Switch Theme:

Havocs, extra ablative models  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

I am painting up a Havoc squad, which I am going to field with 3 lascannons and a missile launcher. (Would prefer 4 lascannons, but I only had 3 available.) Now, I often see recommendations to include a few additional models to absorb wounds without losing the valuable heavy weapons. How many of these would you recommend that I include?

It should be noted that the squad will have MoN.

Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in us
Strangely Beautiful Daemonette of Slaanesh





I find that 7 models in total is pretty nice. 3 extra bodies to take the heat. Maybe do 8 since you're doing a lot of pricey weapons

"Oh hello there Eldar and fellow brethren Space Marines, take a seat and let me play you the music of my people"- Band Slaanesh, the Rock and Roll of 40k

 
   
Made in us
Sneaky Lictor






 chillis wrote:
I find that 7 models in total is pretty nice. 3 extra bodies to take the heat. Maybe do 8 since you're doing a lot of pricey weapons


>havocs without autocannons

plus eight is the number of chaos.

On building Tyranid army flow chart.

Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

 g0atsticks wrote:
 chillis wrote:
I find that 7 models in total is pretty nice. 3 extra bodies to take the heat. Maybe do 8 since you're doing a lot of pricey weapons


>havocs without autocannons

plus eight is the number of chaos.


Autocannons are cool. I would have taken them, but I don't have a single autocannon, much less four. I could have grabbed the havoc box I suppose, but that's still just one.

Besides, I needed anti-tank. And I am not that cheesy.

Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in us
Sneaky Lictor






 BrotherHaraldus wrote:
 g0atsticks wrote:
 chillis wrote:
I find that 7 models in total is pretty nice. 3 extra bodies to take the heat. Maybe do 8 since you're doing a lot of pricey weapons


>havocs without autocannons

plus eight is the number of chaos.


Autocannons are cool. I would have taken them, but I don't have a single autocannon, much less four. I could have grabbed the havoc box I suppose, but that's still just one.

Besides, I needed anti-tank. And I am not that cheesy.


Understandable, nothing cheesy about it, thats what havocs do. We use a lot of proxies and such where I play so LC, ML, AC.....its all the same to us.

On building Tyranid army flow chart.

Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
 
   
Made in pt
Rogue Grot Kannon Gunna





If you are shelling out for MoN then isn't that your safety net rather than the extra models?

If you position the havocs well - blooming miles away from small arms fire - then you are wasting the MoN and could forgo it to pay for an extra model or two.

How about leaving out the MoN, the extra three models, and the missile launcher to free up a load of points to go towards something else. If your struggling to take a tank down with 3 lascannons an extra missile launcher isn't going to help you too much.

 
   
Made in us
Daemonic Dreadnought





Eye of Terror

My rule of thumb for Havocs is an extra 1 for every gun. 8 in a unit is not a bad configuration, just keep the guys without the guns slightly closer.

When I do run havocs, they generally fill an important role and I take measures to keep them in the game. I have used MoN on them but generally take MoS and IoE for a couple reasons. First off, when my Havocs are being shot at, it's generally not with bolters and I am going to fail some saves. The FNP gives me that second chance that is so important and sometimes better than the natural save.

Second, no one expects assault havocs. On the off chance they are ever charged (which is not often, but it happens) they have some killing power with the higher initiative. This has been important maybe in 3 games since the start of 6th edition.

I could see taking them without marks as well. My havocs don't get shot at often, less than half my games.

   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

 Jasper wrote:
If you are shelling out for MoN then isn't that your safety net rather than the extra models?

If you position the havocs well - blooming miles away from small arms fire - then you are wasting the MoN and could forgo it to pay for an extra model or two.

How about leaving out the MoN, the extra three models, and the missile launcher to free up a load of points to go towards something else. If your struggling to take a tank down with 3 lascannons an extra missile launcher isn't going to help you too much.


Well, you could say that a Riptide with Stimulant Injector is wasting points as well if nobody shoots at it. But 40K is tactics and psychology as well. The more effort your opponent must devote to get rid of that havoc squad, the less likely he is actually do it and instead focus on closer threats (Kharn and friends closing in, for example.). The missile launcher, aside from already being modelled onto a undercoated and waiting-in-line model, has its use; if you fire on a nasty looted wagon with a boomgun (Yes, they might not be supercompetetive, but in my meta I am likely to face them) and I miss with two lascannons, I very much like that extra s8 shot.

The MoN really is more for fluff reasons then anything else. I modelled my Havocs with chaos icons much like the ones they have in the Space Marine game; in that game, it offers additional resilience, something that I felt MoN represented accurately gamewise. Of course, FnP is very viable for that as well, so I might go with techsoldaten's route and grab MoS.

And you say 1 for every gun, do you count in the Champion in those 8? (Thus meaning I'd add an additional 3 models to my existing squad.)

Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in us
Sneaky Lictor






 BrotherHaraldus wrote:
... so I might go with techsoldaten's route and grab MoS.

And you say 1 for every gun, do you count in the Champion in those 8? (Thus meaning I'd add an additional 3 models to my existing squad.)


How does Khorne feel about MoS??? Unfavorably!

On building Tyranid army flow chart.

Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

 g0atsticks wrote:
 BrotherHaraldus wrote:
... so I might go with techsoldaten's route and grab MoS.

And you say 1 for every gun, do you count in the Champion in those 8? (Thus meaning I'd add an additional 3 models to my existing squad.)


How does Khorne feel about MoS??? Unfavorably!


But WAAC maaaaaaaaaaan!!!!!!

No but really... My army is not Word Bearers, they are not -that- fanatical about keeping sacred numbers etc.

Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

7 or 8 is a good number for a 4x heavy Weapon Havoc Squad.


Automatically Appended Next Post:
 BrotherHaraldus wrote:


Autocannons are cool. I would have taken them, but I don't have a single autocannon, much less four. I could have grabbed the havoc box I suppose, but that's still just one.

Besides, I needed anti-tank. And I am not that cheesy.


You can get Auto Cannons that fit Space Marine and Chaos Space Marine bolter hands in packs of either 5 or 10 (can't recall) from Forge World.

This message was edited 1 time. Last update was at 2013/11/07 21:27:53


DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in ca
Monstrously Massive Big Mutant





Canada

I always try to bring at least 1 spare body per heavy weapon model in my units of Havocs, simply to park them in front of the heavy weapon model so they eat wounds.

I also enjoy playing fun little tricks with Rhinos, were you combat speed > disembark, shoot then block LOS with the rhino after you've shot with your flat out move so your Havocs cannot be shot back at.


Life: An incomprehensible, endless circle of involuntary self-destruction.

12,000
14,000
11,000

 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

GoliothOnline wrote:
I always try to bring at least 1 spare body per heavy weapon model in my units of Havocs, simply to park them in front of the heavy weapon model so they eat wounds.

I also enjoy playing fun little tricks with Rhinos, were you combat speed > disembark, shoot then block LOS with the rhino after you've shot with your flat out move so your Havocs cannot be shot back at.



A trick I am aware of, I assume you saw the recently posted thread that said this.

But their weapons are heavy, so it is not perfect.

Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in us
Fixture of Dakka





 Jasper wrote:
If you are shelling out for MoN then isn't that your safety net rather than the extra models?


Mark of Nurgle doesn't protect Havocs. Havoc are long range guys, ergo, things firing back at them are long range. Nearly all long range weapons are also high strength weapons.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Sneaky Lictor






 DarknessEternal wrote:
 Jasper wrote:
If you are shelling out for MoN then isn't that your safety net rather than the extra models?


Mark of Nurgle doesn't protect Havocs. Havoc are long range guys, ergo, things firing back at them are long range. Nearly all long range weapons are also high strength weapons.


This may be the most sensible thing I've ever read on this sight, and the thought has never once crossed my mind. You can't argue with this logic. Whats T5 when its a S7 weapon and up?

On building Tyranid army flow chart.

Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
 
   
Made in us
Member of a Lodge? I Can't Say




WI

Heh... it is a 2+ to wound, that is what T 5 is. You put MoN on Oblits because they have 2 wounds and thus do not get insta-jibbed by the first lascannon shot that you fail your 5++ on.

To be honest, if you want to fluff them up and say they are Nurgle Havocs, that is fine. But the /only/ thing I would spend points on is a Icon of Vengeance so they don't run away when 2 guys die... and when you fail that leadership roll and realize your remaining guys are 9-10" away from the table edge you will curse the day you bought Havocs. Thus, I don't use Havocs and use two LC sponson Preds instead for 115pts. AV 13 is pretty good, it will never run, and it is cheaper than 2xLCs and a AC havoc squad. Give the Pred a Havok Launcher and your still cheaper than a 6 man 4x AC havoc squad.

But if your going to do Havocs, go 8-10 guys and get a IoV and protect that Icon bearer. I would also suggest a ADL with either weapon... maybe for a all Lascannon squad I would get the Lascannon so you can fire 5 lascannons at a single target. Not much will survive that and your Havocs can really use the cover save from the return fire.


Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in us
Furious Raptor




3 guys and MoN on 8
or spend a few more points and get
vs ADL with Quad Gun

The ADL gives 5 guys an invulnerable save (Great vs high str weapons), and your sgt. mans the best AA you can get. No wasted points on guys doing nothing, maximum firepower and better survivability the MoN and no wasted points on I5 for back fielders. Plus other units can benefit situationally. if your going to buy half of the best AA unit you can get, swap one Las for an autocannon (same range) and man the quadgun. This assumes you dont have some stupid hellturkey air superiority already established.

My two anyway.
   
Made in us
Member of a Lodge? I Can't Say




WI

cod3x wrote:
3 guys and MoN on 8
or spend a few more points and get
vs ADL with Quad Gun

The ADL gives 5 guys an invulnerable save (Great vs high str weapons), and your sgt. mans the best AA you can get. No wasted points on guys doing nothing, maximum firepower and better survivability the MoN and no wasted points on I5 for back fielders. Plus other units can benefit situationally. if your going to buy half of the best AA unit you can get, swap one Las for an autocannon (same range) and man the quadgun. This assumes you dont have some stupid hellturkey air superiority already established.

My two anyway.


Don't confuse Cover saves with Invuln saves. There are a lot of things that ignore cover at range, specially in the Heavy slots of the new codexes. A Invuln save can not be ignored.

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

 DarknessEternal wrote:
 Jasper wrote:
If you are shelling out for MoN then isn't that your safety net rather than the extra models?


Mark of Nurgle doesn't protect Havocs. Havoc are long range guys, ergo, things firing back at them are long range. Nearly all long range weapons are also high strength weapons.


I don't really go to tournaments, though, and in my meta the only actual artillery I am likely to face is Whirlwinds and the like. If my meta had been filled with IG artillery spammers, then yeah, but... My meta has pretty much no Tau or Eldar, and little in the way of IG. I am most likely to face Tyranids, Orks, Grey Knights, Space Marines and Space Wolves. Perhaps I should have mentioned this, but I was not really asking about the mark anyway, just how many extra models to take. (Even if I don't mind a discussion about it.)

Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in pt
Rogue Grot Kannon Gunna





 DarknessEternal wrote:
 Jasper wrote:
If you are shelling out for MoN then isn't that your safety net rather than the extra models?


Mark of Nurgle doesn't protect Havocs. Havoc are long range guys, ergo, things firing back at them are long range. Nearly all long range weapons are also high strength weapons.


That's the point I was making on my post and excepting using the word ergo (okay I used forgo) what I went on to say!

This message was edited 1 time. Last update was at 2013/11/08 17:45:45


 
   
 
Forum Index » 40K General Discussion
Go to: