeentch does permanently improve the Invulnerable save by 1. This is because if you read Abbadon the Despoiler's entry in the Chaos Space Marines codex, there is a clause clearly stating that: due to the Mark of Tzeentch, the Invulnerable save granted by Abbadon's Terminator Armour is a 4++. Therefore, it is fixed and not tested as a modifier. Consequently, a Daemon unit with Mark of Tzeentch does permanently improve Invulnerability by 1, so he has 4++, and the Grimoire of True Names improves it to 2++.
 
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