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Made in us
Kovnik





Texas

Points: 35/35
Kaya the Wildborne (*6pts)
* Gorax (4pts)
* Ghetorix (11pts)
* Warpwolf Stalker (10pts)
Shifting Stones (2pts)
* Stone keeper (1pts)
Shifting Stones (2pts)
Warpborn Skinwalkers (Leader and 4 Grunts) (8pts)
* Warpborn Alpha (3pts)

I tried to play this list tonight and had little to no idea what I was doing. So how do I deploy and how do I play this list?
   
Made in us
Vassal



Who Dey

What parts of the game were you having trouble with? You're asking for a lot of info.



Building: Retribution of Scyrah
Playing: Warmachine: Retribution of Scyrah; Battletech Alfa Strike

 
   
Made in us
Kovnik





Texas

I just don't really understand how cirlce works, or how I am supposed to use the units. I switched from Khador so I understand the game and order of activation the like need to know to be able to play kind of things but I am wanting to be more efficient. And just play better with my circle but I have no idea what I should be doing.

This message was edited 1 time. Last update was at 2013/11/02 07:30:18


 
   
Made in us
Drakhun





Eaton Rapids, MI

As you know I don't play circle. I'll give you some general info on the subject I think you are asking.

The big reason "net decking" doesn't work in WM/H is because its not like 40k where everything is strait forward (as in find the cheese, apply liberally).

When building a list in this game, you need to start with a caster and add units that the caster will support and fit into your game plan.

You need to have roles assigned. I want x unit to hold zones, x unit to hunt heavies, x unit for clearing tar pits. x unit to take the shot at an assassination if I get the chance etc.

You also need to answer questions like. What factions/casters am I building this against. What is my second list for the others.

From there you can decide what units/characters go with which caster to support your plan.

So look at something like the WGDS, its there as a tar pit, and to hold a zone as long as it can. So knowing this, I want to take them with an IF caster, and uncle Joe. It doesn't make much sense if I pair it with someone who doesn't take them to the next level.

Taking this example farther. I want to build a list against Cryx. I know I need magical weapons and I know I need something that can RFP (remove from play against eGaspy's feat). Right off the bat I know I want Schorcia, I need Ayanna and Holt. and the WGDS with a whole bunch of magical sprays, and shatter storm is a winner. Now I round out the list with things that can get up the field and do some damage. I need things with range to try and take out bloat thralls ect.

Hope that helps a bit in understanding where to start.

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http://fltmedicpaints.blogspot.com

 
   
Made in de
Kovnik






 Nafarious wrote:
Points: 35/35
Kaya the Wildborne (*6pts)
* Gorax (4pts)
* Ghetorix (11pts)
* Warpwolf Stalker (10pts)
Shifting Stones (2pts)
* Stone keeper (1pts)
Shifting Stones (2pts)
Warpborn Skinwalkers (Leader and 4 Grunts) (8pts)
* Warpborn Alpha (3pts)

I tried to play this list tonight and had little to no idea what I was doing. So how do I deploy and how do I play this list?


Some general ideas:
The Gorax should stay behind and near your caster. He is mainly an animus dispenser who can be launched as a missile too but as long as you´ve got Ghetto and the Stalker he should stay in the back line. Remember not to cast the animus at every occasion, only when you want to make a kill count at all costs because this usually ends in a piece trade (that you should want to do in your favor only)
The Skinwalkers have to be in front of the mob to jam them into whatever seems to be most dangerous, they are there to tie up models that are hard to kill at all or have strong attacks that would threaten your beasts.
Kaya and the Stones have a mean yoyo-move. You can use the stones to port a beast like Getho to cross crazy vectors, cause some mayhem and get spirit doored back to where he started.

You have to remember that you should have the faster army so you pick the fights. Spirit Door really helps when you miscalculated any distances or want to be safe again.

Btw your list is solid. Circle has a steeper learning curve then Khador though. I started Khador too and my first Hordes matches were horrible

This message was edited 1 time. Last update was at 2013/11/02 22:17:52


 
   
Made in us
Frightnening Fiend of Slaanesh




 Nafarious wrote:
Points: 35/35
Kaya the Wildborne (*6pts)
* Gorax (4pts)
* Ghetorix (11pts)
* Warpwolf Stalker (10pts)
Shifting Stones (2pts)
* Stone keeper (1pts)
Shifting Stones (2pts)
Warpborn Skinwalkers (Leader and 4 Grunts) (8pts)
* Warpborn Alpha (3pts)

I tried to play this list tonight and had little to no idea what I was doing. So how do I deploy and how do I play this list?


Of course map dependant, but typically I'd deploy Skinwalkers in middle and up front. Warps on the sides. I would have a group stones up ahead of the skinwalkers. I would probably have occulation on the skins.. Depending on what kind of shots i'm going to bait. I would want the walkers to get hurt. If I have to bait a khador cannon into blasting a def 5 stone to splash some damage onto a walker, by god I'mma sac that stone. Then with that I'd charge the wolves and plug stones in directly behind them for later healing. If i'm fighting a ranged unit, the skinnies running 14 inches and using reach with terror will get tons of traction. If it's heavier stuff, a 10 inch reach charge is fine enough. Depending on what to attack, I'd probably do a varried mix of CMA specially with the alpha giving so many extra attacks.

The warps? They have reach too, I would charge the flanks or reach over the skinnies to smash those hard shells. Kaya, She can be managing Fury, Spirit door returning your beats, or my favorite, Spirit fang the Khador jack so his pitiful spd 2 can't join the combat.
   
 
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