Switch Theme:

Battle Star Galactica Colonial vipers for Xwing  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Loyal Necron Lychguard






South Dakota

I agree that they are just too good. You really need to tone down the abilities and the costs.

The paint and model are just fine, if a hair too big. We are sort of spoiled by the quality of the pre-paints in our game.
I'm interested in what a Raptor would be...
Made in us
Loyal Necron Lychguard






South Dakota

Fantasy Flight does have the license for Battlestar Galactica games... I'm sure its crossed their mind. The issue is that it isn't very expandable... there are only the 2 Galactica ships and one Cylon ship...
Made in us
Loyal Necron Lychguard






South Dakota

The super-short K-turn is incredibly stressful on the body (being a huge momentum change in a very small amount of time). I'd almost have it be a special ability on its own, like Boost. "Perform this maneuver and receive 2 stress tokens..."
I also think that the 3 banks shouldn't be green.
Made in us
Loyal Necron Lychguard






South Dakota

 Asmodai Asmodean wrote:
Trust Dakka to give me the crossover thread I want!

In the new BSG Vipers pretty much operate how starfighters should in space; they rotate on a 3 dimensional axis while retaining velocity, something fighters in the Star Wars universe some how lack the capacity to do.

In game, this could be represented by the ability to turn to face any axis while moving using the A-Wing template, but this would probably break the game.



You are right, firing arcs are such an important mechanic in this game. It would be difficult to balance this ability. Either you go in the direction of Star Trek, and up the resilience of the ships or you really have to pair down the weapons damage on the Viper.
One way would for the Viper to have a super narrow firing ark.
A second way would be to limit the rotation to 90 and 180 degrees.
Finally, as mentioned above... you could reduce the Viper to firing 1 dice.
Made in us
Loyal Necron Lychguard






South Dakota

Like this?
https://www.shapeways.com/model/49231/vipermk2-whitedetail.html?li=search-results&materialId=6 It's pretty expensive on Shapeways, but it might not be too bad if you had your own printer.
 
Forum Index » Atomic Mass Games (Star Wars & Marvel: Crisis Protocol)
Go to: