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Made in tr
Fresh-Faced New User




HQ (175pts)
Chaos Lord
Bike, Mark of Nurgle, Melta bombs, Sigil of corruption
Burning Brand of Skalanthrax, Lightning Claw

Troops (703pts)
Chaos Cultists x13

Chaos Space Marines x10
Plasma Gun x2

Plague Marines x7
Plasma Gun x2
Chaos Rhino

Plague Marines x7
Plasma Gun x2
Chaos Rhino

Fast Attack (541pts)
Chaos Bikers x6
Mark of Nurgle, Meltagun x2
Champion, Power Axe

Heldrake
Baleflamer

Heldrake
Baleflamer

Heavy Support (431pts)
Havocs x5
4x Autocannon

Obliterators x2
Mark of Nurgle, Votlw

Obliterators x2
Mark of Nurgle, Votlw


After a long time trying to figure a decent khorne themed csm list, I now try to make it a nurgle marked list. Tougher and more shooty. List is quite obvious. Lord moves with biker squad. My experiences with 1850 lists showed me at least 4 troops are needed. Cultists are only for camping objectives in my deployement zone. Two rhinoes with plague marines inside and bikers will advance as far as possible and hopefully when 2 drakes arrive there will be much significant fire power against infantry and also with oblits and autocannon havoc against vehicles.
I'm open for all suggestions, I'm still painting some of the models in this list and can make a few changes. Thanks for checking out.
DEATH TO THE FALSE EMPEROR !!!!

This message was edited 1 time. Last update was at 2013/11/03 12:50:24



"We have come for you!" 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

I'd drop a bike to give the lord a Power Fist friend for his Lightning Claw. I would also consider dropping a 2nd bike for MoN on the Havocs and/or 2 more bodies.

Obliterators don't need VotLW.

The bike champ doesn't need a power axe. A plague marine squad in the Rhino might.
   
Made in us
Been Around the Block




Dallas, TX

I agree that VoLW isn't needed on oblits, they are not likely to be in assult - unless you are deep striking them. You don't want them in assult, though.

I would consider VoLW for plague marines. It is cheap and if you are grabbing midfield objectives with them, they are more likely to be in assult combat. They are tough in assult, and the re-roll hits in round 1 is very strong.

You lack anti-air, which may or may not be a problem. Your bale flames cannot be used against other flyers, but you have vector strike. Still, it requires good alignment and spacing to use it. Maybe convert one drake to auto cannon? You lose a lot of anti-infantry, but gain anti-flyer and long range anti-vehicle that has good line of sight due to model height. It also has pinning, so can tie down infantry in a pinch.

The cultists will be broken and swept easily, so I would keep one set of obits close to keep fast attack or deep striking units off them using plasma and flamers.

Looks pretty solid, though. T6 bikers should be fun!

Good luck,
-Aeglos

   
Made in gb
Hellacious Havoc




My advice would be to drop the plague marines completely. Replace them with two squads of ten marines with MoS and the FNP banner, mount them in rhinos (I always equip rhinos with dozer blades, too cheap to leave home without) with the champion carrying along a power sword, melta bombs, and a combi-plasma.
These guys make excellent mid-field fighters. They can annihilate infantry with rapid fire, are fairly good against light and medium armoured vehicles, tough as nails, and if it comes to it they can do well in assaults too. Three squads of this, and you won't miss your PMs.

For the Biker Lord's kit, I'd recommend PF&LC too. This would make him the CC monster he ought to be. BBoS is up to taste. I usually give him a combi-plasma to accompany Unmarked Bikers (who also have plasmas on their bikes).

I believe the Heldrakes provide enough air defence, so stick with the Baleflamers. Melta Bombs on the Biker Champ, and a Power Weapon+Combi Plasma is usually how I go.

Your Heavy Supports are perfect, you could get rid of the VotLWs for cost reduction but I see no problem with keeping them.
   
 
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