Las wrote:Took a gander throughout couple old rule books (3rd & 4th specifically) and holy crap I forgot about how many missions and scenarios there used to be, let alone the kill team rules at the end of the 4th ed book.
What happened to things like more standardized attack and defend or variable
FOCs? Is anyone else starting to feel like that 6th's repetitive missions/deployment is a little stale?
The funny thing about 3rd and 4th editon and their huge range of missions was that, from my experience, most players ignored them. Tournaments tended to do their own scenario packs, and the vast majority of pick up games I had through those two editions, the other guys just wanted to play standard 'meat grinder' (kill the other guy until he is dead from it) games.
I suspect that part of it was players just not wanting to take the time to leanr the scenarios. 5th edition's rather more streamlined missions seemed to get a lot more use.
Automatically Appended Next Post:
Swastakowey wrote:A little off topic but does anyone know why they dont tell you what colours to paint the models in their codices any more?
Around about the time they stopped caring about the standard of their product.
Take a look at the Blood Angels codex and the number of different colour schemes in use in the studio army... Then take a look in the current Chaos Marine codex, and count the number of conversions in the gallery pages.
This isn't a company that still cares about modelling.