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Made in us
Infiltrating Broodlord




New York

If a brood of 3 zoanthropes targets a unit in the shooting phase, does the opponent gets a deny the witch per zoanthrope?

Since they test individually to activate their psychic powers it makes sense to roll deny the witch individually. Or is it just 1 deny the witch roll to prevent the entire brood from shooting?

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
Made in ca
Grey Knight Psionic Stormraven Pilot





Canada

I would say 3 deny the witch, as they are considered as individual psykers

Abyssus abyssum invocat

 
   
Made in be
Kelne





That way,then left

Each of them is a psyker , so the enemy has a chance to deny for each power used on them. This also means that you can have different powers in the brood.
   
Made in us
Infiltrating Broodlord




New York

Thanks, it also made sense to me to do 3 deny the witch rolls wanted to make sure

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
Made in ca
Grey Knight Psionic Stormraven Pilot





Canada

B0B MaRlEy
Post 2013/11/02 08:40:49 Subject: Zoanthropes brood, using witchfire
Each of them is a psyker , so the enemy has a chance to deny for each power used on them. This also means that you can have different powers in the brood.


Yes, this is really cool, with 3 zooies you can make really fun combinaison of psychic powers

Abyssus abyssum invocat

 
   
Made in hu
Devastating Dark Reaper




Is in the tyranid FAQ, all 3 roll separately for Ld and all 3 attacks are resolved separately, including DtW and perils of warp.

To be sure, quote:

Q: Do all Zoanthropes in a brood have to use the same psychic power in
the Shooting phase? (p44)
A: No.

Q: When a Zoanthrope brood uses a psychic power, do I need to take a
Psychic test for each individual Zoanthrope in the brood, or just one test
for the whole brood? (p44)
A: Each Zoanthrope in the brood must take a separate Psychic
test. Note that this means that a wound caused by Perils of the
Warp will be allocated to the Zoanthrope that suffered the
attack.
   
Made in us
Lurking Gaunt





Saint Louis

As another branch of this same idea, if you have 2+ zoans with Puppet Master, could you target the same model (i.e. a landraider) since PM states that the effect dissipates immediately upon resolution of the affected model's shooting?

"Chompa, chomp. Pachewy-chewy-chomp"

"Hive Fleet Garuda" 21-3-0

Current Campaign: Planetary conquest (where losing army gets 50pts extra next match) vs CSM (now at 600pts Nid vs 750pts CSM/Daemons)

Onerios wrote:

Also, if someone is asking for help on how to use [a unit] effectively, saying for him to put them on the shelf is not a helpful option.
 
   
Made in us
Been Around the Block




Yup a roll and deny for each one. For puppet master I would say each one could possess it as you are the controlling player and decide which power to resolve first.

Another dirty trick is 3 zoeys with psychic shriek in a spore. Makes the doom look like he plays nice.
   
Made in us
Lurking Gaunt





Saint Louis

nidsNguard wrote:
Yup a roll and deny for each one. For puppet master I would say each one could possess it as you are the controlling player and decide which power to resolve first.

Another dirty trick is 3 zoeys with psychic shriek in a spore. Makes the doom look like he plays nice.


I like 2x 3 podded Zoey and DoM podded crashing near each other and shrieking everything in sight. Eats just about everything alive. Give all of them shriek (even DoM for 2x trollface a turn). Even having to roll to hit for shriek, the power is so useful that it easily makes up its points.

"Chompa, chomp. Pachewy-chewy-chomp"

"Hive Fleet Garuda" 21-3-0

Current Campaign: Planetary conquest (where losing army gets 50pts extra next match) vs CSM (now at 600pts Nid vs 750pts CSM/Daemons)

Onerios wrote:

Also, if someone is asking for help on how to use [a unit] effectively, saying for him to put them on the shelf is not a helpful option.
 
   
 
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