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![[Post New]](/s/i/i.gif) 2013/11/02 12:25:53
Subject: Zoanthropes brood, using witchfire
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Infiltrating Broodlord
New York
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If a brood of 3 zoanthropes targets a unit in the shooting phase, does the opponent gets a deny the witch per zoanthrope?
Since they test individually to activate their psychic powers it makes sense to roll deny the witch individually. Or is it just 1 deny the witch roll to prevent the entire brood from shooting?
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1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts |
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![[Post New]](/s/i/i.gif) 2013/11/02 12:28:54
Subject: Re:Zoanthropes brood, using witchfire
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Grey Knight Psionic Stormraven Pilot
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I would say 3 deny the witch, as they are considered as individual psykers
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Abyssus abyssum invocat
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![[Post New]](/s/i/i.gif) 2013/11/02 12:40:49
Subject: Zoanthropes brood, using witchfire
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Kelne
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Each of them is a psyker , so the enemy has a chance to deny for each power used on them. This also means that you can have different powers in the brood.
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![[Post New]](/s/i/i.gif) 2013/11/02 12:51:46
Subject: Zoanthropes brood, using witchfire
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Infiltrating Broodlord
New York
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Thanks, it also made sense to me to do 3 deny the witch rolls wanted to make sure
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1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts |
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![[Post New]](/s/i/i.gif) 2013/11/02 13:27:24
Subject: Re:Zoanthropes brood, using witchfire
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Grey Knight Psionic Stormraven Pilot
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B0B MaRlEy
Post 2013/11/02 08:40:49 Subject: Zoanthropes brood, using witchfire
Each of them is a psyker , so the enemy has a chance to deny for each power used on them. This also means that you can have different powers in the brood.
Yes, this is really cool, with 3 zooies you can make really fun combinaison of psychic powers
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Abyssus abyssum invocat
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![[Post New]](/s/i/i.gif) 2013/11/08 09:25:22
Subject: Re:Zoanthropes brood, using witchfire
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Devastating Dark Reaper
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Is in the tyranid FAQ, all 3 roll separately for Ld and all 3 attacks are resolved separately, including DtW and perils of warp.
To be sure, quote:
Q: Do all Zoanthropes in a brood have to use the same psychic power in
the Shooting phase? (p44)
A: No.
Q: When a Zoanthrope brood uses a psychic power, do I need to take a
Psychic test for each individual Zoanthrope in the brood, or just one test
for the whole brood? (p44)
A: Each Zoanthrope in the brood must take a separate Psychic
test. Note that this means that a wound caused by Perils of the
Warp will be allocated to the Zoanthrope that suffered the
attack.
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![[Post New]](/s/i/i.gif) 2013/11/08 19:40:40
Subject: Zoanthropes brood, using witchfire
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Lurking Gaunt
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As another branch of this same idea, if you have 2+ zoans with Puppet Master, could you target the same model (i.e. a landraider) since PM states that the effect dissipates immediately upon resolution of the affected model's shooting?
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"Chompa, chomp. Pachewy-chewy-chomp"
"Hive Fleet Garuda" 21-3-0
Current Campaign: Planetary conquest (where losing army gets 50pts extra next match) vs CSM (now at 600pts Nid vs 750pts CSM/Daemons)
Onerios wrote:
Also, if someone is asking for help on how to use [a unit] effectively, saying for him to put them on the shelf is not a helpful option. |
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![[Post New]](/s/i/i.gif) 2013/11/08 19:48:43
Subject: Zoanthropes brood, using witchfire
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Been Around the Block
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Yup a roll and deny for each one. For puppet master I would say each one could possess it as you are the controlling player and decide which power to resolve first.
Another dirty trick is 3 zoeys with psychic shriek in a spore. Makes the doom look like he plays nice.
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![[Post New]](/s/i/i.gif) 2013/11/08 19:53:46
Subject: Zoanthropes brood, using witchfire
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Lurking Gaunt
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nidsNguard wrote:Yup a roll and deny for each one. For puppet master I would say each one could possess it as you are the controlling player and decide which power to resolve first.
Another dirty trick is 3 zoeys with psychic shriek in a spore. Makes the doom look like he plays nice.
I like 2x 3 podded Zoey and DoM podded crashing near each other and shrieking everything in sight. Eats just about everything alive. Give all of them shriek (even DoM for 2x trollface a turn). Even having to roll to hit for shriek, the power is so useful that it easily makes up its points.
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"Chompa, chomp. Pachewy-chewy-chomp"
"Hive Fleet Garuda" 21-3-0
Current Campaign: Planetary conquest (where losing army gets 50pts extra next match) vs CSM (now at 600pts Nid vs 750pts CSM/Daemons)
Onerios wrote:
Also, if someone is asking for help on how to use [a unit] effectively, saying for him to put them on the shelf is not a helpful option. |
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