Switch Theme:

Can't decide kill team list (tau)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Human Auxiliary to the Empire





Hi i'm going to be playing in a kill team event next week and I can't decide on which setup to use from these two lists

List 1 (195 points)

Stealth Shas'vre
Burst cannon, Markerlight and target lock, Vectored retro-thrusters
Prefered enemy (everything) special rule

Stealth Shas'ui
Fusion Blaster, Vectored retro-thrusters
Ignore cover special rule

Stealth Shas'ui
Burst cannon, Vectored retro-thrusters
Jink Special rule

Stealth Shas'ui
Burst cannon, Vectored retro-thrusters

Stealth Shas'ui
Burst cannon, Vectored retro-thrusters

List 2 (200 points)

Stealth Shas'vre
Burst cannon, Vectored retro-thrusters
Jink Special rule

Stealth Shas'ui
Fusion blaster
Ignores cover

Stealth Shas'ui
Burst cannon
Preferred enemy (everything) special rule

Stealth Shas'ui
Burst cannon

Stealth Shas'ui
Burst cannon

Stealth Shas'ui
Burst cannon

The first list seems more versatile thanks to the markerlight and fleet for the assault moves while the second has more guys
plus i'm not sure about who to give the jink and who to give preferred enemy since jink means a 2+ cover for moving in any terrain whilst preferred enemy is rerolling 1's on lots of dice

My armies
5000 (not including drones)
~2000
1300
400
 
   
Made in us
Apprehensive Inquisitorial Apprentice




Alachua, FL

The name of the Kill Team game is bodies on the field.
5 Models will be dead quick, fast, and in a hurry, regardless of how you equip them. Yes they have their super cover save while in ruins but its not hard at all to outrange the 18" burst cannon, even with guardsmen. All you would need to do is roll a 1 five times and your done. Plus if your playing by the same kill teams rules as ive seen, as soon as you fail a leadership test you automatically lose the game. The LD7 of regular stealth suits is just a failed LD check waiting to happen. Lose two and you start taking tests each turn.
If your dead set on taking stealth suits, take 3 and fill in the rest of your points with Fire Warriors with a Seargent. The 30" range of their Pulse Rifles will work wonders in the small board kill team environment.

As for equipment:
You wont need a fusion blaster. S5 pulse weapons are good enough since there wont be any armor in a KT game.
You wont need VRTs either. If your guy makes it into an assault he will most likely die against any dedicated CC. Remember in a KT game each model is considered its own unit so HaR wont confer to the rest of your suits.
Preferred Enemy is a good choice as is ignores cover. Jink is not going to help you much, you already have 3+ armor and your stealth cover save will be good enough. Consider Rending as your third USR.

So in summary I would bring:
3 regular burst cannon stealth suits (hidden in midfield cover via infiltrate)
Fill in the rest with as many plain fire warriors with a sergeant as you can. which should be about 10.
   
 
Forum Index » 40K Army Lists
Go to: