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Made in gb
Irked Necron Immortal




gravesend kent

The Mavelance Dynasty are battle brothers with codex:necrons (if an army from codex:necrons includes Imotekh the Stormlord, then they become desperate allies)

Warlord Traits: 1: Ever-living commander-the warlord may re-roll failed reanimation protocol rolls.
2: Weapons master-the warlords weapons re-roll failed to hit rolls of a 1.
3: Resilience incarnate-the warlord adds +1 to his toughness when in his deployment zone.
4: Reserve beacon-re-roll failed reserve rolls of a 1 for one turn per game.
5: Grudge holder-the warlord gains the hatred (eldar) special rule.
6: Resource finder-if your warlord is in a scoring unit and they control an objective in the enemys deployment zone at the end of the game, the objective is worth an extra victory point.


Ruprekh the Undefeatable 300pts

Ruprekh the undefeatable is the phearon of the necron mavelance dynasty. he is one of few overlords who does not attempt to find vessels for his dynasty to become beings of flesh again as he believes being immortal is every thing and is what allows the necrons to be the dominant race they are. One of the most powerful dynasties in the galaxy, the mavelance dynasty search to conquer the galaxy as theirs and there allies, Ruprekh believes that the necron race as a whole cannot the conquer the other races in the universe due to their bad blood during the wars of succession. Able to stand back up from even an orbital bombardment targeted at him, Ruprekh is famed as the most resilient and consistent being in the known universe. To this day Ruprekh holds a personal grudge against Imotekh the storm lord for his part in stopping Ruprekh from taking half the equipment from the old ones after their defeat, even though Ruprekh retrieved enough equipment to make himself immortal (even by necron standards he is even more un-killable) and a great combatant.

WS5 BS4 S5 T6 W4 I2 A4 LD10 SV2+

Warlord trait: Grudge holder
Wargear: sempiternal weave, phase shifter,

scythe of the old ones: the scythe of the old ones is a warscythe with the instant death special rule on to wound rolls of a 6 and re-rolls all failed to hit rolls of 1.

phylactery of life:Ruprekh gets up just as strong as he was before he went down. One use only. Once Ruprekh passes a reanimation protocols roll he gets back up on D3+1 wounds

special rules:Reanimation protocols, ever-living, independant character, eternal warrior, fearless

lord of the royal guard:Ruprekh controls a vast majority of the lychguard population in the galaxy from his own dynasty. if Ruprekh is attached to a unit of lychguard then they become a troops chioice and the lychguard gain preferred enemy

eternal hatred: Rurprekh may never be fielded in a unit that includes Imotekh the stormlord and must be your warlord. In a combat that includes Imotekh, Ruprekh must offer Imotekh a challenge.

Court of the mavelance: Ruprekhs court members may join the same unit unlike other royal courts.




Nemesor Rostrev 195pts

WS4 BS4 S5 T5 W3 I2 A3 LD10 SV2+

wargear: sempiternal weave, phase shifter, orb, staff of light

disruption orb: once per game at the start of a game turn you can choose to use the disruption orb, your opponents reserve rolls are -1 from what they were, note this is cumulative with any other rules and equipment that effects your opponents reserve rolls.

special rules: reanimation protocols, ever-living, independent character

prepared for the enemy: pick one unit in your army and one unit in your opponents army, your chosen unit is either +1 ws, bs, s or t against the chosen enemy unit through out the whole game. (this does not affect characters in the unit)

tactical advantage: Rostrev can give one friendly unit the scout special rule, the outflank special rule or the deepstrike special rule (all characters in that unit gain the special rule aswell)





Karnvekh the Conqueror 170pts

WS4 BS4 S5 T5 W3 I2 A3 LD10 SV2+

wargear: sempiternal weave, warscythe,

Modified tachyon arrow: pick one of three one use only modes every shooting phase you wish to use it:
tachyon arrow bolt: rng:infinite str10 ap1 assault 1
gauss arrow: rng:48'' str8 ap 3 assault 3, gauss
shard arrow: rng:36'' str7 ap4 assault 1, shrapnel (if the shard arrow hits then it explodes into shrapnel resolve the initial str7 ap4 shot before, the unit then suffers d6 str4 ap4 automatic hits)

special rules: reanimation protocols, ever-living, independent character,

crazed competitor: Karnvekh must always challenge and accept challenges and if Karnvekh kills the enemy warlord in a challenge then he will get an extra victory point.

court of the mavelance: even though Karnvekh is an overlord, he is still part of Ruprekhs royal court so there for if Karnvek is in your army then he will take up two lord slots in Ruprekhs royal court.





Chovesk the impressive 170pts

WS4 BS4 S4 T4 W2 I2 A2 LD10 SV4+

wargear:voltaic staff, phase shifter, lighting fields

glove of the storm: rng:24'' str5 ap- assault 2, haywire
str+2 ap2 melee, unwieldy

special rules:reanimation protocols, ever-living, independent character

impressive visage: one enemy unit withing 12'' must take a ld test on 3d6 if failed they are ws1 and bs1 until your next turn

storm master: roll a d3 and apply this result to the a unit of warriors or immortals at the start of the game of your choosing

1 -2 Gives Rending special rule for shooting and close combat attacks
3-4 Rolls of a 6 to Hit inflicts another 2 Hit results (Tesla effect with Gauss rule) note if the unit contains tesla weapons then they get 3 extra hits for a to hit roll of a 6 rather than 2 extra shots.
5-6 +1 to reanimation protocols, note this is not cumulative with a resurrection orb

court of the mavelance: chovesk takes up a cryptek space in Ruprekhs royal court.




Vargard Brovekh 175pts

WS4 BS4 S5 T5 W3 I2 A3 LD10 SV3+

wargear: warscythe, phase shifter,

Danger beacon: Brovekh always teleports to the unit Ruprek,karnvekh or Rostrev are in if they engage in combat but will always return to his unit when the combat has been ended (note brovekh may not be taken as a casualty due to sweeping advance)

special rules:reanimation protocols, ever-living. independant character

Mavelance vargard: Brovekh must always accept a challenge if Ruprekh, Karnvek and Rostrev are in the combat and look out sir for Ruprekh, Karnvek and Rostrev when possible. (not Brovekh may not look out sir when in a challenge)

court of the mavelance: Brovekh takes up a lord space in Ruprekhs royal court.





Zar'gorod The Star Killer 285pts

WS5 BS5 S7 T7 W5 I4 A4 LD10 SV4+

wargear:

Necrodermis: Zar'gorod has a 4+ invulnerable save. If the star killer loses its last wound, models within D6'' of the C'tan suffer a strangth 4 ap1 hit.

Special rules: fearless, eternal warrior, fleet

Immune to natural law: Zar'gorod the star killer ignores the effects of difficult and dangerous terrain while moving

C'tan manifestations of power:

star beam: RNGE:12''* STR7 AP2 assault 1, blind (draw a line 12'' from the star killers base then nominate a second point in any direction within 3D6'', all units underneath the line suffer a number of hits equal to the amount of models underneath it from that unit.

star light: roll a D6 for each enemy unit within 6'' of the C'tan shard, on a 4+ the target units suffer the effects of the blind USR (the unit must still take an initiative test) , and due to the brightness of the star killer, overwatch may not be made against him.

Zearak and Kostev 230pts

 Both Zearak and Kostev are overlords who's crypts that they stayed stasis in during the great sleep, stood side by side. Though during the 60million years debris had fallen destroying the crypts and Zearak's left arm and Kostev's right arm tangling the wires and circuitry of the overlords together conjoining them.

 Zearak & Kostev

WS3 BS4 S5 T5 W6 I1 A5 LD10 SV2+/3+ 

Wargear: warscythe, phase shifter(Zearak only), staff of light, sempiternal weave(Kostev only) 

Special rules: reanimation protocols, ever-living, independent character. 

Conjoined: note Zearak and Kostev count as one model. At the beginning of the game turn decide what overlord will stand forward, for the rest of the game turn for shooting and combat his save is used. Note if they pass reanimation protocols, they get back up on 2 wounds. also in combat, they get +2 attacks for charging Instead of one and for the purpose of challenges may issue and accept two challenges, note in a challenge the two may accept only one halving their attacks. Note you choose which overlord accepts what challenge and fights who, using a warscythe for Zearak's challenge and just normal overlord attacks for Kostev, splitting the attacks in half and sharing them between the overlords, any spare attacks are given to the overlord of your choice.

 Short circuit: Zearak and Kostev could just shut down due to severe damage inside their bodies. Roll a d6 on each of your turns, on a 1 they cannot move, shoot or run this turn. 




This message was edited 7 times. Last update was at 2014/04/19 22:02:26


6th ed w/l/d
=3000pts 39/19/2
The Mavelance Dynasty=4000pts 28/42/6

short stories:
http://www.dakkadakka.com/dakkaforum/posts/list/558468.page
http://www.dakkadakka.com/dakkaforum/posts/list/0/558967.page#6170866
http://www.dakkadakka.com/dakkaforum/posts/list/559971.page 
   
Made in us
Courageous Silver Helm



Rochester, NY

It's kind of humorous, I didn't read the entire thing, but the war lord traits stuck out, 5 out of 6 are really good and the 1 that is not really good is still ok since Eldar is more popularly played now. Those are the best over all war lord traits I have seen in any army. To re roll reanimation protocols omg that reanimation I think is under costed to begin with, the same freaking models can come back every turn if they keep passing it and the squad isn't dead and they are 14 points per model for a warrior right? And then that barge that spews more out.

I will be honest I do give you props for making them desperate allies if with imohtek, he is awesome enough haha. To long for me to read the rest though.

Holy crap I read your first HQ ruperkt or whatever he can reanimate with d3+1 wounds really? It's already hard to get slay the war lord without that.

Yeah...it's kinda like that. 
   
Made in gb
Irked Necron Immortal




gravesend kent

Dat Guy wrote:
It's kind of humorous, I didn't read the entire thing, but the war lord traits stuck out, 5 out of 6 are really good and the 1 that is not really good is still ok since Eldar is more popularly played now. Those are the best over all war lord traits I have seen in any army. To re roll reanimation protocols omg that reanimation I think is under costed to begin with, the same freaking models can come back every turn if they keep passing it and the squad isn't dead and they are 14 points per model for a warrior right? And then that barge that spews more out.

I will be honest I do give you props for making them desperate allies if with imohtek, he is awesome enough haha. To long for me to read the rest though.

Holy crap I read your first HQ ruperkt or whatever he can reanimate with d3+1 wounds really? It's already hard to get slay the war lord without that.


Ok changed some of them to be less amazing and yes I know Ruprekh is a best but at 300pts may even make him 350pts tbh

6th ed w/l/d
=3000pts 39/19/2
The Mavelance Dynasty=4000pts 28/42/6

short stories:
http://www.dakkadakka.com/dakkaforum/posts/list/558468.page
http://www.dakkadakka.com/dakkaforum/posts/list/0/558967.page#6170866
http://www.dakkadakka.com/dakkaforum/posts/list/559971.page 
   
Made in nz
Disguised Speculo





Dat Guy wrote:
It's kind of humorous, I didn't read the entire thing, but the war lord traits stuck out, 5 out of 6 are really good and the 1 that is not really good is still ok since Eldar is more popularly played now. Those are the best over all war lord traits I have seen in any army. To re roll reanimation protocols omg that reanimation I think is under costed to begin with, the same freaking models can come back every turn if they keep passing it and the squad isn't dead and they are 14 points per model for a warrior right? And then that barge that spews more out.

I will be honest I do give you props for making them desperate allies if with imohtek, he is awesome enough haha. To long for me to read the rest though.

Holy crap I read your first HQ ruperkt or whatever he can reanimate with d3+1 wounds really? It's already hard to get slay the war lord without that.


Welcome to the Mavelance Dynasty lol. Half a dozen nigh-unkillable HQ's each with their own bodyguard of super lychguard. Sounds like well thought out and enjoyable rules to me.
   
Made in gb
Irked Necron Immortal




gravesend kent

 Dakkamite wrote:
Dat Guy wrote:
It's kind of humorous, I didn't read the entire thing, but the war lord traits stuck out, 5 out of 6 are really good and the 1 that is not really good is still ok since Eldar is more popularly played now. Those are the best over all war lord traits I have seen in any army. To re roll reanimation protocols omg that reanimation I think is under costed to begin with, the same freaking models can come back every turn if they keep passing it and the squad isn't dead and they are 14 points per model for a warrior right? And then that barge that spews more out.

I will be honest I do give you props for making them desperate allies if with imohtek, he is awesome enough haha. To long for me to read the rest though.

Holy crap I read your first HQ ruperkt or whatever he can reanimate with d3+1 wounds really? It's already hard to get slay the war lord without that.


Welcome to the Mavelance Dynasty lol. Half a dozen nigh-unkillable HQ's each with their own bodyguard of super lychguard. Sounds like well thought out and enjoyable rules to me.


Apart from Ruprekh the rest are just like normal overlords or crypteks? So dunno what your reading, and giving lychguard preferred enemy and giving a special rule to deploy differently really don't seem mega super OP but alright your opinion.

6th ed w/l/d
=3000pts 39/19/2
The Mavelance Dynasty=4000pts 28/42/6

short stories:
http://www.dakkadakka.com/dakkaforum/posts/list/558468.page
http://www.dakkadakka.com/dakkaforum/posts/list/0/558967.page#6170866
http://www.dakkadakka.com/dakkaforum/posts/list/559971.page 
   
Made in au
Numberless Necron Warrior





Melbourne, VIC

Just noticed,

Ruprekh's Orb of Ever Living does not give +1 RP. That balances the Re-Roll quite a bit.
Phylactery is bit OP with it being every time he gets up, I think the normal one is only One Use.

Chovesk - I noticed you used my table for his Storm Master

Rostrev should have a Staff of Light. Fluff wise Nemesor's feel like Vizier / Strategist rather then Warlords.


And please fix the format.. Even an extra line between characters should be fine.

 
   
Made in us
Major




Fortress of Solitude

Change Ruprekh's orb. Otherwise you have a royal court running around with 4+ Rerollable RP.

Imagine trying to get through a T6 W4 2+/3++ Model that reanimates 3/4ths of the the time with an average of 3 wounds EACH time.

Unbelievably broken.

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in gb
Irked Necron Immortal




gravesend kent

The phylactery is still d3+1 but now one use and nope the orb stays and chovesk's storm master table was coppiced off you?? And rostrev has a staff of light

6th ed w/l/d
=3000pts 39/19/2
The Mavelance Dynasty=4000pts 28/42/6

short stories:
http://www.dakkadakka.com/dakkaforum/posts/list/558468.page
http://www.dakkadakka.com/dakkaforum/posts/list/0/558967.page#6170866
http://www.dakkadakka.com/dakkaforum/posts/list/559971.page 
   
Made in au
Numberless Necron Warrior





Melbourne, VIC

 necronspurs2012 wrote:
The phylactery is still d3+1 but now one use and nope the orb stays and chovesk's storm master table was coppiced off you?? And rostrev has a staff of light


I am saying you used my suggestion is all.

http://www.dakkadakka.com/dakkaforum/posts/list/559382.page

Your edit of the first post came after my suggestion.

Glad my input is used. Hope to put up my own stuff soon.


-Dert

 
   
Made in gb
Irked Necron Immortal




gravesend kent

 DerT84 wrote:
 necronspurs2012 wrote:
The phylactery is still d3+1 but now one use and nope the orb stays and chovesk's storm master table was coppiced off you?? And rostrev has a staff of light


I am saying you used my suggestion is all.

http://www.dakkadakka.com/dakkaforum/posts/list/559382.page

Your edit of the first post came after my suggestion.

Glad my input is used. Hope to put up my own stuff soon.


-Dert


Ohh right, yes and thanks I've made my stuff less broken because of some of the suggestions

6th ed w/l/d
=3000pts 39/19/2
The Mavelance Dynasty=4000pts 28/42/6

short stories:
http://www.dakkadakka.com/dakkaforum/posts/list/558468.page
http://www.dakkadakka.com/dakkaforum/posts/list/0/558967.page#6170866
http://www.dakkadakka.com/dakkaforum/posts/list/559971.page 
   
 
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