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Made in gb
Dakka Veteran





Im in the process of purchasing a full 2000pt Dark Eldar army(I get discounts etc)
And I cant get hold of a codex until the 20th or order with the purchase of the models.
So I need help with what units I should be buying(I basically need a quick list)
I love all the models for DE(All vehicles/HQ/Incubi) But I hate the Grotesques wracks etc.
The succubus model is a particular favourite, the list doesnt have to have her in there, but she is a awesome model.
I just want a list, so I can purchase this army!
   
Made in us
Plummeting Black Templar Thunderhawk Pilot





Equestria/USA

Decent rule of thumb, Lots of raiders, venoms, and Ravengers. Basically want everything in rides, the more the better, they have weak armor so its best to have plenty of rides to make up for when they blow up, Mobility is KEY. fast list wrote up would be like
3 groups of 10 warriors with raiders for each.
2 groups of 5x wyches in venoms.
3 ravengers for Heavy
Duke for HQ

Another list you could run
archon
2x5 wyches in venoms
3x5 warriors in venoms
2x5 trueborn in venoms.
2x10 reavers
3 ravengers



Black Templars 4000 Deathwatch 6000
 
   
Made in gb
Dakka Veteran





Thanks for the response bud, I like the look of the second list, would there be any room for a Razorwing/Incubi and could a succubus be put into a wych squad? I don't have the codec so I cant look myself

This message was edited 1 time. Last update was at 2013/11/14 04:20:22


 
   
Made in us
Plummeting Black Templar Thunderhawk Pilot





Equestria/USA

Drop a ravenger and then you can use the jet fighter. As for Incubi you would drop a true born group and keep the venom to make them fit.


Automatically Appended Next Post:
Succubus never were in any of my lists. Had too much fun with the army. Could work. I'll play test tommorrow and see what I can come up with

This message was edited 1 time. Last update was at 2013/11/14 04:59:47


Black Templars 4000 Deathwatch 6000
 
   
Made in us
Hellish Haemonculus






Boskydell, IL

Did you start playing Dark Eldar, conker? If so, I may owe someone an apology...(they won't ever get it, but I would owe it to them nevertheless...)

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Courageous Silver Helm



Rochester, NY

I agree with what most people said but get a minimum of 3 raiders. Take a lot of venom cannons and blasters.

Yeah...it's kinda like that. 
   
Made in us
Abhorrent Grotesque Aberration





I'd highly suggest you take a look over at thedarkcity.net

There are several "good" builds with DE depending on how you want to run them. You might consider just buying a few core units now then pick up the rest when you get the codex and have a look through.

By "core" units I mean start with getting 2 battleforces. This will net you 20 warriors, 20 wyches, 2 raiders and 6 jet bikes. Which is plenty to start putting together until the 20th.

In my collection I currently have:
18 Jetbikes
50 Warriors
20 Wyches
3 Ravagers
2 Talos
2 Razorwings
10 Incubi
10 Trueborn (all modeled with blasters)
5 Raiders
5 Venoms
Urien
Haemonculus
Archon
Lelith
5 Wracks
5 Scourges
5 Hellions (currently used as Beastmasters)
10 Khymera (conversion)
10 Razorwing Flocks (also conversion)
6 Harli's plus a Shadowseer

I haven't really counted up the points for that and certainly don't tell my wife what that cost. My next purchases will be to expand my jetbikes to a total of 27.

Out of that list, the only thing I haven't fielded in the past year has been Lelith. Everything else has a place in my various scheming plans depending on how I feel like running them that day. My favorites are the Jetbikes and Talos: they just seem to regularly strike an inordinate amount of fear in my opponents when I put them on the table.

With this codex the main units to stay away from are the mandrakes and the archon's court (medusae, ur-ghul, etc). They simply don't do jack. Some people like Grotesques - but I haven't wanted to pay the price ($) necessary to field a decent sized unit of them.

Wyches are great tank hunters - but do little else.
Warriors are your back bone objective holders and you will win or lose a lot of games depending on how many you take and how you treat them.
Raiders are simply required but don't get too attached. DE ride to battle, but walk home.
Reavers are spoilers with many many uses. Close Combat is NOT one of them.
Venoms are the ultimate in MSU. Take care with how they are equipped (always dual SC) and what is riding in them. Trueborn w/Blasters are good. Warriors with DL are bad. Other units are situation dependent.
Ravagers used to be required. But it really depends on how you build your list because wyches fill the tank hunting role, sometimes more reliably. When I take wyches, I usually forgo Ravagers. That said, you will still want 3 of them for those days when you want to have a mobile long range DL platform. Also, they have the same platform as the Raider so it's easy to proxy them as such -- just remove the side guns.
Talos/Cronos - These guys draw, and shrug off, an insane amount of fire. Which is a great way to keep your opponent from shooting at everything else. I watched one Talos shrug off 2 Vector strikes and baleflamers from 2 separate Helldrakes in a single turn; it then went on to wipe out a squad camping on an objective. Those attacks would easily have wiped a couple warrior units off the field. Next game I watched one live through 80 bolter shots then go on to crush the closest marine unit. In both games the firepower my opponents wasted cost them the game.
Razorwings - sometimes good, sometimes so so. It is an Infantry killer and should only be taken for that role.
Hellions - Some people say they are good in large quantities. Personally, I don't think they are all that so I use them as cheap Beastmaster conversions.
Kymerae/razorwing flock - Decent CC unit that can cross the board quickly. I'm still playing around with how best to use them. They aren't like a pack of Flesh Hounds but they are good enough to slow death stars down.
Incubi - When taken in a unit of 8 or more, point them at a target and watch it go poof. Also do well as bodyguards with an Archon kitted out for close combat.
Haemonculus - Easy way to get a pain token at the beginning of the game; also turn wracks into troops. I'll often field a Haemi as my HQ, with 5 wracks as bodyguard to camp on an objective in my DZ.
Lelith - Needs some wyches to be body guards. Has LOTS of attacks in CC, but at S3... which really isn't that great... but they do ignore armor saves. ymmv.

I'm not going to cover the other units as there are certainly some good guides online about DE. I think my point is simply that before you pull the trigger you need to know what style of player you are/want to be and what your meta is like. Lots of tanks? Take units of 5 wyches in venoms. Lots of infantry: warriors in raiders plus a razorwing (or two..). Lots of fast attack? Keep in the raiders plus use a Talos or 2 to sit in the center for support. Lots of helldrakes? Pray your opponent is preoccupied with that Talos and keep out of their way.

The last four things I'll leave you with:

1. DE function well when you have a solid plan for what each unit will do and how they support each other. Think layers. Some examples, Trueborn open up transports while the Venoms and nearby Warriors shoot up the contents. Warriors cause a FMC to fall out of the sky (grounding tests) while venoms blast it. Talos draws heavy fire while your Reavers sneak across the board to bladevane units in the open. So combine overwhelming firepower with fast redeployment to make sure you are only fighting part of your opponents army with everything you have. Pick them apart.

2. DE don't really have a middle of the pack attacks (ie: S6). They have poison and S8. Plan accordingly.

3. DE function horribly when you are making things up on the fly or trying to play a list that simply doesn't gel with your approach. If things are going wrong, use your speed to regroup elsewhere on the board.

4. Expect to lose. A LOT. Until you figure out said approach. So be prepared that DE are an army with a difficult learning curve. That said, stay away from most "upgrades"; especially the one shot ones. Those points are usually better spent on meat shields (aka more bodies).

This message was edited 14 times. Last update was at 2013/11/16 03:38:15


------------------
"Why me?" Gideon begged, falling to his knees.
"Why not?" - Asdrubael Vect 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

You wont want to build your army around a Succubus, they work far better as simple an 'upgrade' for a wych unit. What she does is makes sure a unit doesn't lose its threat level when models are killed off, a wych unit with 6 gals isn't a threat, but a unit of 5 and a succubus is. Don't think of her as a HQ, think of her as 6 wyches. On the charge she is just as effective, putting about the same amount of damage as 8 wyches (Succubus does 6*4*4 wounds, it takes 24 wych attacks to do that). So you gain damage potential from a single model, but lose out on 3 wounds. Another smart thing is that you can but 2 wounds from a raider crash onto her. She also means that if you roll painbringer then your wyches start off with FnP. She is a very useful character, but she is nothing more then a super wych, treat her as such.

So before we make a list for you, you really have to tell us how competitive you want the list. Because if you want a super competitive tourney list, then we probably wont include wyches at all apart from maybe as a suicide unit. But if you only want a mildly competitive list then it would be perfectly reasonable for you to have a full wych raider to turbo boost into the enemies to jump out and beat face, as long as you support the charge with a beast pack or reavers. As a rule of thumb, while Dark Eldar don't have many tourney lists, they have a large amount of semi-competitive. This is due to all you are having to do is take 3 ravagers and either splinter boats or venoms and everything else (As long as its not mandrakes...) is your choice, pretty much everything can work. So, Alphabet, how competitive are you? & would you let competitiveness get in the way of your armies theme?

 
   
Made in gb
Dakka Veteran





Thanks to both.

They are both great responses and answer all the questions I wanted answering.

I bought IG in the end, just because Dark Eldar are a more finesse army, I want them to be a project I work on as I progress through 40k and understand the game a little more.

Im not sure what Id buy first. Im thinking maybe go with a battle force. Then some venoms etc.

And it would just be semi-competitive as it would be %95 friends who Ill be playing with.

Im hoping to one day spring out a DE army and wipe the floor with them.

   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

I'll be honest, a good (Really good, I mean) is simply not incredibly fun to play against, or with. It is pretty much just 6+ venoms and 3+ Ravagers shooting downwind obliterating anything that can reasonably catch you. But Dark Eldar have some seriously fun semi-competitive lists, which are fun for both players. The most fun unit we have access to is the beastpack, mainly because it looks great and it does its killing in CC. CC is fun for both players in almost all circumstances. They are also very cheap to buy if you do it right (TIP: By Vampire Count Dire Wolves for Khymerae, Shabang! Saved £20) so I wouldn't suggest you buy the battle force.

What you should buy is a unit of Dire Wolves to be made up as Khymerae, and a unit of Hellions to be made up as 4 beast masters and the Baron. Simply add troops and you have an army you can play from 500pts, all of which would be very fun. Its much more rewarding to build up an army while playing it, rather then having the army only come together AFTER you spent half a year painting it and £200 + spent on it. When you finally decide to pick them up, just give me a ring, I'd give you a fun 500pt list that is easy to build up with.

 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

My personal thinking is you literally cant go wrong by purchasing 3-4 Raiders and at least two venoms.

I love Wracks. they are just fabulously successful as troops.

Trueborn seem no brainers to me.

Opinions vary, but the Void Raven bomber has been money n my games so if you WANT to include flyers, include that bad boy.

You truly can arguer about HQ's but for my money, urien took the cake and has been nigh unkillable at times.

Beastpack+Baron Sarthonyx+ Fortune on a bike is pretty impressive at times.


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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