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![[Post New]](/s/i/i.gif) 2013/11/11 21:13:57
Subject: Campaign Help
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Heroic Senior Officer
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Alright so very early next year ill be doing a campaign with 4-6 of my friends. There will be 2 teams, a map and a story. So to begin with we are all making an 8000 point list, which need to have a first, second and 3rd in command. Once this list is done the attackers choose a point of this big map and they have 4 rounds of battles to seize ground. Once this is done the attackers goal is to take land while the defenders is to hold it. There will be heaps of mini missions and major missions with bonuses here and there.
Back to the 8000 point list, most battles will be 500-1000 points in size. So you take at least 1 HQ and whatever else you need from the list to make up the needed points size for the battle. Once you loose a model, it is dead. For example if you loose the melta gunner that squad no longer has a melta gunner and is down to 9 models for the rest pf the campaign. We have rules for combining units and everything is pretty all good to go.
BUT trying to make it a narrative and give it RPG eliments im realy looking for an interesting chart for:
HQ - Experience gaining abilities etc
Other squads gaining experience
Vehicles gaining experience.
And also
HQs dying - negatives chart/iinjury chart.
(an HQ CAN ONLY DIE 3 TIMES BEFORE HE GOES POOF forever)
I was wondering if loosing an HQ should affect the army temporarily or the HQ himself? Not sure, how would you guys do it?
P.S im not going into too much detail because it would take forever to type all the rules so you got the gist of it i hope, im just after the experience charts really.
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This message was edited 1 time. Last update was at 2013/11/11 21:20:37
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![[Post New]](/s/i/i.gif) 2013/11/11 21:57:34
Subject: Campaign Help
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Powerful Phoenix Lord
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What about the following for HQs. Note that this only applies to the three commanders, not any "generic' HQ units. So for example, if you had Marneus Calgar (Warmaster), Sicarius (CO), Tigurius (XO) and a few Captains, it would not apply to the Captains, just the three named characters.
Should the HQ be removed as a casualty in a battle then, at the end of the game roll a D6 on the Character Wound table to see how the character is affected for future battles. The result applies to the next battle the HQ participates in.
D6..........Injury Sustained
1.............Serious Wound: Starts game with 1 Wound and roll on the table below.
2-4..........Wounded: Starts game with 1 Wound.
5-6..........Concussed: Can be used next game as normal.
D6......Damage Result
1.........-2 Initiative
2.........-1 WS
3.........-1 BS
4.........-1 Leadership
5.........-1 Strength
6.........-1 Toughness
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/11/11 22:07:38
Subject: Campaign Help
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Heroic Senior Officer
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That works and yes this is just for the 3 HQ unit warlords. So not the medic in the HQ squad just the commander himself. So far so good.
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![[Post New]](/s/i/i.gif) 2013/11/11 22:09:07
Subject: Campaign Help
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Powerful Phoenix Lord
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Veteran abilities: At the end of each game, nominate a unit in your army that you believe performed well, deserves a medal or has the eye of the gods upon it (this cannot be one of your commanders). This unit must not have been wiped out at the end of the game. Choose an appropriate table and roll to see what ability the unit gains. The winner may nominate two such units, and the loser one. If the game was a draw, both players nominate one. Units benefit from veteran abilities for the rest of the campaign. It is possible for a unit to gain multiple abilities, however, once a table is chosen, that unit can only roll on that table. Note that if a unit rolls for additional abilities, roll again for any result already earned (in other words if you roll a 5 on Fieldcraft, that unit will roll again on any future rolls of 5). If a unit with a veteran ability ends a below half strength or having fled the battle, it loses one veteran ability. If it ends the game wiped out, it will instead lose two. D6..............Fieldcraft 1.................Infiltrate 2.................Move Through Cover or Skilled Rider 3.................Stealth 4.................Scouts 5.................Fleet 6.................Fearless D6..............Melee 1.................Feel No Pain 2.................Furious Charge 3.................Counter-attack 4.................Hit & Run 5.................Preferred Enemy 6.................Fearless D6..............Gunnery 1.................Night Vision 2,3..............Relentless 4,5..............Tank Hunters 6.................Fearless D6..............Vehicle Crew 1.................+1 BS 2,3..............Can re-roll dangerous terrain tests 4,5..............Ignore Crew Shaken results 6.................+1 AV all facings (max 14)
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This message was edited 1 time. Last update was at 2013/11/11 22:10:16
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/11/11 22:17:32
Subject: Campaign Help
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Heroic Senior Officer
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Pretty much bang on what i was after, cheers man. most of the ideas form people made it easy to get really OP units even with restrictions etc so this nails it.
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![[Post New]](/s/i/i.gif) 2013/11/11 22:23:24
Subject: Campaign Help
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Powerful Phoenix Lord
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Commander upgrades. Keep note of the number of models the Commander personally kills (you may want to treat the Commander's attacks as its own Wound pool). If the Commander is alive at the end of the game, roll 2D6 and add on to the result the number of models. Your Commander gains the corresponding upgrade for the rest of the campaign. Note that if your Commander dies in a later game, one upgrade (randomly chosen) is lost.
2D6+Kills.............Upgrade
2-4.........................Nothing
5............................Sure-footed: Your Commander gains the Fleet special rule.
6............................Hunt from the Shadows: Your Commander gains the Stealth special rule.
7-8*.......................Experienced Fighter: Your Commander gains either +1 Weapon Skill or +1 Ballistic Skill
9*...........................Souped-up Weaponry: One of your Commander's ranged weapons (note it down) gains +1 Strength.
10*.........................Quick Thinking: Your Commander gains +1 Initiative.
11*.........................Heroic Reputation: Your Commander gains +1 Leadership.
12*.........................Resilient: Your Commander gains +1 Wound.
13*.........................Hardened warrior: Your Commander gains either +1 Strength, +1 Toughness or +1 Attack (choose one).
14+.........................Battle Experience: Your Commander gains one of the following special rules (your choice): Adamantium Will, Armourbane, Blind, Counter Attack, Crusader, Eternal Warrior, Fear, Fearless, Feel No Pain, Fleet, Fleshbane, Furious Charge, Hammer of Wrath, Hatred, Hit & Run, It Will Not Die, Monster Hunter, Move Through Cover, Night Vision, Preferred Enemy (Everything!), Rage, Rampage, Relentless, Shred, Shrouded, Skilled Rider, Stealth, Strikedown, Stubborn, Tank Hunter.
Upgrades marked with an * may be gained a maximum of twice. All others can only be gained once. If you already have one of the * upgrades twice, have rolled an upgrade that can only be taken once, a characteristic reached 10, or your Commander already has that special rule standard, roll again.
Automatically Appended Next Post: Wounded HQ table - stolen from IA8 Raid on Kastorel-Novem.
Veteran abilities - stolen from 5th edition rulebook
Commander upgrades - stolen from Kill Team Event Pack 2013.
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This message was edited 1 time. Last update was at 2013/11/11 22:25:09
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/11/11 22:27:23
Subject: Campaign Help
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Heroic Senior Officer
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Awesome cheers for that  pretty helpful. Well that covers everything I think
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