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Made in us
Guarding Guardian




So this weekend I played in a tournament where I ended up having to roll dice one at a time. I had to roll 10 dice on one jetbike before allocation went to my farseer. I ended up passing the first 9. The last roll ended with him dying. Odds would have said 4 wounds should have been taken with roughly a 60% chance using a 3+ save.

On another game I played my opponent rolled all saving throws one at a time.

I just wanted to know what everyone's take is on one at a time rolling?
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

An utter waste of time unless there is a demonstrable advantage, or some bookkeeping necessity, which makes it necessary.

One of the most irritating and clumsy elements of 6th IMO.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in us
Fresh-Faced New User




Waste of time.
   
Made in us
Guarding Guardian




I would have to agree. My opponent that rolled each dice individually took an astronomical amount of time determining where wounds went via the single roll. The game barley reached turn four by his method.

Could their be the advantages though? Would the odds be skewed one way or the other one at a time?

This message was edited 1 time. Last update was at 2013/11/11 03:01:09


 
   
Made in us
Long-Range Land Speeder Pilot





This kind of behavior would get you a disqualification for slow play at sanctioned tournaments for games like M:tG or YGO.

I wouldn't do it in tournaments or if either player is stressed for time.

Hail the Emperor. 
   
Made in us
Annoyed Blood Angel Devastator





US

My brother enjoys rolling like this, however we generally play in very large games 2v2 at 2000 each for a total of 8k points on the table at least if not more. Point being is that he does seem to roll better this way but we don't let him do it because it simply slows the game down WAY too much.

7150+ 2500+
6200+
 
   
Made in nz
Heroic Senior Officer




New Zealand

I only roll 1 at a time IF someone important or different is in the front, or may be affected. But as soon as that character or other model dies or its impossible for that model to be wounded by the amount of dice oi just roll them all at once. After all i did pay extra points for them (notable exarchs) but only if their armour save is different.
   
Made in us
Tunneling Trygon






I only roll one dice at a time for reserves (duh) and when multiple Instant Death wounds are done to the Doom of Malan'tai. I don't know why, but he can make 5 3++ if they're one at a time, but will fail one if I roll two at a time.


 
   
Made in us
Guarding Guardian




 jifel wrote:
I only roll one dice at a time for reserves (duh) and when multiple Instant Death wounds are done to the Doom of Malan'tai. I don't know why, but he can make 5 3++ if they're one at a time, but will fail one if I roll two at a time.


Exactly my point!

What if there's a method to the madness here. Time is obviously an issue with this going on but urging critical/ pivotal points during the game, could gain one's edge by passing an above average amount of saves. I know there is no defined method of odds to this but as the quoted poster stated rolling multiples he's bound to roll a fail. What if during end game moves you roll singles for the saves to attempt to gain an edge by playing the odds in your favor if at all possible?
   
Made in us
Douglas Bader






K2thearma wrote:
What if there's a method to the madness here. Time is obviously an issue with this going on but urging critical/ pivotal points during the game, could gain one's edge by passing an above average amount of saves. I know there is no defined method of odds to this but as the quoted poster stated rolling multiples he's bound to roll a fail. What if during end game moves you roll singles for the saves to attempt to gain an edge by playing the odds in your favor if at all possible?


The only possible advantage to rolling one die at a time is that it's easier to cheat. There are methods for "rolling" dice that aren't actually random (dropping it onto the table without letting it roll, etc), but they depend on having fine control over a single die and can't really be done if you throw a whole handful of dice. But if you're rolling "fair" dice then there is absolutely no difference between one die rolled X times and X dice rolled simultaneously. The incident you mention in the OP was pure luck. You have about a 2.5% chance of passing nine 3+ saves in a row, or about half the chance of rolling a 20 on a 20-sided die. IOW, you shouldn't see it happen very often but if you play 40k long enough you're almost guaranteed to see that kind of rolling.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

i always roll them at once unless the same situation as you stated occurs either by different saves or requiring a look out sir. Sometimes it kinda peeves your opponent since it does seem to be better to roll 1 by 1 but i cannot LOS wounds i already tried to save so be patient while i try to save my bossman.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Douglas Bader






 jifel wrote:
I only roll one dice at a time for reserves (duh) and when multiple Instant Death wounds are done to the Doom of Malan'tai. I don't know why, but he can make 5 3++ if they're one at a time, but will fail one if I roll two at a time.


This is nothing more than confirmation bias. There is absolutely no difference between the two methods, you just remember the dramatic times when you roll one at a time and pass them all, but forget the times when you roll some dice and get an average result.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in ca
Frightening Flamer of Tzeentch





The only time I'd do it is if an armour/inv save is different for one model than the others. If my squad of terminators with a captain is being shot at by a bunch of plasma, I'm going to roll as many dice as there are models between the captain and the firers, until it hits said captain, and if he dies, then I'm going to roll the remainder all at once.
   
Made in au
War Walker Pilot with Withering Fire




I really only do this when the game requries it. Playing Eldar, who have many units with mixed saves, this is somewhat often. This is the main time it happens, rolling saves before wounds get to characters.

As it happens, I seem to pass saves much more often when I roll one at a time.

8,000 pts and counting
1,000 points, now painting. 
   
Made in us
Douglas Bader






Belly wrote:
As it happens, I seem to pass saves much more often when I roll one at a time.


You don't.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in ie
Hurr! Ogryn Bone 'Ead!






Waste of time!
Once I didn't have enough dice and I asked my freind for more. He told me to re-roll the ones I had.... It wasted a bit of time we could of been playing and I was going mad!

Check out my current short story project "When a World Dies" http://www.dakkadakka.com/dakkaforum/posts/list/0/617737.page#7253683
 
   
Made in au
War Walker Pilot with Withering Fire




 Peregrine wrote:
Belly wrote:
As it happens, I seem to pass saves much more often when I roll one at a time.


You don't.


Stop stalking me and watching all of my games you weirdo.

8,000 pts and counting
1,000 points, now painting. 
   
Made in us
Dakka Veteran




Manchester, NH

I have seen one at a time rollers who try to "hit" a die already thrown which is showing a bad result.in a effort to get it to change. So they throw one at a time but count results in a group. Simply cheating, but some people like winning more than they like a fair game.
   
Made in gb
Shas'la with Pulse Carbine





Watford, England

I roll depending on a wound allocation basis.

If the guy at the front has 2 wounds I'll roll 2 at a time until he's 1 wound then 1 at a time until dead. (only if the unit is comprised of different models)

more of a game-play necessity.

I would always prefer to roll singularly when making saves as guys seem to survive this way, but i don't actually do it
   
Made in eu
Executing Exarch






Literally every one I play with rolls armour saves singly.
We roll shooting and wounding using many dice, but when it comes to armour saves everyone believes that rolling singly is better...

I know this isn't the case, but the first game I tried rolling saves singly (my icon termie for my MoS terminators had got to the front of his unit somehow - I swear I didn't see him move ) I passed 18 armour saves, so that idea is now lodged in my brain somewhere too...

(tbh, I did fail two armour saves (I took 20 in total), but I managed to 5+ fnp both of them...)

This message was edited 1 time. Last update was at 2013/11/11 12:55:08


 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Most of the time there's no reason you can't roll at least 3+ at a time...I have a mixed henchmen blob with an IC that contains a 2+, 3+, 4+, 5+, and - save...rolling small groups at a time is necessary.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Learning how to roll dice quickly and effectively is the sign of a skilled tournament player. Its one of those skills you should master if you enjoy competitive play.
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

 labmouse42 wrote:
Learning how to roll dice quickly and effectively is the sign of a skilled tournament player. Its one of those skills you should master if you enjoy competitive play.


^+1

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in gb
Dakka Veteran




i tend to make 'cinematic' saves one by one, for the drama. So if my company commander is on two wounds and needs to take three invulnerable saves...stuff like that.

Doing it as standard is just time wasting though.

The plural of codex is codexes.
 
   
Made in us
Legendary Master of the Chapter






There will be times where it is necessary to take it 1 at a time or even 2 at a time.

Any other time is a waste of time. (or just cheating)

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Abhorrent Grotesque Aberration





It's just not a good idea...

UNLESS

1. We are drinking and just screwing around

2. It's the last (or almost last) set of die rolls and the game hinges on the result AND it's been a fun game... Then I'd consider rolling one at a time for cinematic effect.


------------------
"Why me?" Gideon begged, falling to his knees.
"Why not?" - Asdrubael Vect 
   
Made in gb
Ambitious Acothyst With Agonizer




Or if rolling for a shadow field when a 1 shorts it out. If you roll them together how do you determine when and which were the failed saved




 
   
 
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