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Made in us
One Canoptek Scarab in a Swarm




Klendathu

the setup is 0-1 Elite, -02 troops, and 0-1 fast Attack with no combined armor values exceeding 33 just in case you didn't know. Here's what I have to choose from model-wise:
Deathmarks, warriors, scarabs, and wraiths.
What should I do!? Haha I'm so confused on what a good setup would be. I was thinking of buying a box of immortals to help, so that would be 5 immortals but then what else? Any help would be greatly appreciated guys. I really feel out of my element here seeing as I don't have destroyers or tomb blades or even a triarch which I'd assume some people would take. I figured warriors are cool for the gauss rules and putting up more bodies and maybe deathmarks with them to give everything a punch and they survive better, but I figured I'd defer to Dakka for your guy's opinons! Thanks for reading

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Hi there, I've been playing a lot of Kill Team games, but I haven't faced that many Necrons yet.

I'm glad, because we always reckoned Necrons to be one of the Killer Kill Teams, but just FYI:

No model in your Kill Team may have more than two Wounds (before any upgrades gained from Leader rolls on the upgrade chart).


So no Scarabs, but you do bonus from the below (because in Kill Team, every model is its own unit):

Re-animation Protocols: Necron models that have the “Re-animation Protocols” rule are also treated as having the “Ever-Living” rule from the Necron Codex on page 29.


This is what I suggest, based on the options you mentioned (should be 200 points on the dot):

10 Warriors
2 Wraiths

That is a pretty reliable mix, taking into account of how survivable Warriors are and their high Leadership because:

The Break Test: Once a player’s force has been reduced to half it’s starting number of models or less, he must take a Leadership test, called a Break Test at the start of each of his turns, using the Leader’s Ld value (or, if he is no longer on the board, the next highest). If he fails, then his Kill Team is removed from the table (they ran away...) and the battle ends immediately (Note- you may not choose to voluntarily fail a Break Test). If the test is passed then the battle continues, but the player will have to take another Break Test at the start of his next turn. Note that it is entirely possible for both players to have to take Break Tests at the start of their turns and the first one to fail will lose the battle.


With something like Orks, I need more bodies because they lack your Warriors' saves and Ever-Living.

The Wraiths are your assassins, flying between cover, to take out Heavy Weapons or Vehicles.

You don't need the Deathmarks because you can give your Wraiths USRs as Specialists:

Vs. Vehicle - Armourbane and Tank Hunter should do the job for Wraiths (cos S6, no AV 33+)

Vs. MEQ - Smash (I know they Rend, but Smash with every attack is just so uber) or...

Stuff to help survive as they're obvious targets - EW, FNP, Shrouded, etc.

Then you could put your spare USR on a Warrior for more killy or use it to protect your Leader.

This is so effective and so take-all-comers I really want to make a Necron Kill Team myself now.

This message was edited 1 time. Last update was at 2013/11/12 11:17:28


   
Made in us
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Klendathu

Waaaghrik, you're my hero! Lol I'm definitely going with 10 warriors and two wraiths. Since you have the experience here what special rules would you give them? I don't see smash on the list but I see hammer of wrath. I know I won't get to see what my opponent has beforehand model-wise. I was thinking of making a warrior my leader since he should in less danger. What do you think?

Edit: also USR is special rule right?

This message was edited 1 time. Last update was at 2013/11/12 18:48:46


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I would actually suggest Immortals instead of Warriors. I played Necrons in a Kill team in my league and found that the 3+ armor was a lot more useful than the 4+. Plus, there are far fewer AP3 weapons in KT than AP4. Additionally, getting upgraded Guass weapons or tesla weapons is very nice, and we're only talking 4 pts per model.
   
Made in us
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Klendathu

I see the problem, I've been looking at a different PDF. I think this event is using the older one where you're allowed 3 wounds on a unit. If that's the case scarabs and Deathmarks?


Automatically Appended Next Post:
Warmonger2757 wrote:
I would actually suggest Immortals instead of Warriors. I played Necrons in a Kill team in my league and found that the 3+ armor was a lot more useful than the 4+. Plus, there are far fewer AP3 weapons in KT than AP4. Additionally, getting upgraded Guass weapons or tesla weapons is very nice, and we're only talking 4 pts per model.


Well I guess my question is why immortals over Deathmarks? They both have the 3+ and improved weapons plus DMs have all those sniper rules too

This message was edited 1 time. Last update was at 2013/11/12 19:43:41


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That is true, the points would be the only deciding factor. In our KT, we had to have a troop choice.
   
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 Kevcron wrote:
I see the problem, I've been looking at a different PDF. I think this event is using the older one where you're allowed 3 wounds on a unit. If that's the case scarabs and Deathmarks?


That'd be awesome, but Kev, you definitely want to confirm if they are using the old rules (from April). It makes a massive, massive difference. The latest (from Oct) are much more reasonable, even though it hurt my best Kill Team personally.

Scarabs - probably, but not sure. 3 Wounds, they CAN take objectives (as Kill Team rules state any non-vehicle can), but they are vulnerable to Instant Death, plus with only 1 Fast Attack slot, you can't take Wraiths alongside.

Deathmarks - are then a very good idea. To my understanding, they're very anti-tank. Previously, I commented on Wraiths as they can be anti-anything with USRs, but that only works because the new rules prohibit vehicles of AV 33+.

Here's why. My Kill Team used to have a Mortis Pattern Dreadnought, which means 2 twin-linked autocannons. In that case, you're much better off with Deathmarks than Warriors. The new rules were to prevent that sort of thing.

(See, Space Marine Dreadnoughts are in the Elite Slot, whereas most other armies put their equivalents in Heavy Support. Thus, even back then, I realised myself I was circumventing a loophole in the Kill Team's Force Org Chart.)

Tough call, I'm really not sure now, but I'm leaning towards this list now (and as before, I'm not a Necron expert like you are):

5 Deathmarks
3 Wraiths (great Specialists with either Anti-Vehicle USRs or EW, FNP, Shrouded to survive)

The reason is that even Deathmarks have a range of only 24 inches. You'll need something to take out an opponent who has some Heavy Weapons Marine and a USR camping on the tallest piece of terrain in the back, like Wraiths.

EDIT - Oh, btw, you can't Deep Strike in Kill Team. Even in the old rules, nothing can start in Reserves. Thus why I like the Wraiths more, as your opponents will deploy their long-range guys in the hardest to reach spot.

This message was edited 1 time. Last update was at 2013/11/12 21:06:43


   
 
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