Hey guys! This is my
IG list, i have never played an actual competitive game before, but rather just friendly games for shenanigans, we all play all comer lists, but i'm rather anxious to go to my
FLGS game, the reason being is that i've heard (from my friend that goes there) that the people who play there are uber competitive, and people tote armies with those big forge world units, so here is my list, and so that i know what to look out for, how would you beat it with the list of whatever army you play? Thanks for any assistance! ~Ashley
Also.. as the title says, it's
IG with Armored battlegroup from forgeworld
HQ -
Company Command Squad
4 X Plasma Guns
Astropath
Chimera W/ Hull Heavy Flamer, Dozer
-205
Allied Company Command Vanquisher
Lascannon
-175
Elites - NOH!
Troops -
Veteran Squad
X3 Plasma
Chimera – Hull Heavy Flamer , Dozer
-175
Veteran Squad
X3 Plasma
Chimera – Hull Heavy Flamer, Dozer
-175
Veteran Squad
X3 Melta
Chimera – Hull Heavy Flamer, Dozer
-160
Veteran Squad
X3 Melta
Chimera – Hull Heavy Flamer , Dozer
-160
Allied Troops -
Tank Squadron
1 X Leman Russ Battle Tank
1 Heavy Flamer
-150
Tank Squadron
1 X Leman Russ Battle Tank
1 Heavy Flamer
-150
Fast Attack -
Vendetta
-130
Vendetta
-130
Heavy Support -
Leman Russ Executioner
Sponson Plasma Cannons
-230
Manticore Rocket Launcher
Heavy Flamer
-160
-2000 points exactly!
Tactica!
The Company Commander squad zips about issuing orders and blamming any marines or infantry they go past, the astropath within the unit will assist me with my vendettas coming in faster.
The command Vanquisher on the other hand… Will issue orders to my tanks and fire at Land raiders/
MCs, BS4 should do a fair amount of damage at a range such a 72"
Veteran Squads and their chimeras are pretty much self explanatory
The allied russes will be going after infantry, vehicles and hordes, I chose the heavy flamer to give them the anti horde and infantry niche, and the hull weapons won't really matter for tank hunting unless I took a lascannon, but I tried to keep them cheap
Vendettas jobs will be showing the foe the might of the imperial guard by (hopefully) coming in early(ish) and zapping a few of my opponents aircraft, helping my tanks take out other vehicles, and if the situation calls for it, taking out inaccessible vehicles (other artillery or gleefully hidden Lascannon Predators etc.)
The executioner will be for
MEQ,
TEQ and
MCs, Not really much to say aside from that. Moving on
Manticore is for more Anti Horde, or pulling enemy units off objectives, probably not
MEQs though, that would likely be the executioner's job.