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Made in im
Regular Dakkanaut




Wales,UK

Okay so was thinking of some different ideas today and one that I was thinking about was why no one has tried to run the broadside deathstar? Is the range/lack of movement really a massive issue?

Something like:

Farsight
Commander, MSSS/C+C/Puretide/Iridium/Vector/Onager
Ovesa, 2 missile drones
Ob'lotai, 2 missile drones
3 broadsides, target locks, 6 missile drones

So the squad has 4 broadsides, 10 missile drones and a riptide in it, of which I can fire at 4 different targets all with the good old buff commander buffs.

Ovesa can tank all the damage with his nova charged 3++/2+ FNP. If i take HYMP on my sides it's 32 str 7 shots in total plus 12 str 5, or I could take railrifles so moving them isn't such an issue?

   
Made in au
Regular Dakkanaut





I've never considered the idea myself. But, I think yes the range and lack of movement would be a major downside. What you're basically proposing is a unit with a very large footprint that is pretty much anchored to one part of the table. Sure it creates a sort of devastating bubble of effect but I don't really see the value. Also I don't know why Farsight would be in the squad?

Replacing the HYMP's with rails helps the range issue, but rails are statistically worse against literally everything except AV14 (and they aren't very good against that anyway) so isn't something I'd do. Also sometimes you want to move not due to being out of range, but being out of LoS.

I mean you could alleviate some of the movement issue through markerlight use (ie boosting snapshot hit rolls), but that probably will limit how much you can split their fire through target locks since you'll only have so many markerlight sources in the right places at any given time. Also how many points is this? Looks like about 1000? I think it's too much for what you get, compared to what you sacrifice.

One of the best things about Riptides and Crisis suits is the mobility. I think tying them to a fairly static broadside squad (which perform fine just on their own honestly) isn't really going to be worth it, but hey give it a run, sometimes weird things work.
   
Made in us
Water-Caste Negotiator



Phoenix, AZ

Um... pretty nifty in concept horrible on the table. Lack of movement and being stuck in one area alone makes it a bad idea.

Would look bad ass though.
   
Made in us
Longtime Dakkanaut





HYMP and smart missiles are twin linked. A couple marker lights and broadsides can move and fire snap shots with 75% efficiency.

My blog - Battle Reports, Lists, Theory, and Hobby:
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Made in gb
Secretive Dark Angels Veteran






nearly 1k points in a single unit which will overkill some things in the game but fail terribly against others? No thanks.

Mechanicus
Ravenwing
Deathwing

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Made in us
Trustworthy Shas'vre






If you are going all out, make sure take an Ethereal for Zephyr's Grace. And make sure you can get a little bit of Markerlight support. With the Ethereal you have 42+d6" Range.

I'm not a fan of the Majority Toughness 4. Adding Farsight and O'Vesa to the Broadsides adds very little. You can accomplish almost as much with Ethereal, Buffmander, and three Broadsides in just a C:TE list. Oblatia doesn't add much besides more firepower while all of the Drones and O'Vesa have to fire at the same target.

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Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Farsight is included because of the FAQ saying hes required - which kinda made sense that he had to be in there lol.

In the common board people play on that is very lacking in terrain, this could be very deadly since after a turn or two of moving and dealing with snapping missiles, you just anchor in the middle of the board and dakka the rest of it off. However on a proper board with LOS blocks, people are just going to hide and make you move since now you cant jump back into cover (or at least the broadsides cant and they limit the other units jump severely). Or play ring around the rosy and pick off your troops while forcing half of your deathstar to snapfire every turn lol

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in au
Regular Dakkanaut





 Vineheart01 wrote:
Farsight is included because of the FAQ saying hes required - which kinda made sense that he had to be in there lol.


What FAQ says he is required? It isn't in the Farsight Enclaves FAQ. What I was getting at though, is that the OP gives the impression that Farsight is intended to be a part of this broadside death star. I'm curious as to why he's in there, what does he really add to the deathstar. It's irrelevant if he's somewhere else in the force.

Also good point by Zagman, I didn't even consider the majority T4 deal, that really makes a big difference to using O'Vesa to tank for the squad, he's going to take a LOT more wounds from massed small arms fire. This is looking more and more like a poor choice, I still think there's no real reason to join all these characters to a broadside squad.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Page 50 – Farsight's Commander Team.
Replace this rule with:
“When choosing a Farsight Enclaves army with Commander
Farsight as its Warlord, you may take Farsight’s Commander
Team instead of Farsight's XV8 Crisis Bodyguard Team. The
Commander Team is an HQ choice that does not take up a
Force Organisation slot and consists of up to seven battlesuits
chosen from those listed on pages 38-39. They must be
equipped exactly as described; the Signature Systems rule
above does not apply to them. They can take no other options.
Each of the Commander Team models is Unique and has the
Independent Character special rule.”

Unless this is somehow not talking about The Eight, he is required

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in au
Regular Dakkanaut





Ah right, I see what you're saying. I'd read the OP as just attaching various independant characters to a standard broadside squad.

Doesn't really change anything though, I still don't see the value
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

its more of an attempt to make the buffmander buff even more stuff at once. The sheer fact that you cant access those special characters at all without having Farsight as your warlord really really limits the tactics you can do with them. Though i imagine that was to prevent people from allying in Ovesa, 1 Riptide, and 3 Crisis suits for minimal allied detachment to your normal list lol. Either way i see it as just a point dump since Farsight is pretty fething pointless since he cannot do his job without screwing over multiple models' jobs.

Probably the weirdest thing i noticed in the sup is it doesnt deny you from taking ethereals. Only Aun'Va (which is slowed anyway) and Shadowsun (which is highly situational) are denied. Which is good because i was worried i'd be forced to take a random commander i dont want in order to access more suits lol

This message was edited 1 time. Last update was at 2013/11/14 00:09:26


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Focused Fire Warrior




Ok so I wouldn't really suggest this normally as a death star. But if we're going to try to find a way for this to actually work, here's what I would suggest as the core:

Commander, MSSS/C+C/Puretide/Iridium/Vector/
Ovesa, 2 Shielded missile drones
3 broadsides w/ HYMP, target locks
Ethereal

With this done, you have majority toughness 6, Twin Linked everything, ignores cover, the broadsides can spit fire away from what the Ovesa is firing at, and the broadside suits can move, run, then shoot as snap shots rerolling when you need to reposition or you give the entire squad a 6+ fnp (except for ovesa who has a 5+ anyway)

With decent ML support you *could* have great moments. But you have to remember, only the target of the "unit" can benefit from ML support. Since O'Vesa doesn't have a TL, only O'Vesa and whomever fires at the same target will be able to benefit from ML usage. Otherwise those moving Broadsides just have a 6+ twin linked set of guns.

Anyone else have ideas on what to add to this "star"? Honestly I think I'd be laughing more than anything else if I saw it, but it's still interesting to think about.

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