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Made in gb
Beast of Nurgle



South East, England

So as a bit of fun, what do you think the rules should be for the avengers characters or any marvel/dc character for that matter.

For Captain America I was thinking;

WS7, BS5, S4, T5, W3, I6, A3, Ld10, Sv4+

Wargear;
Flak Armour
Bolt Pistol
Concavo-convex Shield

The Concavo-convex Shield gives a 3++ invulnerable, melee and ranged attack with the following profile;

Melee;
S6, AP4, Melee, Concussive

Ranged;
Range 6'', S6, AP4, Assault 1

Special Rules;
Independent Character
And They Shall Know No Fear
Furious Charge

I think Captain America is slightly tougher than a Marine, with extensive battlefield knowledge and leadership skills. Who's excellent at CC with an awesome shield that he can throw at people and can save him from nearly anything, I'd cost him at 250?

This message was edited 1 time. Last update was at 2013/11/16 15:50:50


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Made in us
Boosting Space Marine Biker





St. Louis, MO

What about being able to deflect shots like the Dispersion Shields?

 
   
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Angered Reaver Arena Champion




Connah's Quay, North Wales

250!!! I wouldn't pay a penny above 150 for this guys, he lacks a reasonable AP and his ranged attack is a gimmick at best. Yeah he has a good stat-line but AP 4 will stop him from being very good. You should probably price all the Avengers roughly together, at 125 to 175 pts, lowest being the likes of Black Widow and the highest being Thor.

 
   
Made in us
Regular Dakkanaut




New Orleans, LA

From what I know of the character, I think some of the stats are way off - I6? T5? I don't think even the most liberal depictions of the character have him being that awesome.

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Made in ca
Heroic Senior Officer





Krieg! What a hole...

In the movie he takes what I assume is a pulse rifle shot at point blank and shrugs it off.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
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Made in gb
Beast of Nurgle



South East, England

I'm unfamiliar with the dispersion shield, they're Necron aren't they? And I don't have a Necron codex.

I priced him this high due to his survivability. Plus in CC he'll throw his shield, do a wound, it'll bounce off, so little AP even on light armour. He'll then do a 2 or 3 more attacks before the other guy has time to react. He'll regularly be in base contact with 3 taking all out before they even fight back. And as Bobthehero states, he got shot in the arm and looked at it and literally shrugged.

Although he was only only in his sarcophagus for 5 mins as opposed to marines being in theirs for a year. I still think he'd be a little tougher. But maybe I6 and price is too high.

I'm watching Thor again, so I'll start thinking about his stat line next. I guess I need some villains too.


EDIT:

I've been thinking a bit more, as Thor, Hulk and Iron Man are all effectively jump infantry, I could probably give CA a bike as an option.

Plus Red Skull would be a similar stat line with some imperial guards as Hydra Nazi soldiers, which will give my avengers something to fight.

This message was edited 3 times. Last update was at 2013/11/16 12:53:11


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Made in us
Regular Dakkanaut




New Orleans, LA

 Bobthehero wrote:
In the movie he takes what I assume is a pulse rifle shot at point blank and shrugs it off.


That's a one-off feat that can't even be directly contributed to his biology but rather armor(of the plot kind :p). Everything I've read about him puts him at super-athelete/very-top-of-the-peak human level or very slightly above. While I'm sure there are more liberal interpretations out there, he wouldn't touch T5.

The best I could see him being is:

WS6, BS5, S4, T3, W3, I5, A3, Ld10, Sv4+

The WS still seems a stretch(is he really as skilled as a space marine captain in close combat?) and the strength rating still feels a bit loose too, but meh. Maybe someone more familiar with the comics can jump in.

This message was edited 2 times. Last update was at 2013/11/16 14:44:14


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Made in gb
Beast of Nurgle



South East, England

Interesting, he has undergone similar changes a Space marine has, so I feel T3 is far to weak. I take your point in WS. But if Captain America is almost there, then onto Thor.

Even without Mjölnir, unarmed Thor can throw a man across the room with the back of his hand, engage in 10 men in CC and still walk away without a scratch. With Mjölnir he he can fly through the air, perform ranged attacks and call upon the weather to strike down his enemies.

WS5, BS5, S5, T5, W5, I5, A5, Ld10, Sv4+

Wargear;
Mjölnir

Melee;
S8, AP3, Melee, Concussive

Hammer Throw:
Thor can throw Mjölnir at an enemy with incredible speed and force. Instantly killing all but the biggest of foes. Enemies are hit once when the hammer is thrown and then again on the return.

This ranged attack, has the following profile;
Range 18'', S8, AP3, Assault1
Range 12'', S8, AP3, Assault2


Lightning strike:
Thor's hammer can control the weather, calling upon a lightning strike on all that surround him.

This is a ranged attack. Any model within a 6'' radius of Thor suffers a S5 AP2 attack. Thor can not charge this turn.

Special Rules;
Independent Character
And They Shall Know No Fear
Feel No Pain
Furious Charge
Deep Strike
Jump Infantry


What models do you think should be used? I was thinking a Guardsman with some modification, but what about Thor, are there any models maybe in WFB that would be appropriate?

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Made in ca
Pustulating Plague Priest






For Thor, the Dunedain warriors (I think I spelled that right) from The Lord of the Rings strategy game might have some chainmail that can be used. Otherwise, warriors of chaos have some viking-ish parts. I think Dwarves also have hammers.

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Made in au
Dangerous Outrider





EDIT: a few people posted before me...

Here's my obnoxious take on them:
Lets just say they all have And They Shall Know No Fear, also Independent Character
Plus I gave them all 3 wounds, not that I think they could all actually take those hits but because of I haven't seen any Imperial Guard General that could take that damage, but apparently they all can, so it seems an adequate stretch of how the BRB treats things.

Captain America: as above
90 pts
WS6, BS5, S4, T3, W3, I5, A3, Ld10, Sv4+
Shield: Re-rollable 3++, this equates to an 11% failure rate, because that shield is rediculous
S: User AP5 Concussive
Range 6" S4 AP5 Assault D3
(to represent it bouncing sometimes)
May choose his Warlord Trait instead of rolling and may increase any Warlord related ability range by 6"

Iron Man: Though in the comics he had some melee training from Captain America, this would be before that happened
120 pts
WS3, BS5, S4, T4, W3, I3, A2, Ld10, Sv2+
Hand Lasers
Range 24" S5 AP4 Assault 2
Overcharge:
Range 24" S7 AP2 Assault 4
Lose a wound with no save. Cannot be used if he only has 1 wound remaining (consider bumping Wounds to 4?)
Shoulder Missiles:
Range 12" S3 AP5 Assault 6, Wall of Death
Jump Infantry (maybe Jet Pack instead)
Jink
Turbo Boost
Furious Charge
Hit and Run
Night Vision

Black Widow: with a couple of her other weapons for a tiny extra kick
60 pts
WS5, BS5, S3, T3, W3, I6, A4, Ld10, Sv6+
Pistols
Range 18" S3 AP- Pistol 2, Sniper (counts as 2 CCW in Melee)
Widows Bite
Melee S: User AP2 Specialist Weapon
Widows Kiss
Melee S: User AP- Poisoned 3+ Specialist Weapon
Frag, Krak, Haywire Grenades
Dodge 4+
Stealth 4+
Infiltrate
Acute Senses
Hit and Run

Hawkeye: Who has far too many arrows to represents. I could use almost ANY profile
70
WS4, BS7, S3, T3, W3, I5, A3, Ld10, Sv6+
His Bow has 3 profiles (or just use the Exitus Rifle)
Range 30" S6 AP3 Heavy1 Armourbane
Range 30" S3 AP5 Assault 3
Range 30" S4 AP2 Assault 2 Shred
Trick Shots: All shots ignore Cover
Shroud

Thor:
200
WS6, BS5, S5, T5, W5, I4, A4, Ld10, Sv3+
Mjolnir: Didn't a Space Wolf have a Mjolnir type hammer?
Melee S +1 AP2 Concussive, Armourbane
Range 12" S6 AP2 Strikedown (armourbane?)
Can replace all melee attacks with a S6 AP- Large Blast centered on himself but does not hit himself.
Lightning can target every enemy unit within 18" instead of Throwing Mjolnir. It deals D6 automatic hits at S4 AP-
Thor does not scatter when he Deep Strikes
Jump Infantry
4++ Save (I'd like it to be re-rollable against power weapons (not Force) and other power field/Lightning based attacks, but nah)
Eternal Warrior
Smash

Hulk: Hah, no stat line I choose could represent him
300
WS5, BS2, S9, T7, W6, I5, A6, Ld10, Sv-
Monstrous Creature
Feel No Pain 4+
It Will Not Die (or FNP 3+)
Extremely Bulky
Eternal Warrior
Moves as Jump Infantry
Hammer of Wrath
Furious Charge
Fearless
Rampage

I don't really think these are great stats for all the characters, just felt like throwing some stuff on the screen.

This message was edited 2 times. Last update was at 2013/11/16 16:46:24


 
   
Made in gb
Beast of Nurgle



South East, England

I guess the general consensus is that Captain America, is still just a man and not especially tough.

I would give Iron man deep strike and due to Jarvis he wont scatter, where as Thor doesn't necessarily always land on his target unless deep striking from the Einstein-Rosen bridge.

Where's Thor getting his invulnerable save from? Also if does his special Lightning move whilst in CC he'll leave himself open to attack reducing his WS to 1.

Lastly are Iron Man and Thor really great leaders?

I do the like the rest of the special rules.

I need to come up with some villains now.

This message was edited 1 time. Last update was at 2013/11/16 17:53:43


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Dangerous Outrider





aww, I was hoping you were going to make better profiles and, at most, use a few of my ideas.

But on Leadership, Thor has lead people before, not Ironman but I wasn't thinking of the Leadership scores at all, I copy pasted 1 stat line and edited the values so I didn't consciously write the 10s. So I don't really believe the Ld 10 is correct,

also, in typical comic fashion, I'll just say Thor gets a 4++ because he's an Asgardian, also so he can stand against the Hulk. Though Eternal Warrior might be enough for that...

sooooo, you should have a try. Most of my knowledge is from one Wiki or another, so don't accept my profiles as coming from a dedicated fan or anything.
   
Made in gb
Beast of Nurgle



South East, England

Thor

Even without Mjölnir, unarmed Thor can throw a man across the room with the back of his hand, engage 10 men in CC and still walk away without a scratch. With Mjölnir he he can fly through the air, perform ranged attacks and call upon the weather to strike down his enemies.

WS5, BS5, S5, T5, W3, I5, A4, Ld10, Sv4+

Wargear;
Mjölnir
Asgardian Chainmail

Melee;
S6, AP2, Melee, Concussive, Armourbane, Strikedown, Master Crafted

Hammer Throw:
Thor can throw Mjölnir at an enemy with incredible speed and force. Instantly killing all but the biggest of foes. Enemies within 12'' are hit once when the hammer is thrown and then again on the return.

This ranged attack, has the following profile;
Range 18'', S6, AP2, Assault1, Strikedown, Master Crafted
Range 12'', S6, AP2, Assault2, Strikedown, Master Crafted


Lightning strike:
Thor's hammer can control the weather, calling upon a lightning strike on all that surround him.

This is a ranged attack. Any model within a 6'' of Thor suffers a S5 AP3 attack. Thor can not charge this turn.
If already engaged in CC Thor can choose to make this attack instead, Thor will fight at WS1 and I1 for this fight sub-phase.

Special Rules;
Independent Character
And They Shall Know No Fear
Furious Charge
Deep Strike
Jump Infantry
Eternal Warrior
Smash

Asgardian:
Asgardians are gods and as such brush off most attacks. Thor has Feel No Pain

__________________________________________________________________

Captain America

One of the earliest geneticaly modified soldiers Captain America is still formidable opponent to even a harden Space Marine Captain.

WS6, BS5, S4, T3, W3, I5, A3, Ld10, Sv4+

Wargear;
Flak Armour
Bolt Pistol
Concavo-convex Shield

Captain America's Concavo-convex Shield is impenetrable by any weapon and can absorb vibrations from even the heaviest of hammers. It also doubles as a weapon allowing Captain America fire his bolt pistol at the same time as throwing his shield and charging into combat.
Concavo-convex Shield gives a 3++ invulnerable, melee and ranged attack with the following profiles;

Melee;
S4, AP4, Melee, Concussive

Ranged;
Range 6'', S4, AP4, Assault D3

Special Rules;
Independent Character
And They Shall Know No Fear
Furious Charge
Captain America must be your Warlord, he may choose his Warlord Trait instead of rolling and may increase any Warlord related ability range by 6''

___________________________________________________________________

Iron Man

Using Jarvis to provide computer aided targeting and deep striking abilities. The Mk VI armour also has shoulder missiles and grenade launchers in addtion to his hand repulsors.

WS4, BS6, S4, T3, W3, I5, A2, Ld8, Sv2+

Wargear;
Mk VI Armour
Repulsors
Shoulder Missiles
Grenade Launcher, Frag or Krak grenades.

Repulsors:
Range 24'', S5, AP4, Assault 2, Overcharge

Overcharge:
Optional use, gives +2 S, however lose a wound with no save. Cannot be be used if Iron Man has only 1 save left.

Shoulder Missles;
Range 12'', S4, AP3, Assault 6

Special Rules;
Independent Character
And They Shall Know No Fear
Jump Infantry
Deep Strike
Iron Man does not scatter when he deepstrikes
Turbo Boost
Hit and Run
Night Vision
Jink
___________________________________________________________________

Hulk

With no range weapons Hulk leaps into battle, jumping huge distance in one bound. Once in CC little can be done to stop Hulk from smashing everything around him.

WS5, BS1, S10, T8, W6, I4, A6, Ld8, Sv-

Wargear;
None

Special Rules;
Independent Character
Monstrous Creature
And They Shall Know No Fear
Feel No Pain (4+)
It Will Not Die
Extremely Bulky
Eternal Warrior
Fearless
Rampage
Furious Charge
Hulk Jump
Hammer of Wrath

Hulk Jump:
Acts as jump infantry, always jumps a maximum of 12'' when assualting. Can choose not to assault and instead make a second jump move upto 12'' ignoring terrain.

___________________________________________________________________

Hawkeye

A long range specialist with excellent shooting skills, he can fire his standard arrows, or change to one of his specialist arrows.

WS4, BS7, S3, T3, W3, I5, A2, Ld9, Sv6+

Wargear;
Hawkeye Hoyt Buffalo Bow and Quiver

The Quiver contains multiple heads, however the specialist arrow heads take time to load and are limited. As such any 3 may be taken, the standard arrow heads are unlimited.

Standard:
Range 24'', S4, AP5, Assault 4

Specialist:
Tank Buster, Range 24'', S8, AP2, Assault 2, Armourbane
Poisonious, Range 24'', S-, AP-, Poisoned 2+, Assault 2
Armour Piecing, Range 24'', S4, AP2, Assault 2, Shred
Ranged, Range 48'', S4, AP6, Assault 2,
Explosive, Range 24'', S5, AP4, Small Blast

Special Rules;
Trick Shot
Infiltrate
Scout
Shrouded

This message was edited 2 times. Last update was at 2013/11/16 20:00:24


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