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Made in gb
Long-Range Land Speeder Pilot





Bristol

Fateweaver

Herald of Tzeentch (Lvl 3, Conjuration Loci)
Herald of Tzeentch (Lvl 3, Conjuration Loci)
Herald of Khorne (Jugger, Wrath Loci, Lesser, Greater Reward)

Horrors(16)(Irridiscent Horror)
Horrors(16)(Irridiscent Horror)
Daemonettes(14)

Flesh Hounds(11)

Daemon Prince (MoT, Wings, Armour, Lvl 3, Greater, Exalted-Grimnoire)

Game Plan, the horrors + Tz herald provide 2 fairly solid shooting bases that slowly march up, the Irridiscent Horror means I can precision shot the crap out of units with the Herald as well, the daemonettes either hang back to counter-assault anything that's eyeballing the horrors or deep-strike in and attack backfield units. The hounds + khorne herald get up in people's grill and do some damage before dying. The Tz DP will generally roll triple biomancy looking for anything except hamemarage (endurance on the hounds is very nice) otherwise I could do for telepathy, he's also carrying the Grimnoire for Fatey/flesh-hounds. I've not had too much practise with the DP yet, he strikes me as a good buffing unit that's also pretty nasty in CC, however I could buy 2 MoS Torrent Soul Grinders for his cost so I'm currently undecided about him. Comments and critisms welcome.

This message was edited 1 time. Last update was at 2013/11/05 11:52:48


Armies: Crimson Fists, Orks, Eldar 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

The Herald of Khorne needs the Grimoire, because he can be "Hidden" better than the prince.

Single princes can be killed too easily, even at ~1600

This message was edited 1 time. Last update was at 2013/11/05 12:47:02


 
   
Made in gb
Long-Range Land Speeder Pilot





Bristol

Heh! If there's 2 things I can gurantee will get killed in my army it's the hounds and the HoK, I have considered giving him the grimnoire but it severely hinders his killing prowess, means he can't benefit from Grimnoire and no longer has an ap2 weapon.

I've often run the Grimnoire on a Tz Herald, but found Fatewever would often end up out of range to benefit from it. My thinking with the DP holding it is he can benefit if I roll a 1 for the exalted reward (free staff), can easily keep up Fateweaver (or even fly off the board to protect the Grimnoire) and is reasonably tough against none ap3 weapons (3+, re-rolling 1's~2+ save). I could shuffle some points around to give him a 2nd greater reward and give the grimnoire back to a Tz Herald.

Armies: Crimson Fists, Orks, Eldar 
   
 
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