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![[Post New]](/s/i/i.gif) 2013/11/10 04:30:21
Subject: My first two 50 points list: pKreoss and pSeverius
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Sniping Hexa
Some small city in nowhere, Illinois,United States
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So for the first time in playing Warmachine for the four months I have been playing, I am actually making headway into the 50 points for the first time. For this, I did two list for PSeverius and PKreoss.
First one I did is kind of built towards pKreoss's feat for popndrop assassination with a bit of Scenario play as well. Nothing too special with it, just see if I can tackle two birds with one stone though.
High Exemplar Kreoss (*5pts)
* Redeemer (6pts)
* Reckoner (8pts)
* Vanquisher (8pts)
* Hierophant (2pts)
Choir of Menoth (Leader and 3 Grunts) (2pts)
Exemplar Errants (Leader and 9 Grunts) (8pts)
* Exemplar Errant Officer & Standard Bearer (2pts)
Lady Aiyana & Master Holt (4pts)
Allegiant of the Order of the Fist (2pts)
Allegiant of the Order of the Fist (2pts)
Reclaimer (2pts)
Rhupert Carvolo, Piper of Ord (2pts)
The Covenant of Menoth (2pts)
The Wrack (3 wracks) (1pts)
Vassal of Menoth (2pts)
Vassal of Menoth (2pts)
I chose to go for two Vassals for both the Vanquisher and Redeemer to help clear out infantry for scenario play and the popndrop assassination as well. Also have Hierophant to help with Focus so I can cast spells for less and have a little more focus to pass out even with the Reclaimer, and Exemplar Errants with UA, Rhupert, and Covenant to be an annoying tarpit unit. The Allegiants there for helping hold the zone as well as screw with enemy units, with the Reckoner going in for what is not killed by the Vanquisher and Redeemer by the failed popndrop to finish it off.
Second one I'd had in mind for pSeverius was more of attrition-based list for scenario play:
Grand Scrutator Severius (*6pts)
* Devout (5pts)
* Revenger (6pts)
* Vanquisher (8pts)
* Hierophant (2pts)
Choir of Menoth (Leader and 3 Grunts) (2pts)
Exemplar Errants (Leader and 9 Grunts) (8pts)
* Exemplar Errant Officer & Standard Bearer (2pts)
Lady Aiyana & Master Holt (4pts)
Temple Flameguard (Leader and 9 Grunts) (6pts)
* Temple Flameguard Officer & Standard (2pts)
Allegiant of the Order of the Fist (2pts)
Allegiant of the Order of the Fist (2pts)
Rhupert Carvolo, Piper of Ord (2pts)
The Covenant of Menoth (2pts)
The Wrack (3 wracks) (1pts)
Vassal of Menoth (2pts)
As I said before, this list is more of tarpitting, jamming, and Scenario play with the pSeverius list in which can take a beating as well as give one with Eye of Menoth up as well on Severius. Exemplar Errants will be the first wave assault with Temple Flameguard being the second wave. Not sure if I want to have the Vanquisher in this list or switch it out with something else, but it is going to be use to clear infantry and get into the fray, with the Revenger arching spells like Ashes to Ashes and Death Sentence. Also have Devout to protect him from ranged and magic assassination, as well as Hierophant to help with Spellcasting as well.
Tell me what you think about my list and the idea behind them, and thanks!
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![[Post New]](/s/i/i.gif) 2013/11/11 12:34:26
Subject: My first two 50 points list: pKreoss and pSeverius
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Longtime Dakkanaut
Brisbane, Australia
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I'm generally a fan of the lists - they look pretty solid to me. There's a lot of character cross over between the lists (A&H, Rhupert and the Covenant), but that's only a problem if you're planning on using them together in a steamroller event.
For your first list, there is a slight lack of bodies that might be worrying - only one large unit. That might mean the juicy center of your army might be vulnerable to being jammed. That said, you have plenty of good anti-jamming stuff (Vanq and Redeemer) that should help on that front, but it might become an issue. It might be worth taking out the two allegiants and finding two other points (the Heirophant maybe?) to put in some TFG.
Second list, if possible get Blessings of Vengence (Sev's character jack), because it really is awesome for him (though I understand you might not have him yet). Besides that, I'd probably drop the Devout, and use the points elsewhere, as Sev doesn't need spell protection (he has it built in), and should be far back enough, and behind enough others, that he doesn't need a shield guard. Those 5 points could be better used for something that'll get into the fray, and help you with attritioning your opponent.
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![[Post New]](/s/i/i.gif) 2013/11/11 14:45:09
Subject: Re:My first two 50 points list: pKreoss and pSeverius
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Sniping Hexa
Some small city in nowhere, Illinois,United States
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Oh yeah, I forgot that pSeverius has his own built-in anti-magic defense (huehue), so the Devout might be useless to that extent and he is going to be far, far back most likely, so I might drop that and give myself 5 points to spend on. I might try and proxy Blessing for the time being until I can get it (One of things I need to get, as well as Holy Zealots) and use a Repenter or a couple solos in there (possibly Paladins but not sure yet). I am not worried about Steamroller yet, as I am trying to get myself used to 50 pts (also learning a few other casters to switch it up as well later on) so once I get used to it, I can work on other list with character restrictions in mind.
For the the pKreoss list, I can see what you mean, but using the Allegiants act as a nice annoyance, but I might give the other list you suggested as well, as this might be getting more focus from them for the Reclaimer to put on the Warjacks will be a nice thing as well.
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![[Post New]](/s/i/i.gif) 2013/11/11 17:53:49
Subject: Re:My first two 50 points list: pKreoss and pSeverius
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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First list has a few unnecessary solos.
The Heirophant is not needed because pKreoss is rarely casting spells. You cast defenders ward on turn 1 and upkeep it for most of the game.
The Monks and the Reclaimer are also a point sink. You only have 1 infantry unit, and their Self-sac ability hinders the reclaimers ability to gather souls. It is an optional ability but a very useful one. The monks are also little more than an annoyance, and there are better annoyance solos in protectorate. Like Paladins.
While a Monk is only hard to hit, the Paladin(if you take Vilmon) can make himself literally impossible to kill. Many lists often only have 1 source of magical attacks(warcaster) and the Paladins will be immune to everything else.
Drop the Heirophant, monks, and Reclaimer, for Vilmon, a regular paladin, and a Vassal Mechanik.
Or consider the following models.
Rhoven and Honor Guard: Biggest thing he brings is the ability for one model to ignore Stealth. Snipe out annoying stealth models with a Reckoner. Plus he brings a couple weapon master to the table.
Gormen: Many people say Gormen is better than many caster's feats. Its almost true.
Eyriss(epic or prime): She's a great assassination enabler, plus she can shut down enemy Warjacks.
Taryn: She goes great with pKreoss Pop'n'drop as she can deal with any enemy models that can't be knocked down by your feat and might be hindering your assassination. She can make up to 2 models "disappear" for line of sight purposes. Allowing you to get those cowardly casters who hide behind huge based or steady models. Plus she also has 2 accurate ranged attacks which can take out solos or trooper models fairly reliably.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/11/11 18:36:29
Subject: Re:My first two 50 points list: pKreoss and pSeverius
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Sniping Hexa
Some small city in nowhere, Illinois,United States
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Grey Templar wrote:First list has a few unnecessary solos.
The Heirophant is not needed because pKreoss is rarely casting spells. You cast defenders ward on turn 1 and upkeep it for most of the game.
The Monks and the Reclaimer are also a point sink. You only have 1 infantry unit, and their Self-sac ability hinders the reclaimers ability to gather souls. It is an optional ability but a very useful one. The monks are also little more than an annoyance, and there are better annoyance solos in protectorate. Like Paladins.
While a Monk is only hard to hit, the Paladin(if you take Vilmon) can make himself literally impossible to kill. Many lists often only have 1 source of magical attacks(warcaster) and the Paladins will be immune to everything else.
Drop the Heirophant, monks, and Reclaimer, for Vilmon, a regular paladin, and a Vassal Mechanik.
Or consider the following models.
Rhoven and Honor Guard: Biggest thing he brings is the ability for one model to ignore Stealth. Snipe out annoying stealth models with a Reckoner. Plus he brings a couple weapon master to the table.
Gormen: Many people say Gormen is better than many caster's feats. Its almost true.
Eyriss(epic or prime): She's a great assassination enabler, plus she can shut down enemy Warjacks.
Taryn: She goes great with pKreoss Pop'n'drop as she can deal with any enemy models that can't be knocked down by your feat and might be hindering your assassination. She can make up to 2 models "disappear" for line of sight purposes. Allowing you to get those cowardly casters who hide behind huge based or steady models. Plus she also has 2 accurate ranged attacks which can take out solos or trooper models fairly reliably.
Looking at the Reclaimer and the Errants now I see it. Balls. Might drop that one off and the Hierophant to give myself 4 points open. I want to give the Paladin and Vilmon build a go, but I only have one Paladin and no Vilmon yet, so I might stick with the Allegiants and see how it works with that for now. Although for the Reclaimer and Hierophant, I might switch it up with these two combos:
+Gorman and Taryn
OR....
+Either Eryiss and Vassal Mechanik
Gorman is a nice Utility piece that can help with the assassination or clearing up infantry/beast/Warjacks to a good extent, and I feel Taryn goes well with him considering so.
Eryiss, as you ,stated, is a great assassination enabler, but is kind of weak again hordes in some respect. Although I might use her against Warmachine Factions, and also the cool little Mechanik to repair the Warjacks since I already have a point in the Wracks.
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