Asmodai Asmodean wrote:Trust Dakka to give me the crossover thread I want!
In the new
BSG Vipers pretty much operate how starfighters should in space; they rotate on a 3 dimensional axis while retaining velocity, something fighters in the Star Wars universe some how lack the capacity to do.
In game, this could be represented by the ability to turn to face any axis while moving using the A-Wing template, but this would probably break the game.
You are right, firing arcs are such an important mechanic in this game. It would be difficult to balance this ability. Either you go in the direction of Star Trek, and up the resilience of the ships or you really have to pair down the weapons damage on the Viper.
One way would for the Viper to have a super narrow firing ark.
A second way would be to limit the rotation to 90 and 180 degrees.
Finally, as mentioned above... you could reduce the Viper to firing 1 dice.