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Made in us
Yellin' Yoof on a Scooter





HQ
Warboss w/mega armor, attack squig, cybork, bosspole 130
Warboss w/mega armor, attack squig, cybork 125

Elites
8x commandos w/Snikrot 165

Troops
29x Shoota Boys w/Pk nob 215
29x Shoota Boys w/Pk nob 215
29x Shoota Boys w/Pk nob 215
29x Shoota Boys w/Pk nob 215

Heavy
3x Killa cans w/big shoota 120
3x Killa cans w/big shoota 120
3x Killa cans w/big shoota 120
3x Killa cans w/big shoota 120
3x Killa cans w/big shoota 120
3x Killa cans w/big shoota 120

Depending on opponent and deployment I can use Snikrot smuggle in one or both of the Warbosses. Comes out to exactly 2k. What yall think?
   
Made in ca
Booming Thunderer




Courtice, ON

I cast Landraider!
It's super effective!

Seriously though, I love the list but I can see you struggling against high armour. Sure, your Kans could punch things to death, but you'll probably never reach them. If you do, then it's a matter of actually hitting them with 1A at WS2

You'd murder Dark Eldar though, that's for sure.
   
Made in us
Infiltrating Broodlord




New York

That looks hella fun! Seriously I want to both play this list and play against it.

I'm all into the Goff style of Ork play.

However some cons for you to consider

1. You have 0 response to AV12 flyers. Heldrakes will obliterate this list your only help is table coverage to force them into certain positions.

2. You have tons and tons of shooting, but at range you won't kill things with good armour saves or any wall of vehicles with high AV. If someone blocks off your LOS with a Rhino you are pretty much screwed as you'll not likely land enough 6s to get rid of a wall of them and the shoota boys cant do anything about it either.

3. Killakans are very vulnerable without serious protection in this edition where they are only 2hp each. I have 6 kans myself and it makes me cry how easily they get picked off in 6th edition, they were so awesome in 5th.

4. Flying Monstrous Creatures will be a problem. They tend to be characters and can engage any of your units at their leisure and challenge your nobz then proceed to single handledly obliterate your entire army


Other than those 4 things your list looks pretty fun to play


Automatically Appended Next Post:
 Laboeuf wrote:
I cast Landraider!
It's super effective!

Seriously though, I love the list but I can see you struggling against high armour. Sure, your Kans could punch things to death, but you'll probably never reach them. If you do, then it's a matter of actually hitting them with 1A at WS2

You'd murder Dark Eldar though, that's for sure.


Actually his list is not weak against land raiders. He has enough PKs to drop one. PKs are S9 on the charge, that's like smacking a raider with 4 lascannons.

And if the warboss hits the raider it's even better at S10 Ap2, with several attacks. Better than a Tau railgun.

raiders don't do much damage with their shooting, they are best used as transports so even if its raider spam they wont kill anywhere near enough boys before they get engaged and start losing hull points.

It's the shooty vehicles with high AV that he needs to worry bout and thunderfire cannons/whirlwinds will also do a number on him with very little worry of retaliation.

This message was edited 1 time. Last update was at 2013/11/10 16:28:34


1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
Made in us
Yellin' Yoof on a Scooter





 Akaiyou wrote:
That looks hella fun! Seriously I want to both play this list and play against it.

I'm all into the Goff style of Ork play.

However some cons for you to consider

1. You have 0 response to AV12 flyers. Heldrakes will obliterate this list your only help is table coverage to force them into certain positions.

2. You have tons and tons of shooting, but at range you won't kill things with good armour saves or any wall of vehicles with high AV. If someone blocks off your LOS with a Rhino you are pretty much screwed as you'll not likely land enough 6s to get rid of a wall of them and the shoota boys cant do anything about it either.

3. Killakans are very vulnerable without serious protection in this edition where they are only 2hp each. I have 6 kans myself and it makes me cry how easily they get picked off in 6th edition, they were so awesome in 5th.

4. Flying Monstrous Creatures will be a problem. They tend to be characters and can engage any of your units at their leisure and challenge your nobz then proceed to single handledly obliterate your entire army


Other than those 4 things your list looks pretty fun to play


Automatically Appended Next Post:
 Laboeuf wrote:
I cast Landraider!
It's super effective!

Seriously though, I love the list but I can see you struggling against high armour. Sure, your Kans could punch things to death, but you'll probably never reach them. If you do, then it's a matter of actually hitting them with 1A at WS2

You'd murder Dark Eldar though, that's for sure.


Actually his list is not weak against land raiders. He has enough PKs to drop one. PKs are S9 on the charge, that's like smacking a raider with 4 lascannons.

And if the warboss hits the raider it's even better at S10 Ap2, with several attacks. Better than a Tau railgun.

raiders don't do much damage with their shooting, they are best used as transports so even if its raider spam they wont kill anywhere near enough boys before they get engaged and start losing hull points.

It's the shooty vehicles with high AV that he needs to worry bout and thunderfire cannons/whirlwinds will also do a number on him with very little worry of retaliation.


There are not many av 12 flyers and only drakes can do any real damage to me. Even is they kill 10 boys each flamer blast they will not stop me. They come in turn 2 and will only get off one or 2 shots before I swamp their line. If they do mech up and try to hide Snikrot can bring in 2 mega armored bosses which should cause a bit of a stir.
   
Made in us
Infiltrating Broodlord




New York

Storm Ravens are available to almost all marines.

Heldrakes

Vendettas


all flyers that you won't be able to hurt at all. They don't even need to be in cruising mode they can hover mode and you wont be able to do anything against them.

And what exactly do you expect to find at the enemy lines?? No resistance?

I'm not saying that you won't get there, i'm saying you'll get there witha greatly weakened force. Mega Armour is just terminator armour its nice for orks to have but it's dealt with just like any other termiantor unit and those are killed easily in today's standards of 40k.

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
 
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