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Made in us
Longtime Dakkanaut





First of all I hope the game dumbs down HTH when it comes out because having six pods kicking a Tomahawk is not my idea of a fun Robotech game. If it does not I certainly will.

Thoughts on Armies???? Qualities are Low(1), Basic(2), Med(3), Good(4), Powerful(5), Very Powerful(6)

Zentraedi-Basic(2) Army with some missiles and with some Mediums(3) and Powerful Elites(5)

UEDF-Focuses on Good(4) Quality Units with good amounts of missiles and supported with Powerful Elites(5)

SC- Basic Battloid(2) Swarm Army/Airforce to Hold the line Medium(3) Veritechs (Logan and Ajacs) and for artillery barrages(Hovertanks)? Missile Defense?

Masters-Basic(2) Swarm Army but with a large command points pools from numerous Mediums(3) and Good(4) leader units. They rely on command points for extra damage and longevity of units (ie Dodges, rapid fire), and also on getting in close quick and working in teams to take down the big opponents. Few Very Powerful Elites(6), all units are physically strong units, punch in hand to hand well above their cost (Second best), No missiles on basic ground units and little missile defense. Although the atack drone the masters has is loaded up with missiles for A to A.

Invid-Massive Swarm Armywith mix of low(scouts) and basic quality units(troopers), small command pools anda mis of powerful(5) and very powerful Elites(6) but bulk forces get free chances to parry with arms when hit, increasing survivability, and possibly use some spawning like the Glaug. Brute forces best at close combat (No more Battlepod Kick Fests) Only top elites have missiles and only missile defense on forces is to parry attack with the exception of the Elites that have some Anti-Missiles capability.

REF-Jack of all Trades, master of none. Has a bit of everything but you have to use wisely. Good Elites but not the most powerful, some stealth units.

Dimensional Warfare
https://drive.google.com/open?id=0B0VSNzmthd1vVlVfU3BadVd2MVk 
   
 
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