Kevcron wrote:I see the problem, I've been looking at a different PDF. I think this event is using the older one where you're allowed 3 wounds on a unit. If that's the case scarabs and Deathmarks?
That'd be awesome, but Kev, you definitely want to confirm if they are using the old rules (from April). It makes a massive, massive difference. The latest (from Oct) are much more reasonable, even though it hurt my best Kill Team personally.
Scarabs - probably, but not sure. 3 Wounds, they CAN take objectives (as Kill Team rules state any non-vehicle can), but they are vulnerable to Instant Death, plus with only 1 Fast Attack slot, you can't take Wraiths alongside.
Deathmarks - are then a very good idea. To my understanding, they're very anti-tank. Previously, I commented on Wraiths as they can be anti-anything with
USRs, but that only works because the new rules prohibit vehicles of
AV 33+.
Here's why. My Kill Team used to have a Mortis Pattern Dreadnought, which means 2 twin-linked autocannons. In that case, you're much better off with Deathmarks than Warriors. The new rules were to prevent that sort of thing.
(See, Space Marine Dreadnoughts are in the Elite Slot, whereas most other armies put their equivalents in Heavy Support. Thus, even back then, I realised myself I was circumventing a loophole in the Kill Team's Force Org Chart.)
Tough call, I'm really not sure now, but I'm leaning towards this list now (and as before, I'm not a Necron expert like you are):
5 Deathmarks
3 Wraiths (great Specialists with either Anti-Vehicle
USRs or
EW,
FNP, Shrouded to survive)
The reason is that even Deathmarks have a range of only 24 inches. You'll need something to take out an opponent who has some Heavy Weapons Marine and a
USR camping on the tallest piece of terrain in the back, like Wraiths.
EDIT - Oh,
btw, you can't Deep Strike in Kill Team. Even in the old rules, nothing can start in Reserves. Thus why I like the Wraiths more, as your opponents will deploy their long-range guys in the hardest to reach spot.