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Orikan the Diviner 165
C'tan 185
Writhing Worldscapes 35
Pyreshards 15
Anrakyr the Traveller 165
x5 harbingers of transmogrificaiton 185
1 with seismic crucible and harp of dissonance
3x spyders 150
3x spyders 150
3x spyders 150
10x scarabs 150
10x scarabs 150
10x scarabs 150
9 warriors ghost ark 232
9 warriors ghost ark 232
9 warriors ghost ark 232
9 tesla immortals 153
2499 points
orikan the diviner
anrakyr the traveller
c'tan
9 warriors 1 cryptek in ghost ark
9 warriors 1 cryptek in ghost ark
9 warriors 1 cryptek in ghost ark
9 immortals (phyrrian eternals) 1 cryptek (harp/crucible)
10 scarabs 3 spyders
10 scarabs 3 spyders
10 scarabs 3 spyders
Basic idea is to lock down opponent turn one and force them to either not move or take wounds. During this turn, run the scarabs and spyders up the board as far as possible. Then using the ghost arks and the crypteks force the opponent to choose between movement and wounds. The spyders will produce more scarabs and the scarabs will target vehicles as a priority TEQ's as a secondary. There is a lot of dakka here between the troops, vehicles, crypteks, and the c'tan.
Seems like it would be a lot of fun to play, 3 squads of ever expanding scarabs and lots of gauss shots seems legit to me... what do you think?
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