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1750 White Scars with Salamander Allies  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Longtime Dakkanaut





Pasadena

PRIMARY DETACHMENT
HQ
Khan on Moondrakken Warlord
Command Squad on Bikes 3x Combi-grav 1x Power Axe

Troops
5 man Biker squad 2x Gravgun 1x Combi-grav
5 man Biker squad 2x Gravgun 1x Combi-grav

Heavy
Devastator Centurions 3x GravCannon + Amps Omniscope, Land Raider DT with EA

ALLIED DETACHMENT
HQ
Librarian MB

Troops
10 Man Tac Squad Flamer, Combi-flamer DP
10 Man Tac Squad Flamer, Combi-flamer DP

Elite
5 Man Sternguard 2x Heavy Flamer DP

The general idea is to get into the enemy fast with the White Scars scouting and 2 Salamander DP turn 1. I think there is enough Grav to handle all the 2+ 3+ around these days and a lot of the armor. The twin-linked flamers from the Salamanders will do well against all the hordes and dudes behind ADL.



This message was edited 2 times. Last update was at 2013/11/05 07:15:57


Las Vegas Open Head Judge
I'm sorry if it hurts your feelings or pride, but your credentials matter. Even on the internet.
"If you do not have the knowledge, you do not have the right to the opinion." -Plato

 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

Why Combi-Gravs instead of dropping the Power Axe in favor of normal Gravguns?

You don't really need the EA on the Land Raider... since it should outflank + disgorge it's Centurions, thanks to the Khan's special rule. (scouts confer outflank)

Your main problem is going to be having no real anti-armor. Walkers are going to ruin your day, or anything that hides in a rhino/chimera rather than wait to get their ass burned by flamers.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
 
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