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Fateweaver
Herald of Tzeentch (Lvl 3, Conjuration Loci)
Herald of Tzeentch (Lvl 3, Conjuration Loci)
Herald of Khorne (Jugger, Wrath Loci, Lesser, Greater Reward)
Horrors(16)(Irridiscent Horror)
Horrors(16)(Irridiscent Horror)
Daemonettes(14)
Flesh Hounds(11)
Daemon Prince (MoT, Wings, Armour, Lvl 3, Greater, Exalted-Grimnoire)
Game Plan, the horrors + Tz herald provide 2 fairly solid shooting bases that slowly march up, the Irridiscent Horror means I can precision shot the crap out of units with the Herald as well, the daemonettes either hang back to counter-assault anything that's eyeballing the horrors or deep-strike in and attack backfield units. The hounds + khorne herald get up in people's grill and do some damage before dying. The Tz DP will generally roll triple biomancy looking for anything except hamemarage (endurance on the hounds is very nice) otherwise I could do for telepathy, he's also carrying the Grimnoire for Fatey/flesh-hounds. I've not had too much practise with the DP yet, he strikes me as a good buffing unit that's also pretty nasty in CC, however I could buy 2 MoS Torrent Soul Grinders for his cost so I'm currently undecided about him. Comments and critisms welcome.
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