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Made in us
Regular Dakkanaut





Eldar - 3000pts
Using Ilyanden Supplement ruleset.

The WG units head towords any Objectives. To take and hold.
Keeping a SpiritSeer with each Trp unit as they maybe far
away from each other as they go after objectives.

The Farseer, SpiritSeer w/WraithForge, WraithSeer
march along side the 3 WraithLords.
Looking to take out heavy armoured stuff if they can.

WraithKnight is followed around by the Warp Spiders to
take out units of opertunity
and support Troops holding objectives.
Got to remember to assualt with him too.

I know I have no AntiAir, but our games havent seen air units yet.

Questions:
1] The WarithLords, is the GhostGlaive upgrade any good?
2] Will the WarpSipders be too fast for the WraithKnight to keep up to? or the other way around?
3]

Comments?


The List:
HQ: Farseer - Warlord
----- Uldanorethi Long Rifle, WitchBlade.

HQ: SpiritSeer
----- The WraithForge Stone, WitchStaff, Shuriken Pistol.

HQ: WraithSeer
----- D-Canon

Hvy: WraithLord [3 units]
----- BrightLance x2 , Flames x2, GhostGlaive.



Trps: WraithGuard [4 units of 5 WG + 1 SS]
----- WaveSerpent - TL Scatter Lasers, Shuriken Canon.
----- SpiritSeer{x4} - WitchStaff, Shuriken Pistol, Spear of Teuthlas {x1}



Hvy: WraithKnight [1 unit]
----- Heavy Wraith Canon x2

FA: Warp Spiders [ 1 units Of 6 WS + 1 Ex]
----- Exarch - FastShot, Marksman Eye, Spinneret Rifle.

FA: Warp Spiders [ 1 units Of 7 WS + 1 Ex]
----- Exarch - FastShot, Spinneret Rifle.

This message was edited 1 time. Last update was at 2013/11/05 13:11:46


 
   
Made in us
Agile Revenant Titan






Austin, Texas.

few things....
autrach has nowhere to go, so find somehting else to use him as.

wave serpetns need scatter lasers instead of bright lances, and need holo fields.

wraith kngith can only fire 2 weapons a turn so dont bother with scatter lasers.

drop upgrades from warp spiders in favor of more bodies.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in us
Guarding Guardian




Like the previous post knights and lord are both monstrous creatures so they only fire two weapons.

Autarch can can only fire one weapon. IMO It's best to give him a lance, bike and mantle to just be annoying the entire game.

Another thing I was wondering I how many wraithguard are in each squad? As they are bulky so you only fit 6 or 5 and a spiritseer in the wave serpents.

This message was edited 2 times. Last update was at 2013/11/04 17:15:23


 
   
Made in us
Longtime Dakkanaut




United States of America

So many problems with this list....
First off monsterus units can only fire two weapons max so any others are wasted, normal infantry can only fire one weapon max so any others are wasted.
Serpents need holo fields to not die right off, and they need scatter lasers to twin link everything.
Wraith lords in this dex are MEH wraith knights are the better heavy support choice.
the Autarch is giving you nothing so drop him or stick him on jet bike with Mantle of laughing god give him fusion gun and kill tanks,or shard of anaris and murder stuff in combat.
you need to get rid off all the upgrades for spiders and just give them more dudes.

As for the spirit seers will they be with the units of wraith guard? How many dudes are in each unit? Do you plan to shoot with the serpents then drive up on turn 4 to take objectives? What do you have to kill fliers? so right now you have very little unit count for a 3k point game and i can forsee you getting swamped by every other army out there.


This is all my opinion so if you disagree please do so,
good luck

11k+
4k
7k
3k 
   
Made in us
Regular Dakkanaut





Thanks for the replies!

1] After reading replies and having a 2nd look at it I am removing the Autarch and replacing with a Farseer.
{ Gona give him that specail rifle for fun and see if he can hit something}

2] WK is losing his Shoulder mounted gun.
3] Had scatter Lasers on my first game with list. wasnt bad. but SM guy brought loads of Terminators and a bloody BIG tank. Had AV14 on it I think.
4] So no upgrades for the WS exarch hey? :(
5] WG units are made up of 5 WG and the Spiritseer.
6] My Wavesperents lasted pretty good last time with out the holo fields.
7] WLs may be Meh as you say but their cheaper then the WK.
8] WG in the waveserpents are for taking Objectives me hopes.

I had intended the Warpspiders to follow the WK around and hopefully kill things.

With the Farseer, spiritseer, Wraithseer and WLs going up the middle or so. blowing things up and restoring wounds to the WLs.

This message was edited 1 time. Last update was at 2013/11/04 18:23:01


 
   
Made in us
Regular Dakkanaut





Made some changes to the original list post.
Think I will go with that list now.

Thanks for the replies and comments.
   
Made in us
Agile Revenant Titan






Austin, Texas.

note, the special sniper rifle seams good on paper, but it will only wounds 1/2 the time, so dont be disapointed if it underperforms.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in us
Longtime Dakkanaut




United States of America

Just remember assaulting with this army is your friend, most armies don't have enough high strength weapons to hurt the high toughness value of your MC such as WS, WL, WK.

Hope you have fun and good luck!

11k+
4k
7k
3k 
   
Made in us
Regular Dakkanaut





The rifles just for fun.
If it hits great. Tis a longshot.
Will be funny if it works, coming from a farseer who usually just fries your brains.

   
 
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