Switch Theme:

Representation of women in miniature games (go-to thread to prevent off-topic on other threads)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in se
Dakka Veteran






 Las wrote:


That is the point.

It's intentionally geared toward men and therefore shuts out people who could potentially enjoy this awesome hobby the same way others do. Rampant portrayal of women as sexual objects is a result of this and contributes to this being a male dominated hobby when it doesn't have to be.


Which is why historical wargames have a diverse fanbase with a healthy amount of female players!


Oh wait...
Made in se
Dakka Veteran







 Troike wrote:
 azreal13 wrote:
I'm sorry to break this to you, but the models were created and the fluff designed to fit. GW just wanted to make boobies.

Ah, and you were present at the designing of the Repentia, so you can confirm this as fact?

Anyway, you're ignoring the importance of fluff. Fluff is just as important as appearence in explaining a model. The Repentia do have strong fluff behind them to go with their appearence, it is certainly not just a case of "hurr bewbs".


 azreal13 wrote:
No, it is well known that the production method at GW is models first, then the writing happens.


To be fair the models are playing on the flagellation/ religious asceticism tropes, which feel very natural in an army of religious fanatics
Made in se
Dakka Veteran






 Crimson wrote:
The sentiment 'wargames are for guys so it is OK to have some T&A' is just stupid. It used to be same for RPGs, but nowadays most companies recognise an women are part of the potential target audience too. With computer games number of women playing is constantly increasing. And women do compete, they play competitive games, they compete in sports.


This is quite interesting actually, but one thing to keep in mind when you compare video games to wargaming is that you cant really compare the two The video game industry is massive and rivals both the movie and music industry, video games is also mainstream these days while wargaming is still very much a niche.

With that said, what really interested me is why women dont seem to be interested in wargaming? As you say women are becoming more and more common in video game circles and in my experience there has always been a female demographic for roleplaying games, but in wargaming? Not so much. In my limited experience I have never met a women who has showed any interest in wargaming (Their sentiment usually ranges from "indifferent" to "condescending") and I dont see any inherent reasons for it. I dont buy the "competitive" argument as Wargaming isn't really that competitive in my opinion. Painting and sculpting is not male-exclusive and fantasy and sci-fi have had female fans for a long time too. And if you get down to it, is there really such a big difference between toy soldiers and doll houses?

 Crimson wrote:

That being said, I don't think that main problem in GW games regarding representation of women is that they're featured only as sex objects, it is that the're barely featured at all. There really should be a lot more female miniatures and female special characters.


Well you have to keep in mind that GWs main market is 12-year old boys and that is who their targeting. And if had to guess which demographic would be the least interested in female miniatures, my guess would be 12-year old boys

Which begs the question, how do you market wargaming to a female demographic?
 
Forum Index » Dakka Discussions
Go to: