PrinceRaven wrote:I'm confused as to what you think "not slowed by difficult terrain" could possibly mean apart from rolling
2d6 when charging through difficult terrain.
that didnt aswered my question =) just someone could aswer is it
2d6 or
3d6(discarding the highest one)
Jump infantry: charge range
2d6. effect of the difficult terrain:
3d6 discarding the highest one.
and swarm says: "not slowed by difficult terrain"