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Made in au
Crazed Spirit of the Defiler





Medrengard

We are Amplified!!

Hey guys! I whipped up this here slaanesh gunline! Yay!

HQ -

Daemon Prince of Slaanesh
Power Armour
Wings
Black Mace
Burning Brand of Skalathrax
3 Mastery Levels
-355pts

Chaos Lord of Slaanesh
Jump Pack
Murder Sword
Plasma Pistol
Melta Bombs
-140

Elites - X

Troops -

10 X Noise Marines
9 X Sonic Blasters
Blast Master
- 237

10 X Noise Marines
9 X Sonic Blasters
Blast Master
- 237

10 X Noise Marines
9 X Sonic Blasters
Blast Master
- 237

10 X Noise Marines
9 X Sonic Blasters
Blast Master
- 237


Fast Attack -

10 X Chaos Raptors of Slaanesh
Icon Of Excess
2 X Meltaguns
Melta Bombs on Champ
Chainaxe on Champ
-263

Heavy Support -

Chaos Predator
Twin LasCannons
Sponsons with LasCannons
- 140

Chaos Predator
Twin LasCannons
Sponsons with LasCannons
- 140


The Daemon Prince is for taking out hordes, or just melee units being a problem (although said melee units or hordes would likely be pasted by the noise marines)

The Slaanesh lord will join the raptors, he will share their tactica, more on that to follow

The noise marines are my gunline, they will paste things i don't like. not really much to say

The Raptors will be joined by the aforementioned Chaos Lord, and they will scoot around taking out angry melee units and special melee characters, i figured the banner of excess could help them survive a wee bit longer against those pesky TEQs, the meltas are for going after tanks if they run out of things to chop.

And the Predators are to hide behind my gunline (or in ruins) and zap tanks, aircraft, etc.

How well does this fare for Competitive and all comer? Thanks for any help!

This message was edited 1 time. Last update was at 2013/11/09 08:59:46


   
Made in us
Been Around the Block




I don't think the DP is all that useful in this list. I'd go with a cheaper Slaanesh sorcerer for the added synergy with noise Marines.

You don't need help with hordes given ask those boltguns.
   
Made in au
Crazed Spirit of the Defiler





Medrengard

Fair point, the prince was getting rather expensive, i always forget about sorcerors, Jump pack sound good?

   
Made in gb
Shas'la with Pulse Carbine





I would split your blast masters into separate squads and you want them ap3ing marines and your sonics ap5ing something different. You only need 5 guys for a blast master so I'd put them in 3 x 5 man squads and have your sonics in 3 other squads that way you can split your shooting and you also have more scoring units.
   
Made in us
Daemonic Dreadnought





Eye of Terror

Oh my, a list after my own heart! I run Noise Marines with full sonic weapons and really enjoy the kinds of things you can do with them during games. I think you are going to do well with this list provided you make some tweaks to make it legal, and also that you optimize your units around some simple tactics.

Your list overall has good dakka, decent long range fire options, and some powerful HQs. Your list suffers from a lack of mobility, a lack of defensive upgrades, and not enough ways to deal with armor. You really would be running this as a pure gunline army, and it might be a good idea to take steps to make sure you are going to get the chance to use all those noisy weapons. I don't think it's competitive yet, nor do I see it standing up as a TAC list. But it could be.

Here are some things to think about with your list, and I will share some tactics you might not know about afterwards.

1) You cannot take a DP with the burning brand and the black mace. He has one weapon that can be replaced by an artefact, it's an either / or situation. Decide which one you want and go from there.

2) With the Chaos Lord, you probably need the Sigil of Corruption to give him some invulnerable saves. Even if you put him in with the raptors, he's going to need ways of staying more survivable.

3) I don't see any IoE on your units at all. Consider giving it to at least some of your squads to increase their survivability. I know there are a lot of people who say icons can be sniped, but I would not worry about that too much. It just never happens in my games.

4) If you do take the IoE, it means you can get FNP on your CL when you pair him with your units. Having IoE plus Sigil of Corruption is almost a must have when you are marching him up the board, it's almost doubles his chances of getting into combat.

5) You cannot take 10 man NM squads with 9 sonics and a blastmaster. Your noise champion cannot take a sonic weapon. Make the appropriate adjustments.

6) I question the murder sword and how you are going to use it. Remember, you have to be in base to base contact with your target for it to come into play. If you are planning to deep strike the CL with the raptors, that gives your target at least one round to get out of the way before you assault. If you are planning to move him up the board, that gives your opponent practically the whole game to get out of the way. You may want to consider if this is really worth the points. If I had to make a call, I would give him the Black Mace instead.

7) Mobile shields are really important for lists like this. The NMs would benefit from Rhinos, for reasons I will share with you at the end of this post. If you don't want to take Rhinos, you may want to look at a Land Raider or the Spartan Assault Tank.

8) The Raptors are kitted out for killing tanks. The CL is really an assault monster. Something about them together doesn't sit well with me, the reason being that Raptors can't really stand up to shooting all that well. Something you might want to consider is flamers instead to make their assaults go better. The meltabombs are enough for anything you choose to charge. A combi-weapon on the CL and the Aspiring Champion could make a big difference too.

9) You may want to consider havoc launchers for the Predators. They add so much for so little.

So, I think you really need some form of moving shields for your army. One of the things to remember about sonic weapons is that they can shoot 3 shots at 24 inches when you stand still, and 2 shots at 12 inches when you have been walking. A lot of people forget about the second point, which is really important. If you are moving your NMs, they will be in charge range once they get the chance to shoot. It's important to give them chances to stand still and really go nuts with the weapons.

One of the things that wins games for me with massed sonic weapons is keeping my NMs behind vehicles. I will move my squads up the board in Rhinos and disembark behind them. The next turn, I move the Rhino 6 inches out of the way in the movement phase, and back 6 inches in the shooting phase (after the NMs have had their chance to fire). It lets the NMs stand still for a round of firing but, more importantly, it really pisses off opponents when they can't return fire. I will move a couple Rhinos strategically, lay down 80+ sonic shots plus some templates that all ignore cover to wipe out a couple squads, then put the Rhinos back where they started at the end of the shooting phase to restore the shield.

While it can be tricky to pull it off, this tactic causes opponents to make the difficult decision of what to do next. They can kill the Rhino, sure, but it's not always a good idea or even possible given what they have on the board. The NMs are behind the Rhino and will be able to bring Overwatch hell to anything that tries to assault them. If you don't assault them, you need to shoot them up and better hope you have great guns because they have IoE and can stand up to a lot compared to regular MEQ. More often then not, this causes problems for opponents, who either don't have the troops to deal with the situation, or have them in the wrong positions - like, the assault squad happens to be behind the shooting squad and can't really move up to do what they need.

So, consider Rhinos for your NMs and treat them as mobile shields that will be sacrificed after moving your NMs up the board for a round or two. Another approach I have been trying is a single Land Raider, which is such a huge model it can almost substitute for 2 Rhinos but doesn't die as often. But this is how you run a Slaanesh gun line, you piss people off with the peek a boo trick, you piss people off with the number of shots, and you piss people off with how well you stand still. The Dark Prince thirsts for this kind of stuff.











Automatically Appended Next Post:
Mmmm... one other thing to consider: Heldrakes can be your friends here. There is nothing worse for an opponent gearing up to breach your shield wall than a vector strike from the beast and a torrent on his shooting unit.

I generally don't like taking Heldrakes anymore, but they work together extremely well with NM gunlines since opponents need to time their attacks to get past your sonic weapons and mobile shields. Being able to cut a unit to half strength right before an assault, or being able to take out the model with the powerfist is huge.


This message was edited 1 time. Last update was at 2013/11/09 14:48:56


   
Made in us
Painlord Titan Princeps of Slaanesh





Thank you techsodaten for that rhino tactic.
   
Made in au
Crazed Spirit of the Defiler





Medrengard

I'll post the remake of the list in a sec, thanks!


Automatically Appended Next Post:
Alright well, here is a remake of the list, i got up to the end and realized i needed a CL, then i wasn't sure how to use him in the army, any suggestions? Maybe on a bike with a biker squad with some sort of big melee weapon like the black mace?

HQ -

Chaos Sorceror
2 X Extra Mastery Levels
Mark of Slaanesh
Jump Pack
-140

Elite -

Troops -

10 X Noise Marines
9 Sonic Blasters
Icon of Excess
Rhino
-272

10 X Noise Marines
9 Sonic Blasters
Icon of Excess
Rhino
-272

10 X Noise Marines
9 Sonic Blasters
Rhino
-272

10 X Noise Marines
9 Sonic Blasters
Rhino
-272

5 X Noise Marines
Blastmaster
-125

5 X Noise Marines
Blastmaster
-125

Fast Attack -

Heavy Support -

Chaos Predator
Twin LasCannons
Sponsons with LasCannons
- 140

Chaos Predator
Twin LasCannons
Sponsons with LasCannons
- 140

- 1758

If i have any points leftover in the end, i was thinking of adding some autocannon havocs and/or adding some touches to the predators in the way of wargear (havoc launchers as you mentioned )

This message was edited 1 time. Last update was at 2013/11/10 00:40:24


   
Made in us
Daemonic Dreadnought





Eye of Terror

I really like the new list. This looks very similar to a list I have enjoyed some success with and, with the right tactics, your opponents are going to be faced with a lot of situations they did not expect.

A CL with the Black Mace and Sigil of Corruption in a Biker squad would go with this list nicely.

A word about bikers - remember, they will take some shots and you don't want them to break. IoE goes really well with bikers, but it's a hard choice for me between that and the IoV. Large squads of fearless bikers are very hard to deal with when they get the charge, and you will be moving them up the board a lot faster than tanks and other stuff. If you do take one, I would keep the Sorcerer as the Warlord in order to limit your opponent's opportunities to claim Slay the Warlord.

I don't know about the smaller units of NMs, but you might want to exchange them for some cultists to camp on objectives. I don't run cultists, I use normal CSMs for this job, but you might benefit from the points.

The added Rhinos are perfect and you will be doing some terrible things with them. One thing to remember about the Rhinos, never forget to argue about cover saves with those vehicles. You will very likely end up in situations where there are intervening units when people are trying to shoot them up. Rhinos are close enough to the ground that you can usually claim a cover save when this happens. You have a shield as long as there's at least 1HP, so cover saves matter.

One other thing to consider for this list is a Heldrake. I would think about him before taking autocannon Havocs, mostly because of concerns about range. When I take havocs, the tendency is to keep them behind the NMs and use them for supporting fire. It is not too hard to get outside the maximum range for autocannons when they are placed behind other large squads, and you don't want to lose a round of shooting because you are having to move. The Heldrake, on the other hand, can get to positions almost anywhere on the board as soon as he arrives, so there's not really a concern about distance. Also, he's great at striking multiple units. One of the things you will find when running Rhino shields is that opponents will bring 2 squads to strike at the Rhinos, one to blow them up and the other to assault once they explode. The Heldrake can soften both up in a single round, whereas the havocs can really only focus on one.

Just remember that this list is all about maximizing the impact of your firepower and about denying your opponent opportunities to return fire. Let the enemy come to you - when your Rhino wall goes up, your NMs need to stay in place. Remember, they can do a lot of damage in overwatch and win assaults without too much difficulty, so the only reason you should be moving them is when there is nothing else in range of their sonic weapons. When you are running a Rhino wall, there's a good chance you are going to lose First Blood so don't forget about VPs. When you have a choice between 2 units, always shoot up the one that is most likely to die first. Games only last 7 rounds, so you might not get another chance.

   
Made in au
Crazed Spirit of the Defiler





Medrengard

Personally i'm trying to keep away from heldrakes, i'd rather make a powerful list with interesting tactics ( Rhino shield ) rather than a "cheesy unit" a do appreciate the help though

How does this fare? I have about 17 points left, what to spend on with the leftovers? D: Havoc launchers?

HQ -

Chaos Sorceror
2 X Extra Mastery Levels
Mark of Slaanesh
Jump Pack
-140

Chaos Lord
Bike
Black Mace
Sigil of Corruption
-155

Elite -

Troops -

10 X Noise Marines
9 Sonic Blasters
Icon of Excess
Rhino
-272

10 X Noise Marines
9 Sonic Blasters
Icon of Excess
Rhino
-272

10 X Noise Marines
9 Sonic Blasters
Rhino
-272

10 X Noise Marines
9 Sonic Blasters
Rhino
-272

5 X Noise Marines
Blastmaster
-125

5 X Noise Marines
Blastmaster
-125

Fast Attack -

3 X Chaos Bikers

Heavy Support -

Chaos Predator
Twin LasCannons
Sponsons with LasCannons
- 140

Chaos Predator
Twin LasCannons
Sponsons with LasCannons
- 140

-1983

   
Made in us
Strangely Beautiful Daemonette of Slaanesh





MoS on the lord!


Automatically Appended Next Post:
cant have NM as troops without it

This message was edited 1 time. Last update was at 2013/11/10 02:35:42


"Oh hello there Eldar and fellow brethren Space Marines, take a seat and let me play you the music of my people"- Band Slaanesh, the Rock and Roll of 40k

 
   
Made in au
Crazed Spirit of the Defiler





Medrengard

Ah yes! i forgot about that one! Thanks!


Automatically Appended Next Post:
Ok, the Lord now has the MOS. i now have 1998 Points! i don't think there is anything else i can get Thanks for the help guys, i really appreciate it, considering i am going to start gaming at my FLGS and everybody there is rather competitive

This message was edited 1 time. Last update was at 2013/11/10 02:40:37


   
Made in us
Daemonic Dreadnought





Eye of Terror

Might want to have more bikers, to make sure they get there. Other than that, this looks solid.

   
 
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