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Made in pl
Regular Dakkanaut




Hi,

I am playing a small game vs eldar player. He has three tanks (wave serpent, falcon, fire prism). All with holofields. My army consists of two Grey Hunters squads with meltas, Two Vanilla Razorbacks, two squads of ML/HB Long Fangs and a Rune Priest. What should i do in order to destroy the tanks.

I am thinking about focusing on a Wave Serpent first. If I will destroy it, together with its content, the other two tanks will be unable to win the games. Still, the question is - how to get rid of the holofields.

   
Made in nz
Longtime Dakkanaut



New Zealand

The best way to kill Eldar skimmers hasn't changed for multiple editions, walk up to them and punch them in the face. Holos don't work in assault and you hit AV10, and every single guy in your army has at least S6 against it.
   
Made in us
Locked in the Tower of Amareo




Nothing in that list is fast enough to catch the skimmers, however. And if he adds one unit that is fast, what do you think the first thing the Eldar kill will be?

As much as I hate MLs, divination rune priests with long fangs might be your best bet. But they will be targeted first as well.
   
Made in us
Hoary Long Fang with Lascannon





Kalamazoo

Rune priests with the 24 inch difficult/dangerous terrain for skimmers, jetpacks and jetbikes is a huge counter.

   
Made in us
Locked in the Tower of Amareo




Eldar can make their skimmers immune to dangerous terrain. Marines don't have jetbikes. Jump troops would be that fast thing I mentioned above that will get shot to death first. Remember that at 1850, Eldar can put out 50+ wounds. It doesn't sound like this list can do that, but they WILL out shoot you.
   
Made in us
Trustworthy Shas'vre






Martel732 wrote:
Nothing in that list is fast enough to catch the skimmers, however. And if he adds one unit that is fast, what do you think the first thing the Eldar kill will be?

As much as I hate MLs, divination rune priests with long fangs might be your best bet. But they will be targeted first as well.


I completely agree.


Automatically Appended Next Post:
Martel732 wrote:
Eldar can make their skimmers immune to dangerous terrain. Marines don't have jetbikes. Jump troops would be that fast thing I mentioned above that will get shot to death first. Remember that at 1850, Eldar can put out 50+ wounds. It doesn't sound like this list can do that, but they WILL out shoot you.


Most Eldar players aren't spending points on the Ghost Walk Matrix, if they are its just adding to their cost. We can't assume every army has every possible upgrade. Such calculations in a vacuum aren't very productive.

This message was edited 1 time. Last update was at 2013/11/08 04:15:23


40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in us
Locked in the Tower of Amareo




I have seen many Eldar players on here talk about the ghost walk matrix being a critical upgrade for just this reason.
   
Made in us
Executing Exarch





The Twilight Zone

With what you have, you need S8 to simply damage the tanks from range. Heavy bolters bounce off the front armor of skimmers. Divination rune priest and long fangs works, bonus points if you roll perfect timing and ignore cover outright. Enough shots and the holo field will fail, but serpents have the serpent shield backup unless they shot it. Focus each tank down 1 at a time.

Honestly for wolves your best bet is drop pods to get behind and shoot close. Sure the skimmer gets a save, but enough of even bolter fire into the rear will drop it.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in us
Trustworthy Shas'vre






Martel732 wrote:
I have seen many Eldar players on here talk about the ghost walk matrix being a critical upgrade for just this reason.


That is a stretch. There are some people who swear by using it, just like there are Eldar players, some very good, who swear Holofields are wasted points. I'm just saying you are more likely to not see the Ghost Walk Matrix. You should understand, cheap serpents are more effective serpents. In a perfect world those serpents will have every toy, in the real world not so likely.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in fi
Hoary Long Fang with Lascannon




Finland

I'm playing my Eldar mate tomorrow, and I'm taking 2 Divination Rune Priests with 2 squads of ML Long Fangs behind an Aegis. 4 rolls on the Divination table "should" give me the Ignores cover spell and I'm guaranteed a primaris, so a Twin-Linked Ignores cover ML squad should be able to take down a Wave Serpent per turn.

I also have a Drop pod with 5x combimelta Wolf Guard and 2 DP Grey Hunter Squads.

He's running 3 WS and possibly Fire Prisms as well. I'm not too confident but I'm going to try my best.

7000+
3500
2000 
   
Made in pl
Regular Dakkanaut




My game is for 550 points. My oponent will field one Wave Serpent, one Falcon and one Fire Prism.
I am thinking about using Living Lightning. Bonus d6 S7 shoots could be nice vs eldar.
   
Made in gb
Agile Revenant Titan





Scotland

Weazel wrote:
I'm playing my Eldar mate tomorrow, and I'm taking 2 Divination Rune Priests with 2 squads of ML Long Fangs behind an Aegis. 4 rolls on the Divination table "should" give me the Ignores cover spell and I'm guaranteed a primaris, so a Twin-Linked Ignores cover ML squad should be able to take down a Wave Serpent per turn.

I also have a Drop pod with 5x combimelta Wolf Guard and 2 DP Grey Hunter Squads.

He's running 3 WS and possibly Fire Prisms as well. I'm not too confident but I'm going to try my best.


Hmm, not too sure about the missile launchers downing a serpent a turn, you'd do an average of 2.5 damage results if every missile hits, and you're not too likely to get Perfect Timing twice.

Personally, I think that Thunderwolves might be a good investment against Eldar. Anything which can negate their speed advantage (or at least, keep up with them) is usually a good choice. Furthermore, with them being a strong melee unit, they have about the best chance to wreck a Serpent in one go.

You might want to look into some LC-Predators perhaps. Eldar typically struggle with AV13 and as long as you can stop the Serpents from getting side-armour shots then they will have a hard time popping them. What I'd recommend is a list something similar to this:

Rune Priest
Wolf Guard w/combi-meltas in a pod
2 x Grey Hunters w/ Melta in pods
4-5 TWolves
1 Long Fang w/missiles
2 x LC-Preds

I have no idea how much It'd cost, but my guess would be around the 1500ish points range. Personally, if I were the wolves player, I'd use the Melta Guard and 1 GH squad to put pressure on your opponents Fire Prisms (eg, kill them) and then try and hem his Serpents inside his deployment zone with the Thunderwolves.

The Thunderwolves, in this instance, are not a beatstick unit per-se, but one you can use to increase your positional dominance on the board. The Eldar player will not want to get anywhere near the Twolves where he could possibly be assaulted and lose his expensive vehicles. Use them to keep the Serpents away from your fire base whilst you concentrate your fire on one serpent at a time.

The most important thing when shooting at Serpents is to not stop until one is gone, don't spread your fire-power around. A Serpent on 1 hull-point has nothing to lose from firing its shield.

Hope this helps,

Iranna.




Automatically Appended Next Post:
gausus wrote:
My game is for 550 points. My oponent will field one Wave Serpent, one Falcon and one Fire Prism.
I am thinking about using Living Lightning. Bonus d6 S7 shoots could be nice vs eldar.


At 550pts you might be hard-pressed to be able to deal with his Serpents effectively, they become noticeably much more powerful the smaller the game is.

Your best hope might be for double Living Lightning Rune Priests and, again, concentrate fire.

Iranna.

This message was edited 1 time. Last update was at 2013/11/08 13:39:28


 
   
 
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