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Made in us
Regular Dakkanaut




So, yes, another Codex: Inquisition thread, but with respect to a topic I haven't seen addressed yet.

In imperial Guard lists it would of course be foolish to take Valkyries over the Vendetta in your limited FOC slots. However, I have seen it remarked in Forgoeworld Elysian lists, where the Valk is a dedicated transport, that it's a good choice. In C:I, you can take Valkyries as dedicated transports to 12 point units, scoring units with Coteaz, for most armies.

Looking at the unit, it seems like it could be decent at putting wounds on the common high-body count troop choices and being able to drop off a scoring unit on some far flung objective Necron-style would be nice. The unit it drops is also versatile, it could be kitted out with 3 metlaguns for example, to diversify their role somewhat.

So, while the Valk fails at being able to kill other fliers, can it function as a poor man's Heldrake, poor man's Nightscythe combination? Does anyone have any experience running them?
   
Made in il
Warplord Titan Princeps of Tzeentch






While I can't say I got any experience using flyers-flying dedicated transports are a pain to deal with.

If inquisitors allying inquisitors have both sides of them scoring (as I think it makes, thought YMDC) you can have 6 such squads, and equip each of your small henchman teams to deal with another target type (give some melta, soma plasma, etc...) they can make a good airlifted army. just make sure you are not shot off board until they show up (hiding an inqusitor in a bastion might solve that issue.)

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Regular Dakkanaut




You can't get six of them, I'm afraid. The Codex: Inquisition Coteaz only makes Henchmen in his detachment scoring units, and while the Codex: Grey Knights Coteaz makes Henchmen in his army troops (so, both Primary and Inquisitorial detachments) the ones you take from C:GK can't take Valkyries, only the 3 from C:I.

So, at most, 3 potentially scoring units starting at 12 points with extremely versatile compositions, in 100-140ish point flying transports with decent anti-infantry ability. Worth the points?

   
Made in us
Longtime Dakkanaut





Inquisition can ally with themselves Lanlaorn. That means generic HQ as primary detachment, Coteaz as inquisition detachment. All 6 warbands are scoring.
   
Made in us
Agile Revenant Titan






Austin, Texas.

yes, but not with dedicated transport valkeries.
unless im wrong of course....

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in us
Longtime Dakkanaut





 ninjafiredragon wrote:
yes, but not with dedicated transport valkeries.
unless im wrong of course....


What? Under 2000 points can Codex Inquisition ally with itself? If the answer is yes, then the Inquisition can have 6 scoring warbands with 6 dedicated Valkerie transports. 3 warbands from the primary detachment and 3 warbands from the inquisition detachment. You'd need two HQs, with Coteaz being part of the inquisition detachment.
   
Made in se
Honored Helliarch on Hypex




You'd probably need a pretty beefy allied contingent to support such an army, however. Codex: Inquisition has a rather tiny unit selection!
   
Made in nz
Hardened Veteran Guardsman





Auckland, New Zealand

Why not have IG as primary with 3 vendettas, allied to Inquisition, with coteaz and 3 scoring henchman bands? And maybe a manticore or two, just for good measure.

http://www.dakkadakka.com/dakkaforum/posts/list/0/493046.page#5049916
I didn't choose the WAAGH! life, the WAAGH! life chose me.  
   
Made in us
Sword-Bearing Inquisitorial Crusader






Yes, it's viable. Ally imperial guard, give the Valkyries hth units. Take 3 vendettas, fill those with veterans. You have all the shooting you need from veterans, so that's why hth units in the Valkyries. Take your appropriate artillery of choice and there you go.


"There is no limit to the human spirit, but sometimes I wish there was."
Customers ask me what army I play in 40k. Wrong Question. The only army I've never played is orks.

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Made in us
Executing Exarch





McKenzie, TN

Yes it can be pretty great. It becomes incredible in an elysian drop troops list.

BTW I like 3x carapace flamer henchmen in my valks. They are cheap, clear objectives well, and just tough enough to require actual shooting to clear.
   
Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

im curious, the entry says that you can add 2 multiple rocket pods, so does that mean its 2 of the profile for the weapon listed, or is it just both pods act as one weapon? Because 2 would be pretty awesome

17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"

-Imperial Guard Uplifting Primer 
   
Made in us
Executing Exarch





McKenzie, TN

You get two rocket pods. Both pods acting as one weapon would say twin linked.
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

They are good, but not great.

Adding an inquisitor to cast prescience on them does not improve their damage (per point) significantly.

Adding missile pods increases the damage against GEQ (assuming you average 2.5 models under each large blast). It also lowers their ability to damage other flyers.

Their damage to MEQ and MCs is low. If your looking for something that can bring the hurt to power armor or riptides, these are not the droids your looking for.

This message was edited 1 time. Last update was at 2013/11/19 16:15:53


 
   
Made in us
Regular Dakkanaut




I'm a bit hazy with respect to psychic powers and transports, can an Inquisitor inside the vehicle cast prescience on it?
   
Made in se
Honored Helliarch on Hypex




Yes, so long as the transport is an inquisitorial transport. However, do you really want to spend 55 points giving prescience to a ~110 point unit? Particularly when most of the value of those points lie in its function as a transport/flyer, rather than as a gunboat?
   
Made in us
Longtime Dakkanaut




Can they be taken in a squadron ?
   
Made in se
Honored Helliarch on Hypex




For Codex: Imperial Guard, yes. They get 1-3 per Fast Attack slot.

For Codex: Inquisition, they're a dedicated transport, and your question doesn't really make sense...
   
Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

Hmmm, methinks taking a pile of valks with a manitcore heavy list and some extra prescience would be template city, throw in some mortars for good measure!

17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"

-Imperial Guard Uplifting Primer 
   
Made in se
Honored Helliarch on Hypex




Sure. Just keep mind whether it's more cost-effective to buff your existing artillery or just bring more artillery for a second shot.

Remember that servo-skulls can also improve your accuracy, and are a pretty cheap answer to scout/infiltrate armies, too.
   
Made in us
Executing Exarch





McKenzie, TN

Using prescience on a valk could be a convenient way to use an Inquisitor before he disembarks with his 3x flamer + incinerator and bakes something (or plasma/melta + psycannon if prefered).

Servo skulls can be really great for valks. You improve the blast's accuracy and you can even even make the grav chute insertion a little safer.

I am also considering taking a mystic per valk to give mobile no scatter DS and to allow the squad to grav chute with no scatter (the mystic is on the board at the beginning of the turn within 6" of themselves).
   
Made in se
Honored Helliarch on Hypex




I'm not convinced that servo skulls reduce scatter for purposes of valkyrie/vendetta/stormraven disembarks. They act function in a manner similar to deep striking and use some of the rules from deep striking, but they're not actually a deep strike. (Notably, you are not coming out of reserves.)

Check with your opponent first.
   
Made in us
Longtime Dakkanaut




Corollax wrote:
For Codex: Imperial Guard, yes. They get 1-3 per Fast Attack slot.

For Codex: Inquisition, they're a dedicated transport, and your question doesn't really make sense...


If they could have been taken as a squadron then the psker buffing all 3 is semi worthwhile. But as a single unit, not really.

   
 
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