Switch Theme:

Tropes vs Women: Ms Male Character and the Smurfette Principle  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in fi
Battlewagon Driver with Charged Engine





somewhere in the northern side of the beachball

This is a bit off topic but if women want less troupes why don't they make a game of their own?

What I understand game studios are mostly male (cdpr has 1 woman and she is on pr).

Made in fi
Battlewagon Driver with Charged Engine





somewhere in the northern side of the beachball

 Lynata wrote:

illuknisaa wrote:This is a bit off topic but if women want less troupes why don't they make a game of their own?
What I understand game studios are mostly male (cdpr has 1 woman and she is on pr).


Because the industry is still essentially a boy's club, which leads to the already smaller pool of women who might be interested in such a job becoming even smaller. And you can't just decide to "make a videogame" and expect to have any success when you're not recruiting at least a number of people who already possess a certain knowhow and experience from their time with an established studio (which means leaving the company they "grew up" in, which makes that pool shrink even more) - securing the necessary funding alone would be nigh impossible ("ahahaha, you want how many millions for your inexperienced team?!"), and that's aside from the unwillingness of various publishers to fund games that do not fit into their .. let's call it "market strategy".


Honestly this is just complete bs. None of that really matters. When games were in their infancy nobody knew anything but somehow games like doom popped into existance. Mount&Blade was made by 2 people (a married couple btw) with no publisher.

This message was edited 1 time. Last update was at 2013/12/05 21:43:28


 
Made in fi
Battlewagon Driver with Charged Engine





somewhere in the northern side of the beachball

I don't see why women can't make their own games? Why do women want to change games like duke nukem or shadows of the damned?

Also I find this video pretty funny:

This message was edited 1 time. Last update was at 2013/12/18 02:01:53


 
 
Forum Index » Video Games
Go to: