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![[Post New]](/s/i/i.gif) 2013/11/06 12:21:08
Subject: ironclad dread loadout
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Missionary On A Mission
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Hi,
What's the best loadout for a drop pod ironclad that'll be supported by a sternguard squad with combi's?
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: 4500pts
Lothlorien: 3500pts
Rohan: 1500pts
Serpent: 2000pts
Modor: 1500pts |
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![[Post New]](/s/i/i.gif) 2013/11/06 13:20:17
Subject: ironclad dread loadout
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Longtime Dakkanaut
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Two heavy flamers.
The CC weapons are a matter of taste, but I personally prefer the siege hammer for looks.
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![[Post New]](/s/i/i.gif) 2013/11/06 14:07:10
Subject: Re:ironclad dread loadout
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Executing Exarch
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Depends on what combi-weapons the Stern's have?
If they're loaded to the gills with Melta, then there's obviously not much point with melta on the Ironclad. If they're loaded with plasma/flamers, is dual-melta a legal loadout?
That said, I'd agree with Daba, Podded HF's are scary as a Xenos player.
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![[Post New]](/s/i/i.gif) 2013/11/06 14:50:42
Subject: ironclad dread loadout
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Been Around the Block
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I have given mine a heavy flamer. The melta is always nice to have. It insta kills a lot of different models.
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![[Post New]](/s/i/i.gif) 2013/11/06 15:09:17
Subject: ironclad dread loadout
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The Marine Standing Behind Marneus Calgar
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The only big thing to do is upgrade the SB to a HF. Everything else is to taste, as points allow and depending on your local meta.
I like keeping the meltagun rather then the extra HF. Keeps it more flexible. The hammer/chianfist depends on what you are facing. Is AP1 and concussive more important then armor bane?
The launchers and HKs are nice as points allow, but are not required.
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![[Post New]](/s/i/i.gif) 2013/11/06 23:22:41
Subject: ironclad dread loadout
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Missionary On A Mission
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yeah I was thinking the flamer option. the stern are running mostly plasma and a few melta for when they combat squad to go tank hunting.
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: 4500pts
Lothlorien: 3500pts
Rohan: 1500pts
Serpent: 2000pts
Modor: 1500pts |
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![[Post New]](/s/i/i.gif) 2013/11/06 23:25:10
Subject: ironclad dread loadout
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Legendary Master of the Chapter
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I like flamers as well since you can have two for some major lulz.
But a flamer/melta isnt too terrably bad.
I like chain fists more than the hammer, and like to keep the other arm for +1 attacks.
Hammers seem fairly meh other than against MC who will open a dread like a can opener.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/11/07 01:12:41
Subject: ironclad dread loadout
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The Marine Standing Behind Marneus Calgar
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Desubot wrote:I like flamers as well since you can have two for some major lulz.
But a flamer/melta isnt too terrably bad.
I like chain fists more than the hammer, and like to keep the other arm for +1 attacks.
Hammers seem fairly meh other than against MC who will open a dread like a can opener.
The perk of the hammer is the AP1, for the extra plus on the damage table. More likely to make something blow up. S10 should be enough to crack open the rear armor of most tanks. Not every tank though. If you want to crack open AV14 tanks (and buildings) the extra d6 the chain fist gets to roll for pens will virtually guarantee you get a chance to hit the damage chart.
So the chainfist vs. hammer is better odds of getting to the damage chart, or better odds of doing something big once you get there. The concussive is just gravy.
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![[Post New]](/s/i/i.gif) 2013/11/07 02:19:00
Subject: ironclad dread loadout
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Stalwart Space Marine
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Keep the Melta gun, you can assault passenger from any transport you wreck.
Upgrader you Bolter to a Heavy flamer ( the real biggie here)
As for the Arm, I prefer the hammer over the chain fist, simply because at the strength, and hitting rear armor, you will only be inconvenience with land raider and Monolith.
NEVER, and I mean NEVER take the hurricane bolter, it is useless.
All other upgrades are at you connivance
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: third compagny in the building |
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