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![[Post New]](/s/i/i.gif) 2013/11/09 13:10:15
Subject: Soulstone Pool
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Painlord Titan Princeps of Slaanesh
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A friend and I were playing the other night and we had a rules question.
What happens to the pool after your leader is killed? He said that you could still use the pool for things like buying extra cards and reflipping initiative because they weren't spent by any model. He also said that his henchman could still use them since the pool belonged to the crew and not any specific model. I thought that the pool was lost as soon as your leader is removed from play and that you couldn't access it for any reason from that point on.
Can someone point me to the rule about this (either one way or the other)? The index in the back of the book leaves a lot to be desired as a reference tool.
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![[Post New]](/s/i/i.gif) 2013/11/09 15:12:27
Subject: Soulstone Pool
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Pyromaniac Hellhound Pilot
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You can still use soul stones for re-fllipping initiative at the start of a turn. Nothing else, unless one of your characters has the "use soul stone" ability.
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javascript:emoticon(' '); 3,000 pointsjavascript:emoticon(' ');
2,000 points
265 point detachment
Imperial Knight detachment: 375
Iron Hands: 1,850
where ever you go, there you are |
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![[Post New]](/s/i/i.gif) 2013/11/09 17:22:51
Subject: Soulstone Pool
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Painlord Titan Princeps of Slaanesh
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So, if your leader dies but your henchman is still alive then he can use the soulstones? What about the option of buying 2 cards at the draw phase? Other than losing your leader is there any penalty, soulstone wise, to a player?
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![[Post New]](/s/i/i.gif) 2013/11/09 17:46:54
Subject: Soulstone Pool
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Using Object Source Lighting
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Yep, it's not like warmachine- if your master dies, your henchman/men can still use soulstones, and you can use them for anything not connected with a model (mostly stuff at the beginning of the turn IIRC)
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![[Post New]](/s/i/i.gif) 2013/11/09 19:59:51
Subject: Re:Soulstone Pool
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Policing Securitate
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assuming M2e your pool still has multiple uses.
Henchmen do get to Use Soulstones as Masters in all the same methods.
You can "stone" to re-flip the INI flip at start of activations.
You can "stone" to draw two more cards during the draw phase and then discard two. This is considered one of the best uses of stones in the game, so Masters dying early aren't the loss of your SS pool that they were in Mali 1.5
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![[Post New]](/s/i/i.gif) 2013/11/09 20:18:27
Subject: Soulstone Pool
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Painlord Titan Princeps of Slaanesh
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Thanks for the responses. I played a couple of games in 1.5 and must have gotten the rules confused.
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![[Post New]](/s/i/i.gif) 2013/11/10 17:26:40
Subject: Soulstone Pool
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Using Object Source Lighting
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oops, n/m
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This message was edited 1 time. Last update was at 2013/11/10 17:26:58
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![[Post New]](/s/i/i.gif) 2013/11/10 21:12:51
Subject: Soulstone Pool
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Leaping Dog Warrior
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also some abilities are 'discard soulstones or auto-kill' but any model can now discard soulstones, not just the models that can use them. This is another change from M 1.5
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Tacticool always trumps tactics
Malifaux: All the Resurrectionists
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![[Post New]](/s/i/i.gif) 2013/11/11 02:01:31
Subject: Soulstone Pool
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Using Object Source Lighting
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Oh, didn't notice that change, thanks for pointing it out.
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![[Post New]](/s/i/i.gif) 2013/11/11 10:15:08
Subject: Soulstone Pool
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Leaping Dog Warrior
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I have found that certain rule changes from 1.5 to 2 are now in the absence of wording rather than explicit changes.
Another example that our group found is that causing Terror no longer makes you immune to Horror tests itself. Also you only take Horror tests when either targeting a terror causing model OR ends its move/push in the terrifying models melee range. SO starting in a models terror range does not mean you have to take a Horror test anymore, meaning you can try to disengage with the model without testing the horror test first.
Subtle changes, but very important!
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Tacticool always trumps tactics
Malifaux: All the Resurrectionists
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