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![[Post New]](/s/i/i.gif) 2013/11/10 20:39:27
Subject: Question on Daemon Allies (Chaos Player)
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Quick-fingered Warlord Moderatus
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Hey, Dakka, it's the Doc. As I slowly build up my Word Bearers army (read: VERY, very slow), I am wondering about taking Daemons for allies, and if so, which ones in what quantities. In keeping with fluff, I figure these guys will basically run up to the enemy and tarpit them or kill them outright. If need be, I can use cultists as meatshields for them (meatshields for meatshields for troops, lol). What do you guys think?
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Lord Judicator Valdrakh of the Atun Dynasty (6th Ed: W:3, L:4, D:0)
H.B.M.C. wrote:Well GW were mostly responsible for the Berlin Wall, so it's natural for some people to harbour resentment towards them. |
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![[Post New]](/s/i/i.gif) 2013/11/10 20:42:38
Subject: Question on Daemon Allies (Chaos Player)
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Regular Dakkanaut
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I would do something like
Bloodthirster
2 Greater Gifts
Bloodletters x 10
Bloodletters x 10
Flesh hounds of khorne - 15
Flesh hounds of khorne - 15
If you wanna spend even more points add heralds for the hounds units and more hounds
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![[Post New]](/s/i/i.gif) 2013/11/10 21:34:59
Subject: Re:Question on Daemon Allies (Chaos Player)
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Automated Rubric Marine of Tzeentch
Rose-Hulman Institute of Technology
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Bloodthirsters and fleshhounds are the best khorne units in the Daemons codex in my opinion
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"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons |
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![[Post New]](/s/i/i.gif) 2013/11/10 23:06:45
Subject: Question on Daemon Allies (Chaos Player)
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Dakka Veteran
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At some point I'll try the Chaos Daemon detachment as the primary detachment, but still only spend a minimum of points here and actually spend most points on the Chaos Space Marine allied detachment. Though the allied detachment can still only consist of 6 units and maybe some more if dedicated transports are included.
The point is to make an army with a good amount of fire power which is enhanced if you roll 5, 6, 8 or 9 on the Warp Storm table. We only get to roll on that table if the Chaos Daemons are the primary detachment.
Do you think this would work?
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Andy Chambers wrote:
To me the Chaos Space Marines needed to be characterised as a threat reaching back to the Imperium's past, a threat which had refused to lie down and become part of history. This is in part why the gods of Chaos are less pivotal in Codex Chaos; we felt that the motivations of Chaos Space Marines should remain their own, no matter how debased and vile. Though the corrupted Space Marines of the Traitor Legions make excellent champions for the gods of Chaos, they are not pawns and have their own agendas of vengeance, empire-building vindication or arcane study which gives them purpose. |
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![[Post New]](/s/i/i.gif) 2013/11/10 23:26:49
Subject: Question on Daemon Allies (Chaos Player)
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Regular Dakkanaut
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Firstly the warp storm table wont enhance your CSM/Marked Marines so i dont really know what youre trying to do..
If you spent 500 points on daemons and 1500 on CSM the table would only be boosting 500 points in your army. If youre going to try to capitalize on the warpstorm table take fatey and use CSM as a smaller allied detachment.
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This message was edited 1 time. Last update was at 2013/11/10 23:27:28
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![[Post New]](/s/i/i.gif) 2013/11/11 00:28:13
Subject: Question on Daemon Allies (Chaos Player)
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The Daemon Possessing Fulgrim's Body
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Dr. Temujin wrote:Hey, Dakka, it's the Doc. As I slowly build up my Word Bearers army (read: VERY, very slow), I am wondering about taking Daemons for allies, and if so, which ones in what quantities. In keeping with fluff, I figure these guys will basically run up to the enemy and tarpit them or kill them outright. If need be, I can use cultists as meatshields for them (meatshields for meatshields for troops, lol). What do you guys think?
As with all these sorts of questions, it would help to know what you're already running/planning to run in the CSM detachment. But for running up and killing them duty, the Slaanesh units will give you the speed and ability to kill anything due to rending. They will suck as tarpits though.
A big unit of hounds will give you excellent tar pitting and good speed, but I find them somewhat lacking in edge when it comes to dealing out damage to anything with decent armour saves.
Perhaps a balance of units to cover all bases, and fitting in the restrictions of one FOC would be
Herald of Khorne, greater, lesser, juggernaut, hatred locus
Daemonettes (as many or as few as points allow) with Icon, Champion and Aether blade (greater or lesser, gives some guaranteed AP2)
Lots of hounds (insert herald here)
The minimum speed is 10" a turn (assuming you roll 1" on the fleet reroll for the Dameonettes) and the Hounds can scout forward too.
You should be able to squeeze that into 500 pts too.
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2013/11/11 09:11:28
Subject: Question on Daemon Allies (Chaos Player)
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Dakka Veteran
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jakl277 wrote:Firstly the warp storm table wont enhance your CSM/Marked Marines so i dont really know what youre trying to do..
If you spent 500 points on daemons and 1500 on CSM the table would only be boosting 500 points in your army. If youre going to try to capitalize on the warpstorm table take fatey and use CSM as a smaller allied detachment.
But.... Have you seen the results of the Warp Storm table? Do I really have to use the argument that there are also negative results in the Warp Storm table?
I'll go through the table to see what fewer Daemon units would mean:
With few Chaos Daemon units the roll of 2 is less bad whereas a roll of 12 is untouched.
The result of 3 is worse as you'll probably only have your Warlord as a character with the Daemonic Instability rule unless some Heralds also are chosen. Result 11 is untouched.
Results 4 and 10 cancels each other out, no matter how many Chaos Daemon units.
Results 5, 6, 8 and 9 (which I would be hoping for to enhance the shooting phase) would be slightly better as their negative sides are less significant.
Overall the Warp Storm table would be strictly better, especially if some Heralds are chosen and which should join squads too.
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Andy Chambers wrote:
To me the Chaos Space Marines needed to be characterised as a threat reaching back to the Imperium's past, a threat which had refused to lie down and become part of history. This is in part why the gods of Chaos are less pivotal in Codex Chaos; we felt that the motivations of Chaos Space Marines should remain their own, no matter how debased and vile. Though the corrupted Space Marines of the Traitor Legions make excellent champions for the gods of Chaos, they are not pawns and have their own agendas of vengeance, empire-building vindication or arcane study which gives them purpose. |
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![[Post New]](/s/i/i.gif) 2013/11/11 21:17:44
Subject: Re:Question on Daemon Allies (Chaos Player)
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Possessed Khorne Marine Covered in Spikes
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I just posted this on another post not a minute ago but here is what you want to get for your allied detachment:
Herald of Khorne - 155
-Juggernaut, Exalted Locus and Reward (grimoire)
Daemonettes (15)
Flesh Hounds (15)
That works out to 530 and can handle a variety of things. Those flesh Hounds will win you games most of the time. Use them as you see fit. Daemonettes die to bolterfire and even las fire. Keep them hidden and use them in need of rending. They are your scalpel. Those Dogs will put so many wounds on anything it's hard to hold them back. Be wary of: wraithknights/MCs and terminators. This is your checklist. Is it a terminator EQ or MC? No? Charge it with the Dogs. It will die a horrible death.
If you are running an assault CSM list, the dogs will fit in perfectly. There is absolutely no reason they should not be in assault turn 2 at the latest. But also keep in mind that you do not have Fateweaver's re-roll for the Grimoire. So I'd hold them back/charge them when your army is charging.
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This message was edited 1 time. Last update was at 2013/11/11 21:18:35
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![[Post New]](/s/i/i.gif) 2013/11/11 22:56:42
Subject: Question on Daemon Allies (Chaos Player)
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Executing Exarch
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You can make a pretty interesting scouting element by taking
Herald of Khorne - 155
-Juggernaut, Exalted Locus and Reward (grimoire)
Flesh Hounds (15)
and
Karnak
Bloodcrushers of Khorne (6+)
This gives two units in the enemies face turn 1 and you can take an icon in the blood crusher unit for accurate DS of any other CD you bring. The flesh hounds are the real star but the blood crushers can be devastating with the girmoire and give cover to everything behind them (as the model is pretty big).
Otherwise pink horrors and plaguebearers are fantastic objective capturers if you don't mind getting your khorne mixed with other.
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![[Post New]](/s/i/i.gif) 2013/11/13 19:09:57
Subject: Question on Daemon Allies (Chaos Player)
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Quick-fingered Warlord Moderatus
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Thanks for all the replies! Briefly looking over the Daemon Codex, I kinda figured Khornate and Slaaneshi units would do what I intend, that is tarpitting or outright killing. I haven't constructed a sizeable list quite yet for CSM, but I will post something in the future that will have a Daemon allies detachment.
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Lord Judicator Valdrakh of the Atun Dynasty (6th Ed: W:3, L:4, D:0)
H.B.M.C. wrote:Well GW were mostly responsible for the Berlin Wall, so it's natural for some people to harbour resentment towards them. |
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