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Zearak and Kostev (home brewed conjoined necron overlords)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Irked Necron Immortal




gravesend kent

Zearak and Kostev 230pts

Both Zearak and Kostev are overlords who's crypts that they stayed stasis in during the great sleep, stood side by side. Though during the 60million years debris had fallen destroying the crypts and Zearak's left arm and Kostev's right arm tangling the wires and circuitry of the overlords together conjoining them.

Zearak & Kostev WS3 BS4 S5 T5 W6 I1 A5 LD10 SV2+/3+

Wargear: warscythe, phase shifter(Zearak only), staff of light, sempiternal weave(Kostev only)

Special rules: reanimation protocols, ever-living, independent character.

Conjoined: note Zearak and Kostev count as one model. At the beginning of the game turn decide what overlord will stand forward, for the rest of the game turn for shooting and combat his save is used. Note if they pass reanimation protocols, they get back up on 2 wounds. also in combat, they get +2 attacks for charging Instead of one and for the purpose of challenges may issue and accept two challenges, note in a challenge the two may accept only one halving their attacks. Note you choose which overlord accepts what challenge and fights who, using a warscythe for Zearak's challenge and just normal overlord attacks for Kostev, splitting the attacks in half and sharing them between the overlords, any spare attacks are given to the overlord of your choice.

Short circuit: Zearak and Kostev could just shut down due to severe damage inside their bodies. Roll a d6 on each of your turns, on a 1 they cannot move, shoot or run this turn.


This message was edited 3 times. Last update was at 2013/11/08 08:24:10


6th ed w/l/d
=3000pts 39/19/2
The Mavelance Dynasty=4000pts 28/42/6

short stories:
http://www.dakkadakka.com/dakkaforum/posts/list/558468.page
http://www.dakkadakka.com/dakkaforum/posts/list/0/558967.page#6170866
http://www.dakkadakka.com/dakkaforum/posts/list/559971.page 
   
Made in us
Sadistic Inquisitorial Excruciator





Good Ol' Texas

Looks interesting. The Short Circuit rule makes them really bad IMO, maybe make it so they can't move/assault/shoot?

Lucarikx


 
   
Made in nz
Disguised Speculo





It was looking a bit dubious with 'regain two wounds from everliving, +2 attack on charge etc' until I saw the short circuit rule.

I'd simplify it so that they have the same defensive stats, making shooting and assault etc easier, then just count them as two IC who must remain in base contact at all times.

Kill one and the feedback shuts down the other.

Give the ability to issue / accept two challenges at once for gaks and giggles, or one can fight the challenge and the other swing at the rank and file.

Roll 1d6 each turn for both, on a 1 that particular bot is temporarily derped by short circuiting and halve their movement, WS and BS.

Overall, first character of yours that actually seemed interesting, however, rules don't quite keep up with the fluff. Good job
   
Made in us
Major




Fortress of Solitude

I actually really like this. A cool idea that is decently balanced.

I'd play against it.

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
 
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