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Made in ca
Hauptmann




Hogtown

Took a gander throughout couple old rule books (3rd & 4th specifically) and holy crap I forgot about how many missions and scenarios there used to be, let alone the kill team rules at the end of the 4th ed book.

What happened to things like more standardized attack and defend or variable FOCs? Is anyone else starting to feel like that 6th's repetitive missions/deployment is a little stale?

Thought for the day
 
   
Made in us
Bloodthirsty Chaos Knight






Ever read the missions in the supplements?

Space Wolves: 3770
Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000

My avatar 
   
Made in nz
Heroic Senior Officer




New Zealand

Yes, especially after playing FoW... I noticed a lot of the current GW stuff is actually relitively dissapointing after looking through old codices and suppliments. The old ones had a lot of inspiration, ideas and had really cool rules and characters etc. I have only properly got into 40k when 5th edition came out but ive been looking at 4th and even some 3rd edition stuff and all of a sudden 6th doesnt seem as awesome as i thought it was haha.

A little off topic but does anyone know why they dont tell you what colours to paint the models in their codices any more? And they stopped putting other factions models in codices to show battle scenes too.

Anyways on topic, FoW has a great mission setting and it really spices things up big time. But it takes a bit more time to set up in comparisson to 40k.
   
Made in au
[MOD]
Making Stuff






Under the couch

 Las wrote:
Took a gander throughout couple old rule books (3rd & 4th specifically) and holy crap I forgot about how many missions and scenarios there used to be, let alone the kill team rules at the end of the 4th ed book.

What happened to things like more standardized attack and defend or variable FOCs? Is anyone else starting to feel like that 6th's repetitive missions/deployment is a little stale?

The funny thing about 3rd and 4th editon and their huge range of missions was that, from my experience, most players ignored them. Tournaments tended to do their own scenario packs, and the vast majority of pick up games I had through those two editions, the other guys just wanted to play standard 'meat grinder' (kill the other guy until he is dead from it) games.

I suspect that part of it was players just not wanting to take the time to leanr the scenarios. 5th edition's rather more streamlined missions seemed to get a lot more use.


Automatically Appended Next Post:
 Swastakowey wrote:
A little off topic but does anyone know why they dont tell you what colours to paint the models in their codices any more?

Around about the time they stopped caring about the standard of their product.

Take a look at the Blood Angels codex and the number of different colour schemes in use in the studio army... Then take a look in the current Chaos Marine codex, and count the number of conversions in the gallery pages.

This isn't a company that still cares about modelling.


This message was edited 1 time. Last update was at 2013/11/11 02:30:26


 
   
Made in ca
Veteran Inquisitorial Tyranid Xenokiller




Well, might be a reason why the released the Battle Mission Book, Planetstrike, apocalypse; The old missions were maybe too all over the place, so they took the chance to make "spin-offs"..Plus there was missions on the codexes as well! I got a 'Defend the Shrine' mission on the old Witch-Hunter one

Spoiler:

For the odd topic painting /models in old codexes...

The old 3rd ed guard codex had a page for some basic painting scheme for the Guardsman and another for tanks/vehicles.

Now You got to buy the "how to paint citadel miniature" book to get those.

There's another thing as well; the covers, at least for guard, seemed to put a emphasis on the basic guardsman, even city fight had a cover depicting that...come last codex, it's a large scale planet invasion of sorts, which to me, removes the charm of the Guard.
C'mon aren't those inspiring battle field heriocs (Middle is is what made the final push for me to Guard, guy with no helmet, a sword/pistol side by side with the flamer guy? oh yeah!)



While this..just lacks any?


Thought in counter point the new codexes seems to be better..despite me wondering if we'll just have a Yarrick or some random commander on the cover and that'll be it.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

In addition to the standard missions in the book there are a number of Altar of War missions (which are codex specific but the option is there), supplement missions, alternate game types which have missions, FW campaign missions, and you have freedom to make your own.

I don't think the issue is a lack of missions persay, just a lack of most players wanting to use them.
   
 
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